Potato_Survivor
Potato_Survivor
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- Potato_Survivor
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@bleep275 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3834799#Comment_3834799
Im not here to argue. go to twitter for that. 👍️
That is why you keep replying hey
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@bleep275 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3834538#Comment_3834538
Me: People should play in a way that promotes a healthy community and lessens toxicity
you: Calls people entitled, fools, questions their legitimacy, etc. All while being entirely unprovoked
yeah dude. I'm the gaslighter lol . You're a very problematic individual my guy.
Its not that you have a different opinion than me, its your method of communication. Try CBT therapy, everyone should, and choose your words better.
LOL Look up the word hypocrite it would be handy for you to understand.
You call me the problematic person and that i need to improve my communication, yet you then go on by trying to insult me personally. Not sure where i made a personal attack on your mental wellness etc but seems you are that type of person i guess.
Think maybe it is you that should choose your words better. All you have done so far is hurl personal insults and show that you get angry if somebody calls you out for being a tad dramatic -
@Blaconia said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3834537#Comment_3834537
Rare things can be problematic and in need of changes. Rare but bad games are what people remember and negatively affect people's perceived enjoyment of the game. I don't need to explain why bhvr wants people to enjoy playing their game.
I never said knock out was common nor that you need it to slug. But in games with knock out, slugging is too hard to counter because it's too hard to find your teammates in a timely manner.
People overstate 4 man slugging because those are the bad games that they remember, but that's exactly why slugging should be addressed. I checked myself and I recently got knockout slugged by a known slugger in OCE who I've seen a few times in the past few years - he always runs knock out because the perk is good for slugging. Like I said, rare but bad things should be changed.
Other than knock out, I don't want basekit UB but at least changes to incentivise hooking over slugging, ie make the time cost and risk of attempting to hook worth it. Certain killers also should be tweaked (e.g. lose singularity slipstream when downed and billy's overdrive should go on cooldown when chainsaw downing a surv).
Endgame collapse slugging doesn't matter and nurse like all m2 killers (especially S tiers) is irrelevant to knockout - also slugging is the only way you can get value from knockout. Play a few games with knock out and you'll understand what I'm saying.
If we're mentioning stats, by official February stats nurse has the lowest kill rate,
https://forums.bhvr.com/dead-by-daylight/kb/articles/433-developer-update-stats
but she hasn't been buffed because you can't blindly look at stats without context. The same applies to knockout stats, especially from nightlight which has a selection bias to more experienced and more likely skilled players, who outperform the average player. In nightlight, knockout kill rate is lowered by the most frequent appearance being adept bubba: an average and m2 killer, likely less experienced if adepting, and having two other average perks.
Look at the rest of the most common builds. Popular slugging perks like third seal, sloppy butcher, forced hesi etc indicate the intent to 4 man slug and among those builds the median kill rate is 100%. This suggests that knockout is too good at slugging. That said it may be inflated by angry people uploading their knockout 4 man slug games.
An aside. knockout peaks in june/july (anniversary), which reflecting common sentiment that trolls love to 4 man slug (e.g. the infamous peepeepoopoo wraith in NA West) suggests that people love to troll with knockout during events because it's effective.
nightlight stats aren't great. which is why I'd love official stats showing killrates for each killer, with and without knock out, across games with exclusively solo players, 1 or 2 solo players, and 4 man swfs. Excluding many m2 killers that don't often m1 (especially bubba because of his adept) I would predict that knockout is a positive indicator for higher kill rates.
So your using stats that are near a year old to make claims and the stats honestly are fairly generic at best, but i do see your point may not agree with it all but i do see it.
third seal - you can cleanse it so it is counterable
sloppy butcher- not sure how healing speed has anything to do with slugging
forced hesitation - how is this at all got to do with slugging unless your silly and hanging around the killer, and it also has a CD so its not continually active.
These your clutching at straws in my opinion these are great slow down perks for killers yes but you can slug with any perk really are you saying lets remove or nerf to the groun any perk that can even be slightly used to assist slugging?Reminds me when a tonne of gen regression perks got crapped on. Where does it end though? When does it truly become a actual problem to survivors basically lacking skill and just wishing to nerf any perk they feel is unfun or causing problems.
I think its a event focused issue this sort of things generally become worse during events, lets see how it is after the event finishes. I feel this slugging "epidemic" has only been made worse because of trolls coming out during the event -
@Toystory3Monkey said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3833980#Comment_3833980
Theres nothing fun about using it.
you never see or feel actual value, it's just there screwing other that kind of survivors you should be effortlessly beating anyway lmao
Not to fun for you but not for others mayeb quit gatekeeping other peoples fun
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@smurf said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3834451#Comment_3834451
Yeah, I definitely agree that the balance is super challenging since it has to balance across all MMRs and playstyles. There's only so much that can be done to satisfy everyone with different approaches and preferences. It's almost a miracle that BHVR manages as much as they do.
Also, about survivors, getting left for two hook states still blows my mind every time it happens. I run kindred and sometimes watch from the hook as one teammate sits on a gen, one is getting chased, and the third is invisible, clearly in a locker while I go to second stage. Not too common, but those are facepalm moments.
Personally, I probably post too much on these forums these days, so I very much get the weariness with constant complaints too and hope I don't contribute too much to it. Though I'm sure I write some repetitive things in different threads and sometimes get a little preachy ☹️
Anyway, if you're wanting to see some positive stuff in the forums, there are some posts in the last couple weeks titled "DBD - A Halloween Story" and "Positive DBD Interactions" that have goofy or cute killer-survivor interaction stories :)
Good to see somebody in the forum that has some actual logical thinking and common sense :)
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@BurnedTerrormisu said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3834456#Comment_3834456
Don't belittle other people's opinion, especially if you don't understand the reason. It's called freedom of speech to tell others what you don't like and that's the only way a society functions - through the constant exchange of opinions.
Take a page out of your own book sunshine
Maybe he was a little sarcastic in his reply but he never once belittled the person so stop reaching. -
@bleep275 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3834443#Comment_3834443
You are a very angry individual. And yeah, I do intentionally not do things that I know would ruin the experience for others.
You may have not experienced that sort of mentality in a PVP game because you are either apart of a toxic community or fueling the toxicity. In almost every pvp game I play the players I experience are chill and fine with goofing off, so long as you give off that vibe.
I don't expect to escape, i expect to lose most of my games as survivor. You can have a fair healthy match, full of positive sportsmanship…all without intentionally doing things you know negatively impacts the game and community as a whole.
if you're gonna be this rude and inflammatory without provocation….maybe you should go to league of legends and let us vibe and promote a fun experience for everyone.
Yes you keep assuming because i do not agree with you 100% and have a differing opinion to you i am a very angry person lol.
Your the one gaslighting using buzz words like "epidemic" and probably one that claims they been slugged for the last 20 games in a row.
Not angry just don't put up with fools sorry :) -
@Blaconia said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3834437#Comment_3834437
I don't care about slugging in the endgame, I'm talking about how knock out specifically makes slugging too easy at all points of the game especially against solo queue players.
I know survivors complain a lot about killer things - I play a lot of killer, with literally over 12,000 sacrifices. I just happen to also play survivor so I know what versing knock out is like (spoiler alert, miserable). There's a reason why if someone is 4 man slugging (as an m1 killer) they usually have knockout - because it's (too) effective.
I even slug a lot (I literally play oni), I just know that knock out tips it into problematic territory (as do certain killers like billy, twins, singularity). At a certain point you can't call "skill issue!" and instead have to tell bhvr to make changes, which is why I'm here and not yelling at the people I'm versing in game who run it.
inb4 "you're secretly a survivor main" - I want so many things on the survivor side nerfed — deli, otr, resurgence, flashbang, revert to 60 second hook stages, weaker anti-camp and even resi and deja vu, to name a few off the top of my head. But that's not relevant to this thread.
#deleteknockout
Knockout truly not the main problem i just faced a slugging nurse and trapper, it was not running knockout nor was the trapper.
Nurse slugged at 5 gens more because the team were morons
Trapper in end game collapse
I have never used knockout and able to slug quite happily without the perk.
Just on nightlights website it shows an actual decrease in its usage and appearance sure its not the be all and end all as not everybody uses it but is one of the main places i know of that is fairly comprehensive.Instead of simply going off random people word on the forum also who we all know exaggerate and great at gaslighting without a shred of actual evidence except for the typical "I was slugged and bled out for the last 10 games because of knockout" , check yourself because honestly i have in the last maybe 1 week of play been slugged 3 or 4 times and none were running knockout.
I agree it should not be a blanket no CD map wide sort of thing there should be some limitations to it i agree but to say delete it then that silly because it is good for certain builds which do not include slugging.
Also how a lot of the perks your wanting to nerf i think are just fine how they are tbh, i even think they should bring back the original DS but leave it so that it does not activate after the final gen pops. -
This has to be a troll lol
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@smurf said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3834263#Comment_3834263
I agree that some posts or comments can seem a bit childish, or ranty at times, but it's important to listen to what people are saying. Personally, I found OP's post to not be so bad. They expressed a legitimate take that they felt better about leaving the game than playing it, and the original post did express a bit about how they felt regarding certain practices in the game.
I think it's worth pointing out that in your comment here you've laughed at people and belittled their opinions, accused people of not being self-aware, and called people spoiled brats.
For the record, I personally play both sides and have found survivor to have gotten worse recently. So I'd tend to agree somewhat with some of OP's opinions.
I say it here as well i have more respect for players who bring something to the table a change or a way they feel it is better for all involved instead of the simple "I dont like it nerf" or the "I going to quit cause its not fun for me anymore" it simply sounds to me like listening to my kid stamping her feet on the ground having a temper tantrum.
I play both sides and honestly survivors are the main problem in soloQ not killers i am tired of the gaslighting, sure there are killers that are just tosspots but it is certainly not an epidemic like ppl claim. I have no idea how many times i played survivor to be left on hook, farmed off hook or simply killed because of what a random has done. I honestly rarely get slugged for the 4k so i find these posts saying they get slugged every match a bit hard to believe.
Just read a lot of the recent discussions it is mentally draining to see so many survivors just complaining because it is not easier for them or that the killer is not catering to their fun or their playstyle. This entitlement needs to stop and more constructive suggestions made.
I see your point in other threads too and i agree to a point with some of them but yeah end of the day this is a pvp game and a asymmetrical game and it will never be truly balanced and the balance of power will always sway from one side to the other depending on the changes.
Sure maybe i should not be calling people brats etc but i am fairly blunt and i say it how it is basically maybe i could be more "tactful" -
@100PercentBPMain said:
With nothing to stop this all we can do is discourage this by making them have just as much fun as the rest of us.
"I'm not responsible for your fun because I'm entitled to 4k because only winning is fun" ok well I'm entitled to escape so if I have to keep dropping items in the corner until you leave my gen or until the server closes thats what I'll do. Oh, but I can't do that that's not fun for killer i should just stand still and let the killer down me but teehee oops nah now that I gave up the killers free to bleed me out and sexually harass my survivor because there's nobody to punish that sleazy sportsmanship
I'm that punisher. Killers blow up my xbox dms but none of them have a response to "shoulda just hooked bro"
Just like your not ENTITLED to escape either lol such a double standard.
absolutely no self awareness -
@bleep275 said:
Yeah its kind of an epidemic right now. I found that I have no choice but to run anti slug and anti tunnel perks now. Too many killers have adopted the "Im not responsible for your fun" mentality. A tragic sentiment to have in a multiplayer game tbh.
But I do think the DC penalty needs to go since it encourages people just to die on hook rather than leave us with a bot.
Are you real?
I bet you go in every game going "How can i make the game more fun for the killer or the other side" Please.
The entitlement is dripping off you. NOBODY is responsible for your fun be they survivors or killers, you didn't pay for the other players game, and in NO PVP game have i ever come accross this mentality of feeling the need to continually cater to the other sides fun.
Go play minecraft or some thing if you want a game where that is the aim of the game basically working together. -
@Blaconia said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3834108#Comment_3834108
Don't get me wrong. I'd gladly see knock out nerfed into the ground because it's a stupid perk that promotes stupid gameplay, at least until bhvr can figure out what to do with it. I just find it more productive identifying a perk's issues and the negative gameplay impacts, and nerfing that in particular.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3834374#Comment_3834374
My hot take is that all items are in a very uninspired 1-dimensional state, with a lot of missed potential for addons to have interesting effects beyond just "wow, gens go fast!". That aside, 100% sabo speed is just too free and having 50% speed on commodious just doesn't make sense. With flashlights, the hardest part of getting saves is actually being in position for it, which the early buffer doesn't affect.
Slugging in end game is a good strategy you may dislike it but who cares if you do or not bring soul guard or something lol. Time that you all relied more on skill and countering playstyles instead of simply going "its too hard or i dont like it nerf pig"
Maybe to prevent the slugging at 5 gens knockout only activates during end game collapse. -
@buggybug said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3834038#Comment_3834038
Like killers dont do the same thing take a page out of your own book. Like when you bad at catching people and lost the game and you have crutch ED giving you free kills you did not even deserve? Or when when karma hits you and you get a team that mops the floor with you and cry its swf bullies(even though its not only swfs that can do that, but the rare good solo q teammates can bullies too yeah? Then its nerf this nerf that nerf this nerf that. Omg they have HOPE it needs to be nerfed (because the survivor who survived the trial dont deserve a lil 7% speed boost.
Not so deep and never did i say that killers do not have problematic perks but hey YOU look through the majority of discussions they are ALL survivors complaining about anything and everything that may even slightly hinder them.
So in your logic survivors can have all the second chance crutch perks which are active all game, and say it was a deserved win but heaven forbid a killer has perks that only activate during end game collapse to help them is not a deserved win?
Most of our hexes get destroyed within a sparrow fart of the game starting it is like the RNG God puts a dam sign saying ITS OVER HERE!
I at least don't run into every game expecting to win, then make excuses why you lost because a killer was running xyz perk, i lose games it is the way you learn to get better not by complaining about every perk that you deem unfun and want to simply gut it without actually putting in a constructive suggestion on how to make it better for both sides.For example
- DS was fine the only thing i change on it was disable during end game collapse.
- DH should not really been changed bar the distance side
- Knockout sure needs a rework but not gutted maybe a timer or distance change so that after a certain time the aura comes back for other survivors or that the aura is revealed when within a certain distance.
This game will never be balanced for either side and there will always be one side more powerful than the other it is what it is in this style of game. Gone are the days when the killer was always meant to be the Power Role and we all know BHVR caters to survivors due to being more survivors than killer mains and that means they bring more cash to the company. So why wouldn't they cater to the survivors.
I rather lose to a team that enjoys a loop or gives me a challenge or a so called "bully" squad as most bully squads aint bullying they are just having fun their own way and do not care if they do not escape, than some rat squad that urban evades or hides in lockers all game and then escapes and then thinks they deserved the win.
My previous statement remains i do not care for your fun as i am not one like you that expects the other side to play a certain way for my enjoyment lmao. You play how you want but stop expecting others to change for you. -
Novel idea just play the game with no expectations stop this entitled behaviour of expecting others to cater to your fun.
Dont like how the game is played dont play it pretty simple stuff hey -
@smurf said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3834121#Comment_3834121
I don't think it's productive to laugh at people and tell them they're crying, etc. OP was posting a legitimate take on the direction of them game.
Yea ok buddy if you say so. OP had nothing to say about balance in his first post and all i see through the thread is nothing of real constructiveness just people complaining an AYSYMETRICAL GAME 1 V 4 pvp game is not balanced lmfao.
Continual bs about how hard done by survivors constantly are and how horrible it is for them without even a spec of self awareness nor most ever seriously playing the other side to see it from the other perspective.
Act like a bunch a spoilt brats you get treated as such
Seriously look through the recent discussions and all you ever see is survivors complaining about every perk that makes the game a challenge and they want to gut it so they do not need to try at all, or they want all their second chance perks to be reverted so they get a even better advantage.
They offer no real middle ground suggestions it is "this perk is not fun for me nerf it" You gutted generally most if not all good gen regression perks to cater for who the survivors while at the same time increasing the speed a gen can be repaired.Gone are the days when this was supposed to be a actual horror game where the killer was meant to be the power role
As for soloq that is the fault of survivors not completely game mechanics lmfao maybe stop DC'ing on first hook, maybe use the HUD to determine who is doing what, maybe do gens and save and not farm off hooks etc. Sure game mechanics are part of the issue but the main issue is the players themselves your all so selfish in soloq and just have no awareness of what others are doing -
@buggybug said:
All we can do is pray one day all aura read add ons is gone and all aura reading perks get the 4 token use only like painb res did cause it's just pathetic and skilless being seen for everything you do.
Ironic how you call out skill issue with the zillion second chance perks you have
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The amount of crying is way too high.
You lot talk like if you left, BHVR would actually care lol
Love these emotional I am leaving posts trying to get attention lol -
@Blaconia said:
BHVR hasn't nerfed it because it has a very low pickrate.
I'm not inherently opposed to slugging but I agree that knock out needs a change - it encourages and enables slugging that in particular hurts solo queue players.
The problem with the perk is the infinite duration of hiding the slug's aura.
While there is a use case to safely slug people temporarily while you check on somewhere else, knockout 99% of the time means exclusively 4 man slugging which again mostly hurts solo queue players who can't otherwise communicate where they died.
4 man slugging only works if you get hits and downs faster than the survs can get heals and pick ups (while also doing gens and before a bleedout happens) and not knowing where your teammates are bleeding out delays the picking up to an unhealthy amount.
The hidden aura aspect of knock out needs one or both of:
- Timer (< 30 seconds)
- Stops working when someone else gets downed
Note that this leaves the slower recovery/crawl speed untouched. That way, knock out is still an effective tool to temporarily slug (the use case mentioned before) while nerfing the problematic 4 man slugging strategy it enables.
— General Slugging Commentary Below —
More generally, slugging is a problem in that it's too strong AND more incentivised over hooking but I do not think we need basekit unbreakable. Instead - the strength comes from perks like knockout and slugging killers like billy and twins, which each need to be addressed.
There also need to be basekit changes to incentivise hooking like
- more BPs for fresh hooks so we can max Sacrifice BPs without late hooks.
- nerfs to flashbang and sabo.
- make flashlight blinds harder again in return for bringing back lightburn for at least nurse but definitely not wraith.
- And maybe same form of basekit mini pop (but definitely not pain res please I beg).
See at least this person can come in and give a actual valid response and a way that it can be reworked to make it fairer, not as brutal on soloq etc, instead of the typical braindead replies of "Oh its not fun lets nerf it to the ground".
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@Seraphor said:
If we're complaining about our opponents abilities being "un fun" then we also need to look into removing flashlights and sabotage.
I do think it's more of a solo queue stomper, but the question is how do you solve that without nerfing the perk into the ground. It still needs to make finding dying survivors more difficult, that's it's entire shtick.
It could potentially get the NOED treatment. It reduces the range at which your aura is revealed to other survivors, gradually increasing as your bleedout bar goes down. Say from 8 meters up to 32 meters.
Find it funny that we always have to cater to survivors constant complaining, enough of the hand holding if its not this it be something else it is always something else they are truly never happy unless they get everything they want so they do not actually have to rely on skill or just using the right perks to counter.
Slugging is not against the rules the sooner they accept that it is part of the game the better, and if they can't handle a PVP style game that they are not able to control completely maybe minecraft be a better choice.
Yes i slug i wont bleed out and its generally if exit gates are open or 1 gen left and the team make it easy for me to do it like hanging all around one place.
I care about your fun as much as you care about mine so meh ridiculous that people still expect others to play for there fun but never worry about how they play may not be fun for the other side absolute no self awareness. -
@Yoshirama said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3833980#Comment_3833980
"Fun perk"
Is just an unhealthy perk and I hope they nerf it to the ground
@ShanoaLegendaryPlz said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3833983#Comment_3833983
Dont mind him. For every person making a post about why slugging all 4 people with knockout isnt good for the game, you get one of those people that use it and cause the problem, to join ur comment section lol. But yea tons of people arent happy with it either. I hope the devs have it on their to do listin future updates
Ah yeah i forgot you have no anti slugging perks gotcha.
stay pressed -
Because its a fun perk and why would it need changing lol it does what it is meant to do so meh why does it need changing cause you dislike it or do not know how to play around it? Weird logic
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Think it might be a location thing because i have rarely been bled out let alone slugged.
Been tunnelled a few but meh that is what decisive strike and a few other perks are there for.
The challenges are not that difficult you should be able to power through them just dont go in thinking you will win i usually just go in with the expectation to just get my challenge done if i die i die -
Honestly the event is just not as fun as it was last year for me anyhow i play both sides more killer than survivor and found most survivors play the same as the main lobby either hiding, rushing etc, don't get me wrong play how you want i enjoy the challenge, but there really is no incentive to take part in the event.
I only did what i needed to do for the tome that was it really maybe they could of set more community driven tomes like they have had in virtually every other event over the last couple of years.
Smoke bombs are just obnoxious to say the least on both sides.
