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PfoxandtheHound

PfoxandtheHound

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PfoxandtheHound
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  • Because I recognized you from a prior game. Doesn't matter if you were toxic, salty, gave me trouble or were a skilled respectful gamer. Everybody gets the karate chop.

    Especially Davids because I am the true king.

  • I generally play slower killers, so these smaller maps have let me give out one way tickets to pound town in bulk now.

    Also relearning nurse is actually possible now that you can float to an area before a gen is done.

  • I played Spirit.

    Today I had a Bill use the combine harvester trick on me to jump off the top hay bale onto the side hay bale and dead hard across the gap to land on the ramp to really bamboozle me. I used the lunge attack from the ramp onto the side hay bale and slapped him down at the vault as a response to him trying to get fancy. DC domino effect proceeded to happen when I went to pick him up and downed the wanna be flashlight hero Jake.

  • Most killers are like 6ft+ closer to 7ft with tree branches for arms and 2ft+ long weapons. Getting hit from 5ft away isn't unrealistic. If it makes you feel better I agree we should throw away the lunges and bloodlust in favor of killers having the ability to sprint like survivors.

  • Cry a little or cry a lot.

    In reality after so many meta perks and add ons have been balanced it's really up to you and your style. Nothing is blatantly overpowered anymore imo.

  • They can, tested many times.

  • There's a couple of ways. Nemesis, baiting a DS. That's pretty much it.

  • I think it's alright how it is now. The only change up would be it pops and exit gates can't be progressed until all totems are cleansed, but that's crazy.

  • @Alice_pbg said:

    On the few times noed activates while I play, it only ever hits 1 or 2 people, and it's gone. Or the rest leaves.

    I really don't care if you wanna use it...

    This is the most realistic description of how it goes down. People act like it makes you into samurai jack.

  • @PigMainClaudette said:

    https://forum.deadbydaylight.com/en/discussion/comment/1075156#Comment_1075156

    Wouldn't know. Nobody uses it.

    That and so many if my DS games result in me NOT being the Obsession. It's more frequent I get it when not running DS, I swear!

    Call me nobody then.

    I find people have mixed feelings about being the victim of rancor. Especially with nemesis if you can bait flashlight users into blinding you at the end game and karate chopping them at the gate.

    Imo I like to not do bones the rare times I play survivor for the anxiety of if this guy is going to send me into the shadow realm or not in egc.

  • @xenofon13 said:

    I'll say this one more time.

    NOED= Weak and lazy killer knowing from the beginning that the game is pretty much over.

    One shot and extra movement speed= Killer can't handle the end game.

    Earn your kills. 0 respect for NOED killers.

    Earn your escapes, touch those bones. It ain't over until you see that next screen.

  • @PigMainClaudette said:

    I can play a perfect game against someone like a Hillbilly, on Yamaoka Estate, WITH AN INSTA-SAW and they ONLY USE THE SAW, dodge them the entire game but get hooked once.

    They kill everyone else. They close hatch. I get the game open. They NoED me. Of course I'm going to feel cheated! Of course I'm going to accuse them of being unskilled! Of course I'm going to call NoED "Baby's first crutch perk" when people like that unfairly get me or can't perform at all, so NoED and camp for a kill!

    It is bad perk design 101. There is no warning and no build-up for such a game-changing, stat-altering effect.

    How do feel about being the target of rancor then?

  • @AvisDeene said:

    NoEd is completely controlled by Survivors. If you get caught by it, it’s your fault. Don’t blame the Killer for your tunnel vision, take a few seconds to do totems. Almost everything in this game is slanted in favor of Survivors favor.

    No Killer cares if you don’t respect them if they use NoEd. Judging other people for using an ability that has a huge counter makes you a nerd. Everyone playing this game is a nerd. Go outside and get laid, maybe you could then handle loss better once you lose your virginity.

    I don't know if you understood that was tongue on cheek joke.

  • Brown because if you belong there than oof, but if you reset there after not playing for a while than it's hard to want to grind through all the boring matches to green or up.

  • Put on rancor, never hit your obsession or even chase them. If they try to unhook in front of you just pull them off and let them off your shoulder far away. They will get confused and bold. Then when they complete the last gen and have forgot their survival instincts, you break the trust and give them the belt. By give them the belt I mean you mori them in front of the hatch or exit.

  • When the flashlight save one came up last tome I got a pretty hearty chuckle out of all the potatoes trying to get my goat. Free hooks really.

  • You can always mad dash away from the hook with devour hope and make your choice.

  • Only playing jump scare Myers. Use whatever perks that make you feel good, but the amount of people that struggle against the mindgames is ridiculous.

    Forgot to add that being slow with almost no lunge means it's all about positioning and mind games. T1 Michael is best Michael.

  • I would say map size. I personally can deal with being matched against any rank, but I'm sure there are others who don't have the skill or desire to with Meg Team Six when they are 6-10 ranks below them, however they are working on that now.

    Honestly it's a lot better than it used to be imo. The real critical issue for me is who is making all these cool mori's for new killers but are neglecting these older killers who built this game with their own bear traps, hatchets, chainsaws and bells?

  • @Mister_xD said:

    killer:

    imo its very fun. its stressfull, but i like the concept and ill stick with it even though it can be frustrating at times.

    and as someone who played back in the "dark times", i can say that its been worse xD

    survivor:

    no.

    i dislike the gameplay, thats all.

    Exactly.

    I didn't run ruin that often anyways, so this hasn't changed my gameplay at all. Red rank survivors with meta perks and purple items with red add ons? The meta perks and add ons aren't even as strong as they used to be. RIP 4 BNP toolboxes.

  • Eh, sometimes it's nice to run a flashlight with dance with me, quick and quiet, urban evasion and lithe. Flashlight blind by a vault and try to find a good spot to hide with your few seconds.

  • They honestly aren't strong anymore unless you get hit with two at once. I just have residual hate from the days of literal instablind red bulbs. If you want to be a bright light hero by all means go for it, but when you get baited into trying and end up dangling instead don't be upset.

  • Aye Peanits@Peanits I guess since you control all decision making now you better make sure you get the CEO pay.


    Wesker, you had a bad game against some annoying people. Just shake it off and roll your eyes at their comments after reporting them or close the chat. Also if you're not playing jump scare myers you're setting yourself up for disappointment. There's a lot of intertwined factors in the balancing act, and they've definitely upgraded from band aids to at least quick clot gauze over the years.

  • Just focus on getting your awareness, and timing down. You're going to have to take some beatings, and bullying, but once you have the reflexes down you'll be able to actually think. Once you can make conscious decisions you can see through baits or attempts to lure you into a strong looping or LOS breaking area. Use your survivor experience to predict what survivors are going to do. Once you don't have to worry about confirming the hits, losing tracks, and you feel you have a deep understanding of your killer. Survivors aren't a big deal.

    Just remember if they call you trash and they lost to you what does that make them?

  • I played huntress and just let survivors throw down the double pallets and hit them with a hatchet for it. It was also easier to hit them in chase or at a distance because most survivors weren't good at predicting your predictions. Before she released that year it's easy, I didn't without being a potato farmer. The days of legitimate infinites are mostly gone.

    When I first tried the game in 2016 I tried being the trapper and got all of my traps sabotaged when hooks and traps never respawned, double windows right next to each other with no entity block, no bloodlust and flashlights with that god awful pure white screen that hurt your eyes in real life. I just stopped playing for a year.

  • No, I main trapper, but I want them to stay far away from my three gen I'm setting up. I'll give them a few gens because when they get comfortable and you down someone they acquire the debuff "Over altruistic".

  • As a man who frequently slugs if I'm sweating for the 4k unbreakable is just the price you pay for the sin of greed. If you use unbreakable to turn the tide and win I won't be that mad. I'll respect your pro gamer move. Let's be real, more often than not you just end up prolonging the inevitable with it. It's similar to NOED for me, there's no way to know for sure they have either until it happens, they both can punish greed or arrogance on the other side, and you either do the counter play to be safe or you risk getting bamboozled.

  • @Infinity_Bored said:

    If i play both sides and dont main anything, is my opinion more valid?

    Or does requesting nerfs for any side make me main the other side?

    Neither, your opinions are exponentially more invalid because you are simultaneously a Benedict and an enemy to everyone. /s

    I think both sides have their problems (mechanical and player) that are more complex than a simple heat of passion nerf or buff can fix. I play all four versions of the game (SWF, KYF, Solo survivor and Killer) and all around there are too many people who take this all too seriously. I think survivors need more second chance perks or items, so that way killers can justifiably get the Mr Olympia steroid shots they need to make this into a real rodeo of nonsense. I'm talking tasers, carrying multiple survivors at once, no give aways for stealth killers, booby trapping generators, old school instaheals, air jordans to jump up to a ledge, throwing survivors at other survivors. Idc I just want this game to be fun, and die peacefully in it's sleep with fond memories not have the players argue over who's pulling the plug on it.

    Also, I would rather play against you random clowns any day of the week than play KYF. Your own friends are the real toxic members of the community.

  • Spooky Spirit with mother daughter ring and Prayer beads. Perks: thrill of the hunt, devour hope, haunted grounds, and STBFL. If they don't coordinate well enough and cleanse devour hope fast enough than it's over. You have to protect those totems with your life though.

    Trapper with iridescent stone and the purple pliers. Perks: agitation, iron grasp, infectious fright and make your choice. Welcome to my humble basement, and good luck leaving.

  • @Rattman said:

    My headcanon is that after Trapper killed miners he brought Entity attention upon himself. Archie was way too old and not really sane enough at this point. Entity realised that Evan could be really good killer and tried to bend Evan's will. Evan tried to fight, he refused to obey. Entity tortured him physically with metal bars and other painful stuff we can see on his default skin. Evan eventually gave up, but Entity wasn't satisfied, because he wasted too much time. So, to prove that he is loyal to Entity he was forced to kill his father. We know that Archie's body was found later on the Estate.

    I like to think that after trapping and killing the miners with the cave in Evan found he had progressed from trapping mice to humans...but there was only one thing even more intimidating and respected he could trap and kill to progress. His father. The monster incarnate that he lived in fear, hate and awe of.

  • @Hag.is.Dtier said:

    https://forum.deadbydaylight.com/en/discussion/comment/1041959#Comment_1041959

    That's the problem, he needs PWYF to use his power in chase and he relies on addons too.

    True, I will admit I have a bias in that the only killers I can't do well with are the clown and demogorgan. Doesn't matter the add ons, perks, or maps. If ain't a casual match I might as well try to escape out of the hatch too to get away from having to play them.

    At least with Bubba I can punish altruistic body blocking.

  • @OmegaXII said:

    https://forum.deadbydaylight.com/en/discussion/comment/1041967#Comment_1041967

    It also applies to the current game. A single potato dies or killer keeps finding the same guy also costs you the game, as it becomes 3 vs 1 very fast

    That's fair. If only the potatoes could stick to their fields.

  • Accuracy should be in there somewhere for killers. If you whiff 70% of your attacks you should evaluate your timing.

  • That's an interesting idea if it didn't mean that a single potato could bring your team down. Oh he keeps finding and hooking the guy who can't run even the iron works window. Well, guess on my first down I'll just die. 🤷‍♂️

  • With Bubba if you run nemesis, play with your food, BBQ and Brutal strength you can catch a lot of people with those speed stacks.

    They only sometimes see it coming.

  • Killer: Successful mind games, spicy uses of power (Cheeky traps, long range hatchets, shutting down a chase almost immediately.)

    Survivor: Breaking chases with stealth, mind games or by out maneuvering the killer to the point it's better to go for someone else.

    The S Rank win condition: Stealth grabbing survivors. 😈

  • @MrPeterPFL said:

    I like the idea of giving the hooked survivor a speed boost, it’s a nice tweak.

    I'd say you should get tokens to make the speed boost last longer or to make the scratch mark and blood loss duration longer. Get tokens for each chase you break, and lose tokens for getting hooked.

  • Played Dungeon Master Trap Daddy and in my hubris stepped in my own trap in the basement with a survivor on my shoulder with the whole squad behind me on the stairs to witness my shame.

  • @TragicSolitude said:

    I usually accept them. It depends on how the match has gone.

    One time I relentlessly went after someone I caught sabo'ing my hooks... I think he saw me look at the other survivors and pass them by, and so he realized I was specifically after him; when I found him he crouched and put his toolbox on the ground. I accepted his offering and didn't slug the crap out of him.

    If the last survivor accepts defeat at the end of a match, I almost always let them go. If I'm farming the survivors for points and not killing them, and they make an offering, I accept that they'd like to leave and I'll let them do gens in peace.

    As survivor, I pretty much expect to die, so I'll often give myself up to the killer. I rarely have an item to offer them, though.

    That's a fair way to go about it. The best I've had that was similar to that was being the Oni and picking up a downed Kate, and a David came around a boulder with the flashlight. I dropped Kate then looked right at Ol' Davey and went into Demon mode and he just put the flashlight down and walked away.

    If I feel a survivor game was a rush, I'll give myself to the killer, and if he won't accept it than I'll just leave them whatever I have at the gate. There's always plenty of items, but not a lot of sympathy in this game.

  • @JawsIsTheNextKiller said:

    It's silly really, I feel bad if I get destroyed by a green rank SWF team and elated when I get 4 kills against a red rank SWF team.

    When really, it's obvious to me that the red rank team was boosted and the green rank team probably have been in red ranks but may have not played for a while or deliberately deranked.

    Fortunately for us players that are familiar with the skill levels in the games, even when they take the end screen ranks away, we will know who was roughly rank 1 and who was roughly rank 15.

    It's a mixed feeling when you end a match where you struggled, but still did well in the end, and the one person who backpacked their team is yellow or green. Makes me wonder what field did this guy find these red potatoes in?

  • The only difference it makes to me is that I find humor in red rank survivors trash talking against a green rank killer who avoided tunneling and camping. Some like to speak down in ignorance, telling me I'll never improve or survive higher ranks. I've been the rank one huntress yeeting and deleting when I played often, but now I like to just try to scare people or make them stressed with my meme builds instead of sweat for the 4k.

    I will say I feel bad for the once in a solstice match where I feel the urge to perspire and find out I'm higher rank than the survivors after it was an effortless massacre.

  • Survivors have We are going to live forever. It is a bloodpoint farming perk from David for protection hits as well as safe unhooks.