Pankaces
Pankaces
About
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- Pankaces
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Comments
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yeah it doesn't count as an unhook action for WMI
it's a completely separate action -
@Ggjustice said:
Nice! Boltshot speed of arrows?
i will cover that another day when i wake up too early and got nothing to do again
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Extra images and information about what i haven't covered so far are very welcomed!
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@nostrada96ass said:
because mobility killer is failed design
you can't saw a sane survivor with a billy
so i can't see any billy in my games
but freddy not so dead
least he can prevent multiple usage of windows
so teleport have some meaning
Hillbilly is my favorite killer giving that 2017 nostalgia but you are right, even if it's very satisfying to be fastest man alive you still cant saw survivors with ears and eyes
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@lavars said:
https://forum.deadbydaylight.com/en/discussion/294608/why-is-every-new-killer-only-good-at-looping
Nemesis is really not very strong, yes his outplay: even if you miss you may get the pallet, is strong. But it doesn't help when are immobile
The new killer "the artist" is basically trying to fix what they can't fix otherwise, lots of infos and some new perk that is already weaker than everyone thought, because of a typo.
Most strong killers need to push survivors away from gens, not loops. Survivors have a lot tools to have a comeback. Dh, bt, ds, flashlights etc.
Trickster is very weak on maps where you can take sharp turns, you wont get enough knives on people, loops are secondary and mostly to waste his time breaking pallets (throw them early).
Cenobite is overall nice for short gap-closes, but overall his portal mechanic is slow and inefficent. Nurse and blight are always the better alternative.
Thanks for sharing your thoughts! I think i overexaggerated with the power of each killer, thinking the best potential of them which is rarely encountered.
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@Mooks said:
I think the Timer was bugged, but it was just a visual bug and the effect does not stay once the initial time is down..
darn :(
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@Shymare_11 said:
•Spectral Head: Wispy and translucent, it glows in a faint magenta hue. It barely holds to the shaft in an awkward imbalance.
-Allows the hatchet to pass through most* obstacles and collide with survivors causing them to be injured by one health state.
*walls, objects, barriers (vaults/pallets), and solid foliage (trees/bamboo/rocks/etc.).
-Slightly increases wind up time and recovery between hatchet throws.
-Sets available hatchets to 3.
-Trumps all other addons.
this addon would make huntress become nurse and needing more skill to play her. Neat ideea :D
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@CLAUDETTEINABUSH said:
Good idea, like a sniper huntress that punishes survivors that are too close to each other. 10/10 for me daug
Will be somewhat useless tho. But this combined with nurses, oh my >:)
Thank you for enjoying my ideea :D
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@Dustin said:
Give Huntress a Boomerang for an Ultra Rare so her hatchet flies back to her hitting anyone along the way.
Perfect Ultra Rare concept - Also she turns Australian when using the addon.
Great ideea
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@Blutwächter said:
https://forum.deadbydaylight.com/en/discussion/comment/1852666#Comment_1852666
He never said anything about the current iri head, he just gave ideas for a new one. He never said anything about instadowns. Ok :)
I was thinking that this new addon would have -1 hatchet so that the 2 ultra rares are imposible to combine
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@SeannyD115 said:
Maybe when you hook a survivor you get x amount of hatchets back
That would be interesting