Necrobot
Necrobot
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- Necrobot
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Same for me. It doesn't work.
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Same here on ps5, I claim the 3 drops but only the banner and the badge show up on game. No charm at all (first drop)
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@DarKStaR350z said:
This also massively affects kill rate statistics as while DCs aren’t counted towards them, there isn’t really a way to tell these early leavers so it will show as a kill in the statistics as well as making the game pretty much unwinnable for the remaining survivors leading to another 2 or 3 kills.
It’s why balancing around kill rate doesn’t work, as the statistics are too easily manipulated.
Yeah that's a really weird decision imo. They pretend the escape rate is almost the same for swf and solo queue, but I think there's far less dcs with swf so the gap is wider.
With the bots, they should include that kind of match in the statistics to be more accurate balance wise and give true numbers.
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I think the dc penalty should be more severe at the beginning. Many survivors gave up as soon as there's a bot. And i kinda understand that as they are often bad.
They should pair the dcers together to make special lobby for them.
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I hope it's really improve this time or, at least, if it's not better, that there's no content like tome (…) attached to it. I really don't want to play it as it was unplayable ( the core gameplay and you barely see anything close to you on a television.)
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Sorry to read that Felix.
I thought that it would have been be fixed with the cross progression added to the game, but stills, the trophy is still not popping on PS5.
:(
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Maybe 7 years after the anti camping system :)
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It is on console (apperently for a long time).
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I face xenomorph once since release. I still have a lot of wesker like 2/3 of my matches are facing this killer. I'm on EU server.
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1/10 right now.
I used to love the game (4000 hours but I'm not sweaty) but if recents problems stay in the game, i'm out even if it's hard to leave when you invest a lot of time in a game.
I'm finishing the rift right now (level 60) then I'll be on a long break till some issues are fixed.
Things that makes me want to stop :
No real matchmaking since SBMM : it's either stomping or be stomped. I stoped playing killer so i just play solo queue since that patch. 8/10 of trials i'm in are unfair and lost from the start (on both sides). I'd rather wait longer to have an accurate matchmaking.
Solo queue since 6.1 is awful despite the nice additions to the hud where you can see what your teammates do (if they do something but that's another problem ^^).
Since 6.1 the game became way too competitive for my taste. I used to make build with red hearring, pebbles and have fun without being detrimental to the team. I never feel the need for playing with perks like adrenaline, dead hard... Now i'm forced to play with meta stuff like confidential, windows... if I want to stay in the game more than 2 minutes if i'm find first. It killed all the variety in my build and my will to test things. Teammate and killer build are always duplicate. It's boring.
Chess merchant and new sadako are really awfull to play against. it's like a punishement or something : for SM it's an hostage situation for one hour long as she just kick gens and never engage. For sadako you can't do gens as you have to deal constantly with tapes... and you are never chased passed the first hit unless your condemned. NICE !
SM being in the game for 6 month with the 3 gen problem speaks volume about the disdain the dev have towards their player base. That's something that really bothers me !
Too much wesker and blight. There are days when you play resident by daylight and not dead by daylight....
Wesker is bugged for controler player since day one and the bug occurs very often. When he grabs you the camera gets really crazy swinging left to right like a maniac, I have motion sickness (headaches, one time i puked). I had motion sickness playing Oni (while he's in power) but i'm not forced to play it so i stopped... i'm forced to play against wesker till it's fixed. If it's fixed. It's in the game for one year now ! one year ! That's the biggest reason i want to uninstall seriously.
There's more than 30 killers. You always see the same ones. I only face singularity 3 time and i see alien once ! And that's the last two killers... That's concerning.
The choice to prioritize quantity over quantity when your game is a bug fest with unfair things on both sides that needs to be fixed asap.
The cheaters, subtle or not. You see them too often for my taste. In the same order of idea, pc players have a lot of advantages that can lead to unfair things. If you opt out for crossplay, you never find games.... so you're forced to play with players with advantages or cheats.
Too much toxicity on both sides but i don't think you can do nothing about that. It's just the cherry on the top.
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Thanks for the advice for those who are on pc.
I'm on console so it's not that practical and honestly, i'm tired to record, put on you tube, fill a report... each time there's a hacker. It's not my job.
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in this space, no one will hear you scream.
I really think they don't care... they knew with the knight situation that skull merchant will be able to hold hostage game even more. They know how to make some power don't work around gens too... (pyramid head for example)... They just want to sell it to try hards cause it's an easy win and then fix it later...
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Totally agree. And it's not like it's something new. It happened a long time ago so they'll have time to prevent it from happening again I guess.
This, the 3 gen merchant and the wesker bug affecting controler player (happening each game, and there's a lot of weskers) makes me play less and less : one game with that BS and I call it a day. Don't know if I will be able to complete the rift with all that BS.
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I had one this morning ! I was happy at first, but then again he played like Dull merchant too : patroling tree gens, not engaging in chase. A survivor dc when he notices that. I gave up later because my teammate didn't try to progress the game. :(
Singularity players or those who tried to play it, it's good to have your feedback :)
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I had the same exact thing with a demogorgon, it makes everyone dc, not having bloodpoint, xp, no progression towards the rift challenge. Nothing. There was no dc penalty.
Concerning wesker, there's an annoying bug that affect controler players. It's in the game for a long time, it's more and more frequent.
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The best way is to Play SWF so they'll know your strategy and your perks.
You can't blame solo queue player for trying to heal you when they don't know. Same for power struggle, deliverance and some other perks that are detrimental to solo queue games when there's no information.
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@IlliterateGenocide said:
Face at least 2 a day now, now that people are getting more used to his power they playing him more...
absolutely hate playing against him tho, unless ur teammates are good at EMPS it can be unfun to loop (pallets aren't safe. ect)
really like playing him tho
On which server ?
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@[Deleted User] said:
I saw a Singularity player camp a 3 gen from the start of a match last night. I was ashamed.
The first one i saw try to be a wannable skull merchant too. And did his adept in the same time. He fails miserably.
The second on didn't use his power much 3/4 of the match.
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@GannTM said:
The fact there’s actual people out there that defend this abomination. I seriously don’t get that at all.
It's their only way to have kills or to annoy people :)
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Don't get tilt by this childish persons who BM when they can (survivors or killers.)
They just have a severe problem with their egos. And probably a low iq.
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@ReikoMori said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3522819#Comment_3522819
EU's generally considered just a more tryhard server region that is also grossly inflated due to having smaller regions further away folded into it. At least that is what folks have said, I'm in NA East so I get a decent mix of stomp or be stomped and "this is alright" games unless I play at 12AM-8AM then it is only comp and streamer SWFs and unlimited sweatworks killers.
There's a lot of sweatlords, yeah. Since 6.01 no one is meming with funny stuff on both side. You don't see funny perks like peebles for example, just meta perk or at least useful perk (like leader for example).
Do you have "fun" games ?
By that I mean the games i enjoy the most are those who are really closes one. The killer has a lot of hooks, the survivors did the objective and are close to death... It's impossible to predict who will win. One mistake then Boom.... Even if i loose in that kind of games, i really enjoy them. I would like to have more of them !
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@ReikoMori said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3522824#Comment_3522824
They do test things, but understand what they are testing for isn't deviant or high optimization play patterns. They're testing for bugs, code breakages, and game feel. What we do as players is often extremely different and far outside of what internal testers doing because we have a different objective than they when they interact with the game.
People look at this situation and see it as bug in the system, but the reality is that Merchant isn't bugged. She's not performing out of spec or creating a strange interaction. It's just that players have settled on a highly optimized and deviant play style which due to how her power is designed works extremely well for to the detriment of any other strengths she may have.
You can't test for player behavior, that isn't to say I'm absolving the devs of fault, just it's impossible to think every possible way people could use a set of tools when you're talking the scale of massively online game. As for performance issues on console, they have been working on it, but if you're on a last gen console there just isn't a great deal to be done it seems. It's definitely their weakspot, but it isn't like they haven't been shipping optimizations, but the the game doesn't run great on any platform.
I know you are right and clearly made your point but I think their testing is not enough, it's not like they are new. That's why i may sound harsh. It's not a small game now. The game has 7 years and many problematics chapter at release (for bugs, twins and nemi come to mind) and killer "exploits". I get that the legion exploits (forcing bleed out) was something they didn't think about as it's really specific... You made on your point on that one, but for the skull merchant, I assume they know about the 3 gen potential problem and were forced by their release schedule. After all the problem was the same with the knight to a lesser extent. That was discussed a lot back then. I know they fixed things but for a game this big, it's really slow. Don't you think so ? Compare to path of exile patch notes for example : they nailed it in that departement. Not sure this game makes more money than DBD (but maybe i'm wrong). And it's free to play.
For the performance on console, i switch on PS5 and it's really good performance wise but you still don't have some pc advantages (for exemple filters, nightfall is really annoying for example as you see nothing, and controls for many killers are still really bad, they should improve this for all controler players but I think there's many things to fix first). On new consoles, you don't suffer anymore from framerate on some killers like doc was like a 10 FPS slideshow on lery's, on ps4. It was really unplayable sometimes.
PS : sorry for my english by the way as i'm not a native english spoken person.
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I don't see much wraith, doctor and spirit (i'm glad for this last one).
Most of the time it's wesker (like several times in a row) nurse, blight and nemesis. Sometimes legion and huntress are put into the mix.
I'm tired of that too.
Same topic with the perks.
You always see the same thing over and over despite the variety.
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@ReikoMori said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3522619#Comment_3522619
Merchant's issue is also a just a wider game design issue. It requires two major changes neither of which can be made very fast.
Her power needs a rework to prevent her from specifically from 3 genning and make her power actually more useful in normal gameplay. Then they also just need to work out how to on a systemic level prevent 3 gen scenarios from happening in the first place because it she isn't the only one who can hold you in a game till timeout. She's just the best at it
Both of these the devs have said they are working on, but redesigning a power takes a lot of time and sorting out generator spawns is going to be a lengthy process as well.
I agree on the fact that this problem is not easy to fix, but why putting that kind of thing in the game in the first place ? Why not testing things ?
I don't trust the dev with that "we are working on". See the topic about performance issues on console. They said few years ago they will do something about it, then... radio silence.
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@ReikoMori said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3522637#Comment_3522637
Matchmaking is working as intended and the game isn't doing a strict elo to start with.
It's literally vague number number that marginally separates players, but often times doesn't matter because matchmaking speed trumps all.
Vague number. Yeahhh it's really vague. Maybe you are on a better server, play at different time... I don't know. It's not the case here (EU, i play in the morning for the most part) like baby survivor with 10 hours versing 10 K hours blight and nurse and stuff like that ALL THE TIME and new killer vs experimented survivors. It goes both ways. It's really vague, yeahh.... My games are either stomp or be stomped, no middleground. 1 game out of 10 is like a fair and tense game. I don't want a strict elo, i just want the matchmaking to work and it's not from my experience. I'm not lying.
When you see some streamers, you can see that kind of stuff frequently.
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I don't own the TCM game and don't intend to buy it, but i like some things in it :
- The fact that you can team as killers. It looks really fun ! DBD needs that.
- Many ways to escape as survivors.
- It looks like Friday the 13th.
I don't like :
- The fact that it's just one licence. Future content ?
- The proximity voice chat system (it was a chore to remove voice chat in F13H... each time u play).
- Progression system.
- Animations looks goofy and unpolished.
Maybe I'll try it if it's on ps plus one day. But I really hope that game does better than friday, predator and evil dead. Asymetric horror games need to have great titles.
For DBD, i like :
- The licences.
- The music (especially in the lobby. They did a great job).
I dont' like :
- Really slow at fixing things for a game this big (bugs, core issue). Not enough health patches.
- Matchmaking that doesn't work (it's often stomped or be stomped as a solo queue or killer)
- Stale after 7 years (we need another game mode)
- Too much bugs, some are in a game for a long time like the wesker bug who affect controler player
- Unpolished content at release (twins, first resident evil chapter, skull merchant...)
- No love for controller player (some killers are unplayable)
- No love for console player (need more options in the settings, better framerate on old devices)
- Some perk that doesn't performs the same way on systems (Boil over doesn't effect console and pc player the same way...)
- No testing before release (things like skull merchant 3gen was obvious even on paper... or chapters full of bugs like twins, nemesis...)
- No love for solo queue (sometimes I think the devs considered it as food to feed killer's kill rates for their stats)
- No love for M1 killer.
- Some killers have way too similar power (dredge / sadako - Demorgogon / Alien...)
- The survivors are just skins and you can take the same survivors as other players in a lobby which is dumb.
- Too much survivors
- Too much perks that do nothing on both side.
- The toxicity for the playerbase
- Unfair strategies (camping, tunneling, slugging, 1 hour 3 gen, on the survivor side, exploiting things... like circle of healing or boil over in rpd etc)
- The map offerings
- The game became too competitive for my taste (thanks to the streamer and their try hard challenges)
- Very good roster, but you only see the same killers over and over.
- Too much resident evil (I had seven wesker in the row recently, i stop playing for several days)
- Sometimes it's cheater paradise.
It's a love / hate relationship with DBD.
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No even if it's way more appealing that the three last chapters...
I'm not buying anything till some awfull issues are resolved (like skull merchant 3 gen, broken stuff on both sides. We need a matchmaking that works as intended like show the elo on the tally screen to prove it exists).
I really want to see the next midchapter in order to make up my mind. Changes are way too slow to come for a game this big.
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Seriously, they really need to fix that crap (and test killers before releasing such broken things). It's in the game for a long time now.
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I really want that and I think the game needs it.
Too much content, not enough testing like : skull marchand and on hour game is a proof there is a problem, especially after knight's release. And it's in the game for months now !
When something is broken on one side, it stays for a very long time (infinites, oppression and circle of healing meta...) but we are spammed with cosmetics (I know it's not the same team but they can hire for balance instead even if it's not money on a short term. It is money on long term I think. Same with bugs : the wesker bug that affect survivors who plays on controller is still there.
I think they should focus on fixing problematics things (skull merchant for example...) instead of spending ressources on things nobody asks for (the ugly amateurish new portraits)
I get that content make player stay but not fixing things makes people go too.
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Maybe because it's mostly useless on SWF with coms. However it can be really annoying for solo queue player.
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@ad19970 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3516690#Comment_3516690
I really doubt they would nerf his basekit like that. Most people agree that his basekit is fine, there is no need to ruin Blight with such a nerf.
He needs his addons nerfed and his exploits fixed, that's all.
Hello. Maybe it's an hot take but i think his power is on par with spirit and nurse (mobilily and lethality).
Anyway, as you said, they really need to change the problematics add ons and exploits, then "monotoring" the performance. Maybe he will be fair to face then.
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I really miss the old coldwind farm vibes.
it's difficult for me to see red aura on the new coldwind map, as well as borgo (impossible to track scratchmark on this map too).
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I think they really want to sell it (as well as the skins) as nurse is in the base game. Same reason why skull merchant is still untouched despite frequent 1 hour trials.
Blight should just be 110 and have some add ons nerfed.
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Thank you for posting this.
It happens on every map, on rocks, walls... It affects PS5 too (and maybe PS4) and maybe other platforms like switch if it's controller related. I experience it a lot recently, more than ever. Before it was just from time to time, now it's constant.
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Thank you for your answer ! I didn't think it was common and on so many plateforms. If it's controller related, switch player may be affected too.
I'm shocked nobody is vocal about that.
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Me too. I prefer to wait to have a fair match, event if i lose. I really want a working matchmaking to avoir this kind of issues (which make me enjoy the game less and less).
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I can't wait to see it. It's a feature i wanted for a long time and i'm surprise it's not in the game yet (they are slow at fixing core issue and yet they give us awful new portraits nobody asked for).
But... it won't work against this killer and some other who catch up really quick like nurse, blight or ranged killer like huntress who is godlike at camping too.. (yeah that strong killers camp too, even at 5 gens)
But it's the step in the right direction i guess.
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I hate vs nurses (and blights) but no.
A new nurse player should not verse 4 man swf at the start.
The problem is the matchmaking. Good nurse and above should only verse survivors with the same Elo, which is not the case.
They should rework her too : she ignores all the game mechanics which is, imo, bad design.
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None . For me, the problem is not the perks but the combinaison of certains perks (like mft, adrenaline, hope...) and swf that abuse it by using the same builds. Stacking is the real issue (just like with killer regression perks when all you see was eruption, overcharge... and the perks were nerf to oblivion...). They need to prevent more that kind of stacking. Maybe it will be good for build variety.
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Don't know if it's veteran or not, but i began to play DBD after it was free on ps+, during the legion chapter. A friend of mine wanted to test the game so we did and i was hooked. ^^
From that time, i really miss the old map vibes (but not the infinites ^^).
I used to play both sides, but I don't play killer anymore since SBMM. Now i solo queue only for the rift and I wonder if it's time for me to quit which is a hard move when you spent so much time in a game. The game has become way too competitive for my taste.
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Totally agree with what was said.
The matchmaking need some serious changes as it seems it doesn't work properly.
Most of the time, in my solo queue game experience, it's either stomp or be stomped on both side (like most of the time, it's 4 k at 5 or 4 gens for the killer, or he gets two hooks the entire game... and sometimes DC). I really don't care if i win or lose, i just want fair and tense matches. Or fun matches if it's possible. Those are so rare that i only play for the rift now. I really like the game but i don't want to sweat each time i log in. That"s why i don't play killer anymore. As a survivor, I want to use meme perks and still have a chance to not be out of the match in the first minutes. I want to see more different killers too. The lack of variety of the killer I face despite the roster is mind blowing.
However, I don't think two separate queue will help, it will divide the playerbase and try hards from both sides will queue in the casual to stomp the non competitive killer or survivor.
PS : sorry if my english is bad.
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I'd love to see solo queue escape rate... But that won't happen I guess ^^
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Hello again.
It's seems that the great sacrifice achievement doesn't transfert too for certains persons (It worked for me). I talked with a player that had this problem. He told me he tries to do the blood on your face on ps5 to have the platinum but it's like me it's blocked at 3/4 even when he moried the four survivors (on the ps5 version). If it's true, it makes the trophy impossible to get because of the transfert bug.
I don't play killer anymore so i will not try it.
I'd like to say i'm a little concern that you fixed an issue that award trophies to players but you don't seem to care about one that prevent to have a trophy you already had on the ps4 version.
Does someone have this kind of problem with the PS4 to PS5 achievement transfert ?