MercySparda
MercySparda
About
- Username
- MercySparda
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Comments
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My first game was on Atari. I can't remember which but I was only 2 or 3 at the time and I've been a gamer ever since. I have nightmares about the first Ninja Gaiden game still.
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There is nothing in either, because I'm partial colorblind and bhvr hates people like me. All honesty though, if they'd just come out and say "eff the color blind we don't want you playing" I'd understand and just delete the game. Stop being cowardly and just say it if that's your stance.
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@Slickstyles said:
https://forum.deadbydaylight.com/en/discussion/comment/1487831#Comment_1487831
There have been plenty of solutions and complaints about these addons. There's even a thread in which a dev asked for ideas on how to balance it and people gave plenty of suggestions. The large consensus for iri head is that it's gamebreakingly strong. No iri addon really compares to it. It's an addon that requires very little skill to win and that's not very fun and interactive to play against as survivor.
Also, most games don't end in 2-3 minutes unless you're doing literally nothing as killer or running iri head. Don't give me that bs.
Except with auras how they are now, no one is sniping anyone from across a map. And everyone shouldn't be bunched up to begin with. Technically with this update, she's already ######### nerfed. (Not that I can even play because I can't even see the new auras). They won't just change iri heads, you know damn well they're going to nerf her into the ground.
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@Slickstyles said:
https://forum.deadbydaylight.com/en/discussion/comment/1487728#Comment_1487728
Have you seen Zubat or Umbra play with iri heads? They end games in minutes. If you don't think the most busted addons in this game is gamebreaking, then you really haven't played this game much or your vision on balance is extremely skewed. The best huntresses play without addons because her basekit is honestly strong enough to do that well.
I don't know who either of them are and don't really care. Most games end in minutes regardless of add ons. Yeah, they're strong. That's the point of iri add ons. People are complaining about something and offer no solution to it.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1487728#Comment_1487728
She can hit you when you're in an animation lock throwing down a pallet or vaulting a window, you can't avoid it in these situations and Huntresses using this add-on combo will be waiting for these moments to happen so they can strike, some of them have little trouble hitting close range hatchets also. Other one-shot killers can't hit you over obstacles.
Bubba you absolute can. Look down and it extends your chainsaw range at windows. Otz has shown this multiple times. Flashlight blinds while stuck in an animation happens constantly. What's good for the killers should be good for the survivors. If we can have things happen in animation so should you. That's called balance.
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Everyone keeps complaining about Iri heads but honestly it's no different than any other one hit killer. What next? Remove tombstone, too op? She gets mad of 3 hatchets and unless you're clumped together and the huntress has perfect aim, the danger is far less than a bubba or Billy. Yeah she can throw across the map but we all know that takes extreme skill and or luck. Iri heads are honestly fine and I don't trust BHVR to give her a relevant add on of iridescent quality that isn't a complete nerf.
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With the new auras guess they got their wish since you can't see ######### anyway
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Entitled survivor is entitled. BBQ is fine, newer players don't need to be catered to. If you think they do, you're likely the new player and you should probably just play something else.
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@nursewannabe said:
https://forum.deadbydaylight.com/en/discussion/comment/1468428#Comment_1468428
Gotta love how every time someone discusses a killer perk, survivor meta perks get mentioned. Love the strawman. Also no, some of the most POPULAR killer streamers run pop. That’s different from BEST. Broaden your horizons and you’ll see how many streamers actually refuse to run that perk, or any slowdown perk for the record, and are consistently getting 4ks at rank 1.
If you want a response on survivor meta perks: yes DS arguably needs a nerf (gotta love getting stunned at the 59th second after I hooked at least another person), BT is fine as it is, same as unbreakable and DH. It’s easy to play around them (don’t slug, don’t tunnel? And once you know a survivor has DH, he can’t fool you again).
So pop means you're bad but survivor crutch perks means you're good. Got it. Pop is literally the only good slow down perk killers have right now. I'm so sorry that not all of us are god tier killers, some of us just don't want the game to end in 4 minutes when we're waiting 10 to 15 minutes for a lobby.
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@nursewannabe said:
https://forum.deadbydaylight.com/en/discussion/comment/1466648#Comment_1466648
Or maybe I do and am able to understand that pop is disgustingly broken because survivors are already pressured by the unhook, and along that they get a 25% gen regression. Just 4 hooks and they basically have to complete a 6th gen. As usual, any killer who relies on pop is just bad because unable to pressure properly.
Literally some of the best streamers use pop constantly because it's the only good slowdown perk there is. By that logic any survivor who runs DS, BT, any second chance perk is just bad and unable to loop properly. Right?
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@snozer said:
Only read the title, my response is if we did, they would be nerfed within a month.
That's exactly half the problem too. Anything decent that we get, survivors are going to complain and it's going to get nerfed into the ground like ruin did. They cater far too much to swf and newer players instead of letting newer players learn how to work around stuff. Baptism by fire. If I can be going against red ranks at rank 18 newer players can learn to deal with old ruin and other stuff.
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/1461143#Comment_1461143
No, not at all. The idea is to make them all stand on their own without stacking to ridiculous amounts (e.g. Ruin and PGTW are both fine choices, but don't work together very well).
So... Why are second chance perks stacked constantly but anything to make the game last more than 4 minutes needs to stand on it's own? That's some backwards thinking if ever there was. Maybe if hex totems weren't just thrown directly into the survivors face and gone in the first 20 seconds that would maybe stand up, but as it stands the vast majority of maps it's pointless to bring hex perks. Honestly people keep complaining about spirit and Freddy but expect to see a lot more of them with the current rate of how fast games are going. They're basically the only viable options to counter gen speeds and the devs don't seem to actually understand that, and I'm sure at some point both are going to get nerfed into the ground.
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@Shandmau13 said:
No to all of these.
Sorry, but this would cheapen the game. And you should never dodge lobbies.
Makes you a coward.
Besides, all of this just sounds like tryhard metagaming attempts.
I don't think it's cowardice to not want to get completely steamrolled. It's a game. I play games to relax, not get completely wrecked. If I want to get wrecked I'll go try to deal with bloodborne bosses on ng++++, I shouldn't have to deal with it here when I'm not even out of the double digit ranks yet. If swf wanna complain so much they should absolutely get their own lobby and killers absolutely should get the chance to opt out.
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@DaFireSquirtle said:
It's no secret that the new map although it looks fantastic is completely broken in terms of balancing. But even worse than the Halloween map. I think what's even more frustrating is that even though the devs are trying to make maps more killer friendly they still think it's okay to put out maps that are the exact opposite. I'd even argue it's crap for survivor to. It's hard to say the devs have been listening to the feedback we have given about unbalanced maps when they still produce crap like this. If anything it shows they haven't, and this is where I believe lots of the frustration is coming from.
As for pyramid head. He is not OP so can people grow a brain and realise that? If you die against a killer. It does not automatically make them too strong. He is mid tier at best. Around plague, ghostface level. He is extremely weird to play with the clunkyness of his ability especially on xbox. And I think it's silly you can't put trails of torment on stairs. And to all those who say his ability is op cuz it dodges ds. It doesn't work with pop, it doesn't work with bbq, it doesn't work with dying light, it doesn't work with make your choice etc. The amount of times I've seen people be toxic by hoping in and out of lockers to get you to use their ds is annoying. And so is the fact it lasts way longer then is needed. You can literally sit on a gen and when the killer attacks you call him a tunneler. It's nice to have a way of countering that.
His is balanced and in my opinion one of the most balanced killers in the game. But his map, much like oni's is yet again not balanced at all. I'm not sure what the devs where thinking but I don't blame him for quitting killer. I'm honestly coming close to and god knows how that'll effect cue times again like when a bunch of people stop playing killer last time. I think they should stop adding new content and just focus on bug fixes and map changes.
Um. I play on xbox. I put trail on stairs constantly, especially coming up from the basement after hooking. Maybe that's just a bug for you?
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Personally I don't mind the new map and at this point I'm flat out a pyramid head main. I'm absolutely loving him, doing way better than I was with any other killer. I'm averaging 3 kills a game minimum minus one game where I just wasn't as good as the survivors (curse you red ranks). I think he's balanced in all the right ways. The map is definitely confusing, but play it enough and you'll learn it.
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@PhoenixMelody said:
As someone who plays both survivor and killer, i know the strategies for both, inside and out, and yet I still die as a survivor. I also consistently escape, and as a killer I regularly get all four kills, miss one or two, and sometimes even lose all four. A big part of the problem is people who only play one side. Those who play survivor exclusively cry that everything is weighted in the killers favor, while killers complain it's weighted in the survivors favor. But it's not. Both sides are fairly balanced (there are some exceptions to this), and honestly the only killers I see camping (and this includes the sneaky/ranged killers mentioned) are people who have either never played the game before or have never played that killer before and aren't very confident with them. That being said, camping has been a legitimate strategy from day one. It's all a matter of skill. I have had many times where a killer camped and i still managed to get the rescue. I've also been successfully rescued while being camped. The fact of the matter is, nobody is ever gonna be fully satisfied with the game, and the devs are doing their best. And before people go talking about pyramid head and his cages, he just came out two damn days ago. There's stuff that's going to change about him in time, but he can't be expected to be perfect immediately after release
Personally, i feel like he really balances out the higher rank aspect. I'm pretty new to the game and very quickly becoming a pyramid head main simply because I keep getting thrown into matches against red rank 1s. He's definitely given me more confidence with the game because I'm no longer getting infinite looped, and his ranged attack is predictable enough that it can still be dodged simply by moving to either side. And his cages appear on the exact opposite side of the map as the killer, someone could easily run over and grab them before the killer even has a chance to get over there. I know because this happens all the time to me. I get a cage and 3 seconds later they're out.
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@SMitchell8 said:
Run camaraderie if you are upset about face camping instead of all using sprint burst, self care and dead hard. Face camping is a baiting tactic which works, as survivors would rather taunt a face camping killer instead of doing gens.
THIS. Spend less time teabagging and go do gens. And if you're going to teabag and get caught, don't whine when you get camped. Pointing at me isn't going to make me chase you, i might start but the second I heard a gen pop I'm gone and looking at the next gens. Don't be altruistic and try farming for points. Do gens, get out. I'm a killer main. My job is simple. Kill survivors. At no point does my job become cater to survivors. If I think certain survivors are going to go and be altruistic and try to save no matter how stupid an idea it is, why WOULDN'T I stay close by and just wait? Easy 2k right there and you have no one to blame but yourself for trying to farm the unhook.