Meghead56
Meghead56
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- Meghead56
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Comments
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@pseudechis said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3549774#Comment_3549774
"play the game correctly" = Play it how I want you to play it.
This kind of mindset is part of the problem.
"There is only one way to play the game and anyone choosing not to follow that one way is not playing it right."
While a mechanic like this will hopefully lessen the likelihood that a killer will stand there staring you in the face on hook at 5 gens, what about those times when it makes sense to switch from chasing to defensive play?
Example.
Last night I had 2 gens left and only 1 hook, just a really mismatched unfortunate combination of map, killer and SWF. (Scratched mirror Myers on shattered square). Now that's fine some games go that way but...
1 hook at 2 gens left means I can't really pressure the survivors to create adequate stall by committing to chases, so I switch it up to defend the hook I do have.
Survivors keep rushing the hook to get the save and I turn it into 2 downs with some good play around the hook. This results in a 3k by endgame, last person hatched out.
The ability to unhook yourself due to killer proximity until end game collapse really limits the capacity for killers to reset the pressure mid game or to change up how they play when the scenario calls for it.
This is one of the reasons I'm skeptical about the current change. It doesn't offer a balanced solution to all but the most egregious 5 gen face camper and the appeasement of the "waah camping!" crowd who bemoan it in any form even when its the best play to make.
Case in point the poster quoted, whom appears to think that any form of camping is not playing the game "correctly" and that criticism of the mechanic must just be the result of a face camper being mad.
Why on earth you play scratched mirror Myers on Shattered Square. That build only works on inside maps so you were lucky to even get 3K out of that due to bad survivors.
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@HamsterEnjoyer said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3546182#Comment_3546182
No as a Hag main I knew very well the impact they had but making it so everybody can just wipe away a trap quicker than you can set them wasn't the way to go. "You could delete 20+ with a flashlight!" You can delete an infinite amount now so?
"As a hag main" and you still don't know that putting trap is faster than wiping it.
To the facecamp mechanic. I think it's going better way as I've been noticed in PTB. Basement Bubba isn't going away either. They now just stand outside of basement.
Skull Merchant. Now I give her new chance when obnoxious 3 gen is gone.
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Well I had a Legion who downed bot at the other side of the map, the he tried to follow that bot to crawl to me. Well that didn't happen so he then let the bot to wiggle off and used power to find me with killer instinct. Took him four tries to find me (I was repairing gen at the other side of the map).
Only thing I could do was to laugh how serious some people take this game.
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@whickedchainsaw said:
Why do perks such as Resilience and Made For This exist and basically rewards you when you're injured? You should not be rewarded for making a mistake in the game. It's surreal that these perks exist in the first place! M1 killers continues to struggle against these perks. The pick rate for Nurse, Blight and Wesker are getting higher and higher but BHVR doesn't address these issues thus we're stuck in this boring Hold Shift+W meta.
So using For the People or taking protection hits is making a mistake?
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Could it be that you ask same questions that already have tons of posts and create new posts for same thing you've already made, like that avatar post. You have like ten different posts about it.
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@GrimReaperJr1232 said:
32 seconds to recover. That's the same efficiency as someone else healing you (2 survivors taking 16 seconds).
Unlike normal healing, recovery is unaffected by Mangled, Hem, etc. So it can outright be more efficient to Plot Twist than have someone else heal you.
Most importantly, it's dumb and funny. Let people have their memes.
Healing youself with a medkit takes 24 seconds and letting someone to heal you takes 16 seconds. So you can be healed 2 times before you're recovered fully
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@GrimReaperJr1232 said:
32 seconds to recover. That's the same efficiency as someone else healing you (2 survivors taking 16 seconds).
Unlike normal healing, recovery is unaffected by Mangled, Hem, etc. So it can outright be more efficient to Plot Twist than have someone else heal you.
Most importantly, it's dumb and funny. Let people have their memes.
Healing youself with a medkit takes 24 seconds and letting someone to heal you takes 16 seconds. So you can be healed 2 times before you're recovered fully
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@ratcoffee said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3502789#Comment_3502789
a gen is 1,250 BP. the cap is 10,000. something aint adding up cap'n
With that math you got excatly same points with old Prove...
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Adrenaline, Wake Up, Alert and Windows/Plot Twist is my normal solo build. I tried Dramaturgy but that is horrible perk. 4x exposed, 4x scream and 2x speed boost was only thing I got out of it in two games.
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@Alice_pbg said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3501920#Comment_3501920
You can record from a ps4. Like, after the game if the settings are right.
Does the ps5 not do that?
It does and it doesn't even need settings changed because you can choose how long of an video you want to save and it goes from 1min to 60 min.
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@Nos37 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3497212#Comment_3497212
and what if they had decided not to finish the last gen? the killer's stuck there for an hour?
If it lasts hour to catch someone who goes 103% as fastest, then only thing I can say that this killer isn't that good at this game.
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@Nazzzak said:
Why do these people bother playing? And why do I have to get matched with them? He was a P8 too, so knew better. He was the last one standing at 5k bp before he found hatch (I died with 25k fyi), and he even tbagged on hatch to the killer as though he'd accomplished something other than letting team mates die (I missed the skill check when taking the second photo, otherwise I held on the whole time). Not much tilts me in this game but this could have been a 3 man out, possibly even 4, if he bothered to help instead of Urban Evade the whole game.
Sorry, just a rant. My games yesterday weren't much better. THIS is why solo queue sucks.
https://us.v-cdn.net/6030815/uploads/A93UTDH70NLD/189b45022a49-screenshoturl.jpg
https://us.v-cdn.net/6030815/uploads/LQG97CWBIA1Q/189b4504bf523-screenshoturl.jpg
Did your teammate have Left Behind? If so, it's maybe a "escape through hatch" challenge. I tried that challenge by playing normally after hatch was changed but survivors refusing to escape doesn't give you enough time to find the hatch. Two times they waited at the very end of EGC timer and I knew that easiest way to complete that ######### challenge is to let all survivors to die. Don't even start with "just bring a hatch offering" because killer is waiting there to close it or "just bring a key" because usually you get tunneled when you bring a key.
I'll continue to leave others to die unless devs change that challenge to be something else or just remove it because that challenge is outdated right now.
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You were kinda middle of the pallet and moved slightly back so there was nothing wrong with that.
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After RE 2 patch I escaped 6 times in a row and next 7 matches came with 1 escape so little bit higher than 50%. Overall escape ratio after the patch is around 35%
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Killers always deserves a kill, no matter how badly they played
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Main build: Adrenaline, Alert, Built to Last, Wake Up
Secondary build: Deception, Head On, Inner Healing, Quick & Quiet
Third spot goes to what ever tome challenge there is going on, like healing challenges my main is: Autodidact, Empathy, Were Gonna Live Forever, We'll Make It.
Killers: I prefer chasing builds and rarely use more than one gen slowdown perks.