Mafrovich
Mafrovich
About
- Username
- Mafrovich
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Comments
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😄
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@Z0mbiv0r said:
The killer seems fun, although maybe I'd limit ammo to 2 instead of 3, because I guess shooting will be a much faster way of knocking down enemies than say, throwing hatchets. Giving a slight cooldown between shots and having a much larger reload time when replenishing ammo. Maybe limit the shooting ability to injure survivors only and applying Deep Wound. This would make it so if, say, shooting the 2 bullets could be done in 3 seconds, you can't down a survivor with them, but instead being an 'easy' way to apply pressure. Then make it so reloading ammo once you've run out of it takes 5 seconds in which you move at a very low speed.
War ruse sounds good but the cooldown needs to be way higher. Like maybe 100/90/80. Also, I wouldn't allow it to down a survivor and instead only damage healthy survivors while applying Broken whether healthy or injured.
Other perks for the killer could be the following:
Divide and conquer - Hitting two different survivors within 10/15/20 seconds makes them suffer the Incapacitated status effect for 20 seconds.
Court-martial - Upon being pallet stunned, the survivor who stunned you suffers Hindered status effect and have their aure visible to the killer for 3 seconds. Cooldown: 100/90/80 seconds.
Teamwork: Unity is nice, but I would say 'for each token you get a 4/6/8% boost'. I know having all 4 survivors keep the max stacks is highly unlikely, but with Tier 3 and all survivors running this perk, a 10%/token would mean an overall 120% boost, which seems a lot.
I'm not sold on last chance tbh. It's something similar to Unbreakable but worse, and besides, chances are if you're already on death hook and the killer downs you, he's going to pick you up or remain close, so being able to get up won't do much good, specially if you die the moment killer downs you again. It could be reworked to something different, but all I come up with rn are things too similar to Adrenaline and Dead Hard. I think it needs more thought to find something more original and unique.
What about this for Red Herring: Press the active ability button while being healthy in the killer Terror Radius to grunt and moan like if injured for 10/15/20 seconds. Cooldown: 60 seconds.
I changed Red Herring, not because I think your idea was bad (if a bit confusing) but because I thought of this effect more appropiate for the name.
Thanks for commenting!
Downing Survivors whith Colt shots is strong, so I agree whith your changes. Adding some deep wound effect, more ammo and other things can be made by using some addons.
I dont think 100/90/80 cooldown is okay, but it might be like 80/60/50. Yeah, perk will only injure healthy Survivors as you said. I ment downed whith a hit os smt else.
Your perk ideas are great, but I think Court-martial perk should have a lower cooldown.
Teamwork: Unity can be fixed by making it unstackable.
Last Chanse is not suitable for every situation, but it might help alot if it is used just on time (under the pallet fo example). Also it is possible to change instant death on deep wond.
Red Herring is actually a bad name for this perk, but the idea isnt bad, right?
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Это не добавят, но всетаки думаю лучше было бы сделать соревнование на большее количество повешений
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GC
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Идея просто ТОП
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@pro100Smoke said:
https://forum.deadbydaylight.com/ru/discussion/comment/2709639#Comment_2709639
не понял о чем ты...
Дискорд ломает баланс в игре, и если баланс бы ровняли, то дискордом бы запрещено было бы пользоваться, дабы не иметь преимущества.
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Идея нормальная, только перк на обнаружение тотемов и на слепоту слишком имбовы.
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Если всетаки дс внесут в список чит программ, тогда идея будет ок.
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Идея топ, только абилка слишком ибовая, тогда УИП никто брать не будет, а так топ.
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Советую нескольких, а потом можно и самому решить.
Доктор: сильный ман на обнаружение и контроль мансов.
Немезис: если быстро мутировать, то выжившим будет трудно мансить, так как количество вакцин ограничено, они и хит будут при сбросе получать, и палеты будет ломаться.
Трюкач: если высокие ранги, то тогда только ради перков
Дух: если научится играть, то минусы будет делать комфортно. Минус только в том, что рин стала слабее после нерфа стридора.
Больше придумать не могу.
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Бафать нужно всех манов, пока сурвы обоснованно не начнут бомбить от манов, и потом потихонечку нерфить, пока не придём к золотой середине, если такое возможно.
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Чистите что угодно, но только на фармовую часть у BBQ.
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Если сурвы не тосичат, то игра уже выиграна.
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Тотемы даров принесли ещё больший дизбаланс в игру. Особенно экспонента в связке с через край.
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Трюкач, чисто ман с хорошей для новичка абилкой, перками и харизмой)
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Спасибо за ответ.