Luune
Luune
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- Luune
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Having those issues still and it gets really annoying. Only me and my roomie have it since we use the same internet connection and I am looking for solutions.
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Are some people in here seriously trying to blame the OP?
Yes, dcing isn’t the nicest solution. But why should he play the rules others make for him instead of just playing the game? For me that’s a solid reason to quit.
Also that “maybe he wants to farm”. Maybe some people just want to play the game and others force them to do the stuff they want them to. There is some reasons for dcing whether you want to believe it or not.
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@yoi said:
https://forum.deadbydaylight.com/en/discussion/comment/861900#Comment_861900
What about survivors dcing it denying the pip every single time?
That’s not the topic. 🤓
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Can’t be my internet. Every other surv is having it too.
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Maybe you should be more descriptive?
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@Redd
What I am saying is, that thats the point where frustations grow from or thats the mindset of someone being on the hook. This "you are potentially not dead" is prolly also the reason when survs get salty.
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@FrenziedRoach said:
The game doesn't care what is fair and what is not, only that one person lives or another dies. It's up to the predator to decide how that is done.
If you can't stop somebody from tunneling you, that's you're fault, not the kkiller.
To think otherwise is only putting mental shackles on yourself and you will never improve
Playing to win is not toxic, putting imaginary rules on the games that the code does not understand is is only what the weak do.
In the game, all is fair - you do what you must to win. It's on the devs to find a way to balance it out, not us
Im still refering to attitude. And I'm not talking about improvement or whatsoever. I just don't like seeing early tunnel in general. I see why killers do it, i do play killer myself and without tunneling the first one down its rough. Still: The idea of it is just what frustrates most players. As i said previously: the game says i got a chance, but im not granted one due to another players decision.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/555613#Comment_555613
Common survivor mistake: killers don't care about you, specifically, unless you stand out in some way. They're just trying to win. The things survivors do that you said you didn't consider toxic, well they're not fun for killers either. So why is one side's fun relevant and the other's isn't?
You literally don't read my posts. I'm speaking for both sides constantly. You are currently just picking on the tunnel. If you don't read my comments rightfully, we'll reach a dead end. And the "common survivor mistake: killer's don't care about you" is exactly the point I am making. :)
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@ceeroover said:
Is it design choice that he can get more than one survvior exposed at the same time? Just had a game where he stalked 3 of us at one gen, and we all were 1 hit.
Ok, you can try to prevent this, but seems a bit too crazy if it happens...
If he got the three of you, than neither of you guys paid attention.
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@NoShinyPony said:
https://forum.deadbydaylight.com/en/discussion/comment/555348#Comment_555348
Players will rarely rate a person they've lost to positively, even if this person played absolutely normal and would deserve a good rating.
Can only speak for me and my friends as we take the time to message people on PS4 (we have to go to their profile and open the conversation if possible and type via controller or have to open the app on the phone to text) to tell them that they’ve played well. There are lots of sour losers, but I think there are as many kind people as there are salty ones. 🤔
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@Pike_Trickfoot said:
Only you have control of your actions and reactions. Anything that gives you a rise is toxic IF you act on it. There are mechanics that can be abused, it's your choice if you do. I don't run DS though I could, because I find it toxic. It's my choice and I don't blame the killer if they tunnel me for not running it.
I think there should be some way to commend good people. The props thing doesn't feel like anything. I play on Smite and I love collecting those honors and you get stuff at the end of the season/year.
Smite, League, Overwatch, ... so many multiplayer games adopted those honour systems. The only downside to it is people not honouring you when youd probably deserve it, but so what?
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/555386#Comment_555386
The double standard is that you dismiss things survivors do to survive (or delay dying) as being, quote, "game mechanics". However, if killers also use game mechanics to kill (or speed up kills), you consider it toxic.
Not exactly true. I regard it as toxic if you take players out instantly and not give them a chance from the very begining. Taking a whole game from a person that wasnt able to do anything as soon as he/she went down. So they basically get into a lobby, get unlucky and die within the first 2min - considering how long qtimes can take... I do not like the idea of that as it doesnt seem intended by the game design (yet i know BHVR thoughts on tunnel/camp - it just doesnt feel right). I don't know what else to call it honestly. If you go for someone else in between I dont mind it at all, but always staying close and waiting for it? Nah, I don't like that. Ofc, 3-4 instaheals suck but its like with killer OS Addons. They do not have it every game. So its hard to call it toxic to use instaheals - although i get what u mean. I know why people tunnel but i think it wouldnt change much if gens got to be repaired slower. Its just very tricky in general.
I wouldnt mind survivors not to have instas and such if tunnel wasn't possible.
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@Orion said:
All I see in this thread is a blatant double standard. Survivors can do whatever they want to survive and it's not toxic, but if killers do it, they're being toxic.
How is there a double standard? I always try to look on both sides and constantly state so. This post is not about toxic killers. It’s about all the DbD players.
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Why abuse it? It’s just an additional option to honour a player for a good game - with which they might get rewards in the long run. I don’t see any abuse. Either you honour or you don’t. Let’s give good feelings to those who work for good games - the current honour goes unnoticed unfortunately. :)
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Survivor: Paris Hilton
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On my way home I just thought about how other games handle toxicity. Most of them got a vote and reward system. Like as killer you can honour survivors that played nicely and as a survivor you get to vote for your mates (limited on the people you just voted for due to swf) as well as for the killer. This might be something to encourage less toxic in-game behaviour. Rewards would possibly be shards -> or experience to get shards. The reporting system stays as such. I know that it was a topic on the latest survey but I’m not sure if there is any discussion around that. Maybe it’s some time addressed in a Q&A? Can you shed some light, @Peanits ? :)
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@RoKrueger said:
https://forum.deadbydaylight.com/en/discussion/comment/553446#Comment_553446
@Darkskies "Also got told i was the worst pig main ever and i should give up or kill myself because im a failure"
What a nice trophy! I play on PC and leave my Steam profile open so dead survivors can leave their salty insults filled with anger and frustration. I call those comments my "trophies". I have 160 of those to this day. If you get that much hate from some entitled loser you shoud be proud! You ruined some spoiled child afternoon/evening! Good for you!!!
Of course I also lose matches, I don't keep the comments that they may leave me in those cases ;-P but I take the loss and play again or go do something else, those kind of people are below us, they don't matter at all.
Purposefully trying to ruin someone’s day is very much sadistic and it’s no behaviour I would personally support. Actually saddens me in a way. But I won’t give it further attention.
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@Darkskies said:
@RoKrueger me and yourself have very different attitudes but i can really respect how you play would love to play against you as i do feel you do fit the killer and seem to be that role and enjoy that role.
I get a feeling that you play decently and have a good understanding so toying like taking people to the hatch to mori them is just your signature So would be hella interesting to play against plus no matter what you did id say gg and wp.
I just dont understand why people are horrible like maybe you can help me understand if yould be so kind.
I had a clown mori spam me for 10 minutes and chuck bottles at me in-between doing this.. My question is why act like this?
Plenty of killers i have had face camping slashing me and nodding at me i honstly dont care about face camping but the repeated slashing and nodding why?
🐷❤️
Its showing off to be the superior role. Which is fine when it happens once in a while and can cause some good laughs on both sides but the game becomes less fun when it happens all the time. Although I feel like it’s something to compensate some stress issues (not intended to be shady, just out of curiosity)? :)
At that point its mostly: Why would I play as a survivor when I have no chance to escape or will only be a gen jockey because I get no chance to do anything else? Why would I play as a killer when people try to annoy me all time instead of just playing the game? There is just no thrill to it. Both sides need to have an experience or its no gg. :)
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@SoylentPixie said:
https://forum.deadbydaylight.com/en/discussion/72417/open-letter-feedback-on-player-base
You managed to sum up beautifully how i feel my friend. I play both sides, and get it from both sides. It's interesting to see each side blame each other for the toxicity while taking no accountability for their own.
I had a killer match recently where i had my ass handed to me, which is fair enough, I don't play nearly enough killer in public matches. But the toxicity level all the while was disgusting. It got to the point that they opened the gates then came to taunt me. I got one down and ended up face camping them near a gate.
I felt really, really bad for doing it too, but i'd just had enough.
As a survivor, the BP event was just camp/tunnel/ebony mori city. Look i don't expect a win handed to me, nor should people be compelled to farm, but every killer seemed to want to smash through teams with highest addons and Mori'...then complained that survivors were not using offerings...why the heck would they waste them?
Like you I'm not crying. I took all of this on the chin and when it got too much, went and played some KWF. As much as we would like to do something about it, it's just something that happens in competitive games, and we cannot control how other people act.
As I've said before, sometimes it's just a matter of knowing when to set down the controller or do something else to save your own sanity.
I've combated this situation by getting to know some pretty awesome killers and survivors, just to remind myself that there are like minded people in this game, and so I encourage you not to leave based on the toxicity. Just seek out the people you enjoy playing with and give them the props they deserve for choosing to play a somewhat less aggressive way.
I've started playing on a Blood Hunt when Clown and Kate came out. It was rough... but the current matches are even worse.
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Not exactly true. I still regard tbagging as being a bad sports. I mean its fine if you do it to be funny but it doesn’t make it right if you use it for the purpose of poking others - at that point its getting toxic which is what I’m referring to. You wouldn’t do it in a football match either or even think about it. Why is it a thing in online matches? Just because you are mostly anonymous?
Back to tunneling: i still see it as unfair. The game is basically over for that person and if unlucky in no time. Which again wouldn’t be an issue if it wasn’t for the game telling me I have 3 potential life’s which get denied by another players decision not going for someone else but that player - summing up: game design vs. players choice.
Like: I get why people are doing it, i just don’t approve to it as it doesn’t seem to be meant that way due to the games design - yet a fairer approach isn’t really promoted or rewarded (neither by the devs, nor by the players). I feel like balancing it in a way that favours the killer (faster catch ups, less loops etc.) would not change a killers way of going in for it.
And i do also play solo survivor. On there it’s even worse than it is with 1-2 mates.
I see it’s an issue with the design but it doesn’t change how people act even when they are given a choice.
As again: these are behaviours increasing around events (not only talking the „tunneling“ here). Games seem to be a bit smoother and fun for both sides once the events are over.
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@samination I get you.
But I disagree on disabling the chat. For me as a player ignoring the problem does not make it go away. I’ll just not be able to see the problem making me one more person looking away. It’s not single messages I disapprove with, it is the overall tone.
It might be due to me personally but I don’t see why people have to behave that way. I tend to be a very reflective and considerable person, so I’m just not supportive of negativity in whatever way - other games have it too, but DbD is an extreme. So I get it off my chest and open a Discussion to see other people’s thoughts on it :)
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In addition to my original post:
I think players are way too easy with pushing the responsibility on to others or even find a scapegoat (might also just be my mere opinion).
Yes, the design is not the greatest with regards to potential gen rush (which i think can also be due to the killer) and tunneling as it doesn’t actively prevent unfairer playstyles - which is also due to the genre probably. But let’s not forget it’s us players playing and also deciding on how we do it which is right on to what a criticise in general.
I don’t want to change the world. I just wish everyone playing nicer and especially being a good sports. I mean we all love this game as we hate it at times, don’t we? And i personally just remember rounds that actually were fair and thrilling as heck. :)
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Let’s talk gen rush: As of the moment you got people injured or even downed they are in a lesser position to do gens, plus might also need help from other survivors. Which is how you reach map pressure. Yet, if you chase a loop god, a „rush“ is more than likely to happen. It’s more due to chasing for too long, not keeping track of gens or scaring them away from gens u wanna keep (those closer together), gen rush to me is often a myth because as a killer you actually try to protect an area and try to make it insecure. The simplest way to put pressure is tunneling tho it’s cheap.
Let’s talk tunneling: In DbD you are actually granted 3 life’s which is unlike to other games. Yet the killer denies it, which is the main reason causing frustrations on surv side. Tunneling is used as a strategy to delay the game for lateron - the simplest for the killer and the most unfun for the surv player as he - let’s be honest - the surv doesn’t actually have a chance unless other survs come in to help (which will be ignored or abused by the killer) or he reached palette paradise. At one point you have to kill. That’s right. But here is back to my original post: when do I decide to tunnel?
Found someone first seconds and downed him fast and make it a 1 minute game for him because „gg ez“?
Devs talk about a balanced match when it’s 2 dying and 2 surviving which is sure to happen if you keep pressure on more than one player. But currently I’m experiencing more slaughters: 4k all over the place with the chance of one making the end game (definitely true on meta killers). It’s that specific mindset of players thinking they have to get a 4k to „win“ the game. On my matches I rarely see 3-4 escaping - and I try to avoid tunneling actively. Survs are supposed to do gens early. Because that’s when they don’t have to help others and actually got the time. There are also the emblem system and such. We could probably discuss forever which isn’t my topic though.
I’m not talking about those tactics in general, I’m talking about attitude. Let’s say gens would take longer... killers would still tunnel, because it’s „10x easier“ which is pretty much what asymmetric means. It would just result in survs being slaughtered. We can blame the game design. We can blame balance. But when I see all these insults and in game behaviours, it’s hard to believe they don’t want to slaughter just to do so. There is only the devs who can prevent it with game design or us deciding on how we approach certain situations. Like in this case setting you’re own gaming experience way above others - and to some it might be disputable - by an unfair solution.
Again: I’m not onto balance. Im onto players decisions and intentions. Which in this example was more specific on tunneling, but there are way more examples than just that.
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@ElusivePukka said:
As far as I can tell, the devs performatively say they'd like to work against toxicity but really promote it. It's not a stealth game, it's not a horror game, it's a 'chase me' game in how the emblems are set up - attracting attention by being obnoxious buys time for gens, and if the killers don't stay relatively near the hooked survivors or tunnel it says that three or four survivors are fairly likely to be blowing through gens fairly quickly.
The lack of rewards for devotion or ranking up also creates a behaviour void, where people master the meta and then have nothing to do except grind - which is boring. When people hit red ranks, the game is even balanced in such a way that killers often depip if they aren't 'toxic' through tunnels, and survivors are more than a little punished for attempts at altruism.
Most of my games are fine. Most survivors and killers I face are perfectly polite and amicable in their play. I frequently notice that the toxic ones aren't actually all that good at the game - yet despite typically not earning anything, they're the most likely people to say "gg ez" or other nonsense.
That's what I've realised too. It's a vicious circle. But just imagine that high ranks give you nothing but a badge for that month of a season - i do not want to know what will happen once there are actual rewards for ranks. I feel like fair play should be honored way more to discourage unsportsmanlike plays - both sides ofc.