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Krowplex

Krowplex

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Krowplex
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  • Yeah I have a bomb in my car, you know. haha. Nah I'm just joking LUL.

  • Consequences are not the same, but the comparison is fair.

  • Even tho you are not cheating, you shouldn't be saying that you're cheating at all, in any shape or form.

    Imaging going to the police and say: I have a bomb in my car.

    What you say can be held against you. Even if you're joking. Because nobody knows if it's true or not, and therefor, prefer not take the risk.

  • I could waste 50m bloodpoints on prestiging every survivor, or I could spent 50m bloodpoints on my main.

  • Yeah, blood clothes. But for a survivor you will never play? You always play 1 survivor anyway. MAX 2. The others remain untouched because you always play with the same one.

  • I can confirm. If I play survivor only for 1 week, I only get killer rituals, but if I play killer only for 1 week I only get survivor rituals. Might just be luck tho.

  • https://clips.twitch.tv/EphemeralOutstandingWasabiUnSane

    Here's a clip from AngryPug... Not the same situation as me, but still.

  • It's nothing new in the gaming industry and it's always been like that - Give a buff, then nerf even harder. However, this seems like the only reasonable approach.

  • To continue your idea, In my opinion, a map ban for survivors and killers is the way to go.
    For survivors, every survivor could pick a map and 2 of them would be randomly selected, and these would be banned.
    For killers, the killer would be able to select 2 maps to ban as well.
    This, for instance, would bring diversity to a map selection system, as map selection would be less linear for both killers and survivors. No offerings needed and current offerings would stay the same.

  • @deadwolfwalking said:

    @Jack11803 said:

    @deadwolfwalking said:
    no. currently its all chest and missing hook offerings.... this way it would be better. have your extra chests and missing hooks. we'll play on my map....

    But what if don’t wanna? Survivors are gameplay wise, weaker and about 1/4 killer, or should be. What if it’s a solo match? Which is what I do? Always iller sides maps would be picked. Maps should not be easily chosen, except with offerings, and should just be edited to be more fair

    killers are ALWAYS solo. we have no option.... survivors ALWAYS have the option. ALMOST always join with others. and just as often coordinate as to 'who brings what'.... so **** the killer because there MIGHT be a solo player? lol. you ppl.... :D

    Having made small games for a while, if you assume that people who plays your game are always gonna go for one option over the others, you're wrong. Some will do this, and some will do that.

    Here's a small scenario: Player1 has the choice to go through door X and door Y. Do you say: nobody will go through door Y because they have the option to go through door X? No! You have to plan for both sides. And if you give the player this option, you shouldn't hard punish him for picking it.

    It's not always black or white. It can vary. Personally, I always play solo, simply because I don't feel like having a weight attached to my leg.

  • In my opinion, a map ban for survivors and killers is the way to go.
    For survivors, every survivor could pick a map and 2 of them would be randomly selected, and these would be banned.
    For killers, the killer would be able to select 2 maps to ban as well.
    This, for instance, would bring diversity to a map selection system, as map selection would be less linear for both killers and survivors. No offerings needed and current offerings would stay the same.

  • I probably don't need to say this but I hope nobody clicks on their links, because it would encourage them to spam again. If nobody ever clicks on the links they will stop eventually. It's also probably sites that makes money with the number of clicks they receive. Don't encourage the behavior and they will go away. And to be honest I'm almost 85% sure it's not coming from only 1 person. Probably a group of salty korean survivors :lol: ... just kidding.

  • @Krueger1428 said:
    Krowplex said:

    I get what you're saying, but here's the thing:

    If I want to rank up, I need to camp and tunnel and I feel bad for doing so because it ruins the others game experience...

    and if I don't camp or tunnel and actually try to be fair, I won't even get close to black pip...

    If I did get a black pip at least I wouldn't have been mad but deranking for not being a d*ckhead towards others is really contradictory of what we are trying to achieve as a community.

    You can 4k without camping or tunneling a solid 95% of the time. Just keep practicing and you won't have to do any of that while still getting what you want/need. However, if the survivors are being dicks, i.e. teabagging, or flashlighting you at pallets. Dont feel bad about making examples of them. (I'm a survivor main and I know survivors more often than not deserve it.)


    It really depends of what killer you play. The Doctor doesn't really have any special ability except finding people. Yes you can 4k without camping/tunnel but if the survivors are somewhat decent, it will sometimes be really hard for what we consider mid-tier low-tier killers. We could also talk about how it often rely on survivors' mistakes, but that would be another topic...

  • I get what you're saying, but here's the thing:

    If I want to rank up, I need to camp and tunnel and I feel bad for doing so because it ruins the others game experience...

    and if I don't camp or tunnel and actually try to be fair, I won't even get close to black pip...

    If I did get a black pip at least I wouldn't have been mad but deranking for not being a d*ckhead towards others is really contradictory of what we are trying to achieve as a community.


  • Here's the thing though : I did not get looped.

    I did manage to get everyone on the hook twice and maxed my deviousness and brutality. Yet, I got 1/4 of a black pip. Anyone realize how crazy this is? This means that, even if I did amazingly good (even the survivors confirmed it to me), I still need to hook kill at least 2 persons.

  • For some reasons my comment got deleted, so here i'm gonna type it again.

    @Pharmacy said:
    This idea is interesting and would for sure look cool, it would be very hard to do in-game. I'm no expert in modelling, but I've worked a little in the industry and to do something like this (ie adding new unique textures to each and every existing cosmetic, and every cosmetic to come afterwards) would take a large amount of time and resources that would quite frankly be better used elsewhere. The cosmetic priority is much lower than things such as bug fixes, balance changing and creating new DLC products like the maps and character models, and because of this there would not be much time at all to do something on this sort of scale for such a unneeded cosmetic option. I'd love to be able to use a bloody beanie on Quentin someday, but sometimes you just need to be realistic about some stuff :'(


    Material layering: https://support.allegorithmic.com/documentation/display/SPDOC/Dynamic+Material+Layering
    Texture splattering: https://en.m.wikipedia.org/wiki/Texture_splatting

    Essentially, make one material.png file, and add it on top of the already existing materials/textures. Using only 1 file and a few lines of codes. This could work

  • @RagingRealm said:
    I honestly don't even wear my bloody skins half the time, I mainly prestiged my characters to have more progression(I have 1250+ hours). Besides, prestige skins aren't entirely useless on licensed characters since they aren't in the store. I think somebody asked for this suggestion on a dev stream a while back and the devs made it seem like the blood is inseparable from the bloody skins but a bug on the bloody killers weapons when the game first released leads me to disbelieve that.

    Well, if that's true, that was a really poor designing choice. But it's never too late to change such a thing. If they don't want to do this, then they need to add something else than just blood clothings; as almost nobody will use them.

    EDIT: Does this means they are doing prestige on every single character one by one? I think THAT'S a huge waste of time. It could be so simple and take seconds, but instead they take a few days to make 1 prestige design.


  • I've been trying to post links showing what I mean but my post keeps getting "moderated".... Basically, check out Material Layering & Texture Splattering.


    PS: If my 4-5 posts appears like by magic I will delete them haha.


  • Material layering: https://support.allegorithmic.com/documentation/display/SPDOC/Dynamic+Material+Layering
    Texture splattering: https://en.m.wikipedia.org/wiki/Texture_splatting

    Essentially, make one material.png file, and add it on top of the already existing materials/textures. Using only 1 file and a few lines of codes. This could work

  • To be honest just adding some sort of rewards other than the clothes would be great.

  • Best way of finding out is to try it out with one of your friends.

  • If you want to pre-order, you can. But I don't think they are giving any extras for pre-ordering the anniversary t-shirt.

    In my opinion, I'm not a big fan of the colors on the shirt. It's not ugly but I think they could've made it slightly better.

  • Coming from the wiki, it should only work in the dream world, as Lullabies are not considered as the terror radius, but only when the heartbeat is active.

  • @DRAGOON said:
    I think it will probably just stick to one outfit being prestige, because if they did this for prestige, imagine all the legacy people wanting the same treatment.

    Legacy would be a different case.

    Perhaps, what about the legacy skins with blood on them? :thinking: :lol:

  • Yeah but no. Christmas / flashy lights cosmetics wouldn't really fit in this game, sadly.

    Actually, it all comes down to how they design it.

  • @MaximusZero said:
    Keep in mind that prestige also increases the chance for items of higher quality in the bloodweb more often. This in itself is usually a good reason to prestige. Also, adding blood to every single other cosmetic would most likely be very difficult for the team to do. I would rather them spend time working on NEW cosmetics than updating the old ones just to put blood on them.

    I get your point of view, but it's honestly not that difficult, also considering that, right now, there isn't many cosmetics.

    It can honestly come down to make a blood texture.png file, and add it on the existing textures.Not the best way to do it, as it might sometimes look weird, but it's one way of automating it.

  • Maybe this can help : https://deadbydaylight.gamepedia.com/Terror_Radius

    And I quote:

    The Heartbeat, also commonly known and referred to as the "Terror Radius", is a sound effect that is heard by Survivors who are within a certain distance from the Killer.

    At the bottom of the page, you can also read:

    The Lullabies of The Huntress and The Nightmare are not considered part of their Terror Radius and cannot be altered with any Perks.

  • Interesting. I think it would be worth testing it in-game in a 'Survive with Friends' match.

  • Wow, that's a good question. Technically speaking, The terror radius is delimited by how close the killer is to the survivor. As a survivor, when you are in the killer's terror radius, you can hear your heartbeat. If you don't hear your heartbeat, this means you're not actually in the killer's terror radius. Therefore, the lullaby isn't determinative of the terror radius. A good example would be the Huntress. You can hear the lullaby, but you're not actually in her terror radius.

    To wrap it up, I don't think it would take effect on survivors, unless they are in the dream world.

  • I agree with Jack11803. If you do give survivors in-game communication, you need to either buff the killers or nerf the survivors.