Killernewb86
Killernewb86
About
- Username
- Killernewb86
- Joined
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Comments
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If you like DBD... try out The Isle. This game has taken so much of my time.
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Top tier: Tru3, Otz, Goose
Good killers but cherry pick and will dodge maps/swfs: Monto, Umbra. The survivors they vs are usually very bad as well.
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@MrsPiggyIsSoSneaky said:
https://forum.deadbydaylight.com/en/discussion/comment/977603#Comment_977603
Makes me question how this Almo person even got a position to be a developer lmao.
https://forum.deadbydaylight.com/en/discussion/comment/977756#Comment_977756
Apparently. I guess it's hard for people to move their index finger to press a key or M1 to hit a skill check to save their life.
Yup... on a bad day I can hit over half my hex skill checks, (not paying full attention) and on a good day I can hit most of then depending how lazy I am. Gotta cater to the people who wanna eat/drink while they play though.
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Hitting skill checks is hard.
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They need to balance this game around rank. Let these changes for yellow ranks and then progressively put ruin at its current state.
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Noed, proxy camp and moris. Between all my characters i have nearly 700 moris to unleash.
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I’m going to run Noed, knock out, whispers, sloppy or infectious and proxy camp
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Stack DS with it...
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DBD should be like Friday the 13th... 1 shot and you’re done.
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I don’t want SWFs nerfed. Most people purchase games to make friends/play with their friends. There should be perks to vsing SWF though... maybe like 25% more BP for each member in their group... that would be nice and fair.
you can’t buff killers cause randoms get dominated 90+% of the time in my experience. I very seldom lose to a group of randoms... (could be SWF When I lose, but I don’t like to assume.)
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we should be able to merge our accounts. I play on ps4 and pc
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@SammyWasabi said:
This is just what I think could be beneficial to Decisive Strike, and make it less oppressive in situations when killers can't do anything, like when someone is downed in an exit gate, but they have Decisive Strike, which the killer can't do anything about. Please send feedback, I greatly appreciate suggestions.
Decisive Strike will activate when you are pulled off the hook, this perk is activated for 40 seconds. This perk deactivates, if any survivor except for yourself is damaged in any way. Whenever you are picked up from the dying state, you will have to hit a skill check to escape. Decisive Strike will not activate if you are grabbed from an action, or from a locker. This would fix most of the situations in which Decisive Strike is uncounterable.
Another solution I've thought of is
Decisive Strike doesn't activate when you are grabbed from an action or a locker, Decisive Strike does not proc when the last generator is powered.
These are just thoughts to make Decisive Strike less oppressive, but to keep it's ability to punish tunnelling, not give survivors invincibility from being hooked for 60 seconds. Please, give your feedback, and suggest your ideas as well.
Thanks.
I never understood killers that slug/leave people on the floor because of a 5 second stun.... just eat the DS and move on. Once DS is out of the way that survivor starts playing extremely carefully and you can tunnel them if needed.
The DS will be more annoying late game when you’re trying to secure some kills. So get it out of the way as early as possible. :)
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I am boycotting playing killer on ps4 until this ######### ends. Legion massacre was enough for me. The only thing on Legion that needed to be nerfed was moon walking. Base kit changes to nurse was bad, spirit only needed collision and add on changes.
freddy “buff” only needed To be able to hit survivors out of dream world and putting survivors to sleep added some challenge.
Go nerf billy now.
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nurse didn’t need any rework to her base kit, just add ons
spirit - collision removal, some add on changes were all that was needed.
survivors are the power role in dbd unless you hard proxy survivors off hook. Gens are repaired way too fast.
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I am a fair killer main on PS4. I am done with DBD until they stop nerfing killers. Hope you survivor mains enjoy your 10+ minute queues. I main Freddy, ghostface and Spirit.
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I bet the people who complain about skin prices will go buy a $10 meal from McD’s and not think twice.
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I wouldn’t even mind losing all progress from one system if you did this. It should be an option though.
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Can Devs please do this??
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They just need to nerf swfs. Mettle is fine as randoms.
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@BunnyTheHutt said:
https://forum.deadbydaylight.com/en/discussion/comment/504572#Comment_504572
How is there no need for a nerf? You can only play Billy or Huntress, and maybe nurse if your good with her. out of all the killers and only 3 are viable, there is a problem that needs changing. This perk is unfair and everyone runs it. Hell, even old DS had a downside if multiple people brought it, but MoM has none. And the "downside" is being seen for a few seconds, which means nothing if you are in a chase or they brought distortion with Mettle. Nothing about this perk is balanced or fair, and the balance team really needs too step it up because this perk is just broken on paper.
Realistically, besides non swf, who runs mettle of man? I play in red ranks and there’s maybe 1 or 2 people per match running mettle. Most of the time in non swf mettle does very little besides prolong a chase. I am guessing some killers are vsing an swf and then crying that it is unbalanced. I am billy, doc and freddy main and do not have very many issues.
also red rank survivor and its saved me vs tunneling killers.
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I wont be buying anymore DLC once mettle is nerfed. There’s no need for the incoming nerf. If they want to balance it just make it so when EGC starts it becomes inactive. Easy balance.
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I find red ranks incredibly difficult. Ive been forced to camp one guy to slow down the game enough to even stand a chance. I can usually get 1 or 2 survs off the gens with this strategy. I also run thrill of the hunt and ruin to buy time for the surv to die on hook.
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If you are the last survivor you shouldnt even have a chance to escape. Hatch should be removed from the game.