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JesusWept

JesusWept

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JesusWept
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  • I care more about the gameplay than how the game looks. Idk if that's an old school thing but if the gameplay is simply unenjoyable then no matter how good the game looks, I will never play it. It's like polishing a 💩 you know? Give it eyes and a mouth but it's still 💩.

  • @MechWarrior3 said:

    The sound design and terror radius music in this game is easily my favorite thing about dbd. 💯

    On point!

    I hear and feel everyone in this thread for sure. I would love to see some adjustments for sure to her power, especially dealing with the main issue of video tapes being completely free.


    She’s a tricky one to balance for sure. Hopefully they can lay something down for her soon. ❤️

    I love the new main menu music for Vee and Krasue. The music and sound designers are definitely carrying this game on their back.

  • @Deadman7600 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4028542#Comment_4028542

    Not all the killers get that treatment though sadly. Ask ghostface who got introduced with 3 negatable buffs and a nerf.

    They nerfed Ghostface?

  • @SAWII said:

    I assume with the spaghetti code that it was easier to leave the totems in their current tiles, or that removing them broke something else. Personally, I'm hoping for boon/hex classes at some point, but I won't hold my breath.

    🤣 makes sense. I would rather keep the totems in than removing totems which has a probable cause to breaking the entire game.

  • Forgot to say to my title's context:

    I have been seeing a lot of cheaters lately whether I'm playing survivor or killer. Mostly I'm a survivor main so I had some fair share of cheating random survivors or killers. I will never forget the cheater bot Michael Myers who runs faster than Sonic the Hedgehog and instadowns me.

    So have you been seeing a lot of cheaters lately too?

  • This reminds me of old dead hard letting you go through bear traps. I guess they added this 'bug' as basekit now?

  • @killer_hugs said:

    i mean kinda

    it's pretty rare to see people just offing themselves on the hook anymore. lol

    also, you can exit matches faster with the abandon feature and that's kind of nice at times.

    I was matched with a random 3 SWF team. One of them brought a luck offering and after one got found, downed and hooked by a Blight within 8s of the game, he commit on hook to go next and the rest soon followed.

    Blight gave me the hatch afterwards and told me he felt sorry. The rest of the teammates told him things no normal, sane human would say to a stranger outside of their basements. Of course they were cowardly enough to leave before Blight or me had the chance to respond back to these clowns. What's more cowardly is their profiles on Steam were set to private.

    I don't know what's going through the mind of some people these days. I hope they get the help they desperately need.

  • @ReverseVelocity said:

    Honestly, the sound design team on this game is REALLY good at their jobs. It's part of what makes Sadako feel so faithful.

    Another more recent example I'd like to highlight is Krasue. Her sound design is so gross (this is a compliment) that it genuinely makes me feel a little nauseous sometimes.

    True. The Knight for example has great sound design as well as Nemesis punching sound and stomping his boots around.

    Plague and Krasue makes me nauseous but I think it's good because, after a while, I develop resistance to it. Horror should make me feel like this. Sure my fears never goes away but I at least build more tenacity through playing the game.

    I love horror genres. I will never stop loving horror genres.

  • @OnryosTapeRentals said:

    They really nailed the aesthetics of the Sadako Rising Chapter. The sound design in particular is excellent. My personal favourite is her Lullaby. It's so eerie.

    I agree it's a shame that she's so weak against competent Survivors. On one hand, I'd like them to revisit her but at the same time I'm scared they'd just make the balance worse since we're now on her third live version and she's still kind of messy.

    I feel the same way about her. Behaviour absolutely nailed the atmopshere of Sadako Rising. The audio team in particular deserves so much credit; her Lullaby and the way her sounds layer into the map ambience are still some of the most unsettling in the game.

    As for her stength, it's definitely a tough spot. She has such a unique identity that every rework seems to fix one issue while causing another. I'd love to see her get refined so her power feels more consistent without losing that thematic creepiness. After three iterations, it's hard not to worry that another rework could swing too far in either direction.

    Still, I hope they give her a toughtful tune-up. Characters with such strong horror genres really deserve gameplay that matches their presentation.

  • They mean the nerfs to Shadow class I guess.