Hyp3R
Hyp3R
About
- Username
- Hyp3R
- Joined
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Comments
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/1984754#Comment_1984754
If it doesn't matter, then why do you care why people want it?
Idk, I'm just curious. I really want to know why people need to be "represented" by something in-game. Why being gay and playing gay character is so important for you. As a straight white male I don't give ######### if I'm playing a black woman or asian trans dude.
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Why do you all even care. This game is broken on all possible levels, and the biggest thread on this forum is about LGBT characters? Just why? I'm just so curious, why is that so important for you to have a trans survivor or killer in a game about murdering people?
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@Rizer said:
https://forum.deadbydaylight.com/en/discussion/comment/1941550#Comment_1941550
It's comments like these that make me realize everyone commenting on this thread has an I.Q. of zero... they did away with "hostage" crap when they allowed the killer to close the hatch. :/ Like seriously? All of you are grasping at straws to defend wallhacks and it's kind of pathetic really..
yeah alright whatever, the aura reading is fine, you all love cheating instead of patroling gens and using your headphones to listen for stuff... gotcha... moving on.
How the hell is BBQ "cheating"? Are you listening to yourself? What do you even mean by "patrolling gens and using headphones"? Do you even know how this perk works? It's not like it gives you wallhacks for a whole match, it literally gives you an idea where a survivor might be from a heck ton of meters away. You can EASILY hide or change your position as a survivor. I don't really get why are you crying so much about a perk that is so easy to counter. I bet you were the one who cried the most when they added undying. Stop complaining and just get better at the game, survivors have a lot of meta perks that I bet you use every match. The only one here with zero IQ is you, and that's pretty sad to see.
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BBQ also helps when the last survivor is deep into immersion and just crouches behind a tree for 30 minutes, taking the game hostage.
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@MonsterInMyMind said:
https://forum.deadbydaylight.com/en/discussion/comment/1941022#Comment_1941022
OH SNAP now this looks badass i wish there was a way to pin a comment this deserves attention.
Yeah it's WAY better. At least all the UI components fit to themselves. That's how you do UI.
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- Item/power icon is way too big.
- Hook counter and gen counter is not properly sized/aligned, it just hurts.
- I still don't like the fact that obsession icon is so close to player nicknames. It has to be changed completely, the obsession icon just doesn't fit the new "style".
- I really don't like the font used for player names, italics just look bad.
- That weird injured icon needs to go, it's totally bonkers and doesn't match other state-icons.
- Character portraits should really be replaced with the Adept challange ones. They don't match the rest of the UI.
Overall it's still a combination of different styles which is just a mess. It makes it look like an experimental indie game, not a full-fledged product.
Step in a good direction when it comes to the UI layout, it's way better positioned than before, but the UI itself is still garbage and needs attention.
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@CheyeneKL said:
https://forum.deadbydaylight.com/en/discussion/comment/1940251#Comment_1940251
How does this play in as far as pallet "vacuums" seem to go? 🤔 I've been noticing a lot of killers teleporting to the opposite side of the pallet when getting stunned- the other night I perfectly pallet stunned a Wraith (or would have, pre-patch) who was swinging at me from inside shack. Instead of avoiding the hit and trapping him in shack, I got hit, he got stunned, and he wasn't in shack, he was suddenly on the same side of the pallet that I was! It happened to my boyfriend when he was playing as killer, too, and FTR, we both have good internet.
I've seen it happen to other survivors, too.
Yeah, it makes sense. I don't know how their netcode is structured or made, but I worked on some multiplayer networking stuff in the past. Pallet vacuums are a side effect of desync. There could be ######### ton of reasons why desync exists, so it's hard to exactly pinpoint where the problem really is, especially without knowing their code. But I'd guess that the server doesn't receive (or handle) incoming position packets properly/fast enough (or send them back to the game clients). That makes clients (or server) have incorrect or outdated position data of everyone else, and that's desync. It's a very complicated topic that can't really be properly discussed while not having access to dbd's codebase. Yet, I think it should be fairly trivial to fix while being a big software company like BHVR. Something went wrong in the management, and I'd guess their code is a big spaghetti mess by now.
PS: Desync can't be removed FULLY, as there is something that is called "ping", which makes it impossible to have no desync at all, but most games handle it just fine on the server-side, and dbd is one of those games that always gets it wrong.
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- Sometimes there's literally no animation (survivor model just disappears) when jumping into a hatch. (Probably seen only from the killer's perspective, but I'm not sure about that)
- You (sometimes?) depip and get banned when the game is cancelled (someone left, or killer disconnected before the game started). Happened to me one time, not sure if this is common.
- You often get thrown out of a game with a "no internet connection" message. (This is pretty common from what I have seen on twitch/youtube)
- (Edited) Almost forgot about that - when you change the survivor you spectate, there's no audio until you click on the game screen.
And about hitboxes - this is a massive desync issue, so everything seems pretty random on both sides but mostly survivors are punished for it.
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@Enlyne said:
https://forum.deadbydaylight.com/en/discussion/comment/1940251#Comment_1940251
I did see something about a comparison from a 1 v 1 surv and killer, the killer's perspective shows how you hit the survivor perfectly, with nothing in between, then from the survivors perspective the killer hits them form like 4 feet away, the weapon is nowhere near you, the desync is an issue.
Yep, as I said. This is a common problem in multiplayer game development, but holy #########, it's been 4 years since the game came out, and this is not rocket science to figure out.
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The worst thing about hitboxes is that it's probably not hitboxes per se, but a massive animation/movement desync between killers and survivors. So from a killer's perspective everything looks pretty normal and killer mains are confused why people are complaining so much. But from a survivor perspective... oh boy. Multiplayer server/client development was never easy, but BHVR is just on a next level of cluelessness.
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This game is completely unplayable as survivor right now, so adding a new killer would be a nail in the coffin for the devs.
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Like - Wraith changes, and I noticed a bit better antialiasing technique used (idk if I'm tripping but that was my observation)
Mixed - I like the map changes visually, but gameplay-wise they're not really great, yet.
Hate - UI, animations, underwhelming clown buff.
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@Ryuzaki said:
I've resorted to scaling the new UI right down as it's causing me eyestrain and is distracting. I would rather play the game without a HUD right now.
Yep, did the same. I definitely prefer playing without any HUD right now.
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I literally made this account just to say a few words about the new UI / animations.
I don't really comprehend how could you make something so atrocious and anti-UX and say "we can't go back" afterwards. As a software enginner and UI/UX designer this is just painful for me. The UI is scattered all over the place, which is the rule nr. 1 on how to NOT make good UIs. The position of the UI is not the worst thing however, it's the UI itself. It's boring, doesn't match the game at all, and it's just objectively ugly. Player names are not even properly positioned, the "obsession" icon literally touches the text (who the hell thought that this is a good idea? do you guys have no people with OCD in your office?). Injured icon looks low-res and doesn't match the rest of the UI. Everything is super flashy, super "fancy", but it's completely unreadable, especially taking the UI placement into account. And gen counter? You really want me to look all the way up to the top of the screen to read how many generators are left? Who the hell designed this? I don't even want to think about people with colorblindness, these guys are probably not able to even play the game properly right now. (I stopped looking at the HUD alltogether, trying to enjoy the game without it)
Animations are a joke and that's all I have to say about them, especially running while injured - it looks like you are 90 years old and have a big stick up your ass.
No one asked for these changes, no one thought that the old UI is bad, or that the animations need an "upgrade". Literally no one.
You guys made a classic mistake of breaking the most important rule of software development - if it ain't broke, don't fix it.