Gammazeta430
Gammazeta430
About
- Username
- Gammazeta430
- Joined
- Visits
- 47
- Last Active
Comments
-
@ChurchofPig said:
https://forum.deadbydaylight.com/en/discussion/comment/1844735#Comment_1844735
Yeah it was an add-on pass and number tweak for his kit I believe they said.
It seems that the final word was a "probable" add-on pass. On paper Demo is a true "balanced" Killer, it just fails at higher ranks, which is unfortunately the bulk of the community, as you will eventually reach and live in purple/red if you play enough. Hopefully it gets a vital add on rework, rat liver added to base kit, and or/lowered footstep audio/reduced audio/visual portal usage.
Hopefully no unnecessary, untested nerfs along with it.
We'll see I guess.
-
@TAG said:
They said on the last stream that the next Killer to be looked at after the Clown is the Demogorgon.
Thanks. I missed that.
-
Simply put Surveillance was at best a low A tier perk. Now it's C tier and won't be used in lower ranks. The meta game pool just got smaller.
I usually run it over Discordance despite the community census. I'll now have to switch. RIP Surveillance:(
-
@pseudechis said:
He is a mad looking killer and the idea is great but after watching some gameplay videos, the 'ping pong' hits seem weird as a mechanic.
Your idea is probably not feasible as its a complete rework, not just a tweak but a whole redesign of the killer and their power so that is probably not gonna happen.
Its not a bad idea though, couple of caveats within the confines of this game's mechanics, you are basically changing him into semi clown clone. With the added issues that he now has the disadvantages of both trapper and clown in that he has to find and harvest the flowers and mix the bottles. While creating a genuine alchemy element, that amount of downtime alone would make him completely nonviable.
Good points. I'd say the rework could be done post-release, like Freddy was. The abilities would have some similarities to Trapper and Clown, however the buffs provided could make up for the time harvesting/concocting. Those times could also be significantly shortened.
In the end the different aspects of alchemy would also cater to different playstyles and provide a high skill ceiling. For example, Those who want the current speed, generator control or attrition by slowing the game down.
-
No need to attack someone providing suggestions to a PTB. Innovation is how the human race improves. If we all sit back, accept whatever is given to us and dismiss any dialogue we will never progress.
Also, if you actually read the rework proposal past the title you would you see it does not "erase their work" but rather adds depth to improve gameplay.