Didiez
Didiez
About
- Username
- Didiez
- Joined
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Comments
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Man, I don't even care if the killer camps me or tunnels me. I just want to receive bloodpoints and rank because of it. Why survivors cannot have a reward when the killer camps you? I would at least feel that I'm getting rewarded for being on the hook.
By winning rewards, I mean when you get the distraction score, for example.
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Michael Myers is becoming kinda of unplayable. Atleast, every Myers that I played against got recked in the game
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@Mat_Sella said:
hey, you've grown too big for your icon there.
Don't know how it got like that but I like it.
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@Pulsar said:
Wny do you even want this?
I don't really want this, just trying out new possiblities. You know trying to create something with the community. For example, making a new survivor and killer with the community just for fun. I'm just sick of people complaining about how the game is bad, Decisive strike, camping and tunneling.
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@oh_salutations said:
https://forum.deadbydaylight.com/en/discussion/comment/2416282#Comment_2416282
Why/How is your avatar so zoomed-in, I've never seen it like that before
I DON'T KNOW π. I started using the forum in 2019. I did not change my avatar since that time.
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@DBK1 said:
Distortion should hide the aura of generators you are working on.
This should be a different perk, not distortion, would be too broken.
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@ZonkyWizard said:
Chapter 18, A Binding of Kin for me. What about you?
Probably the Ash vs Evil dead chapter. Don't get me wrong, I love Ash, but man his perks are so useless nowadays. I remember when MoM was a must-have perk since it always blocked the 4ΒΊ hit. But then it got nerfed to a point where you need to rely on the protection bug action to actually work. The Buck up, it's so rare to killers slug so no, it's not useful. Flip flop is the only one that I had fun using, but also it's very rare to be used. Just letting you know, useful perks are the ones that you are almost going to use in all matches. exhaustion perks, prove thyself, deception, even saboteur is useful, because you're going to use to see hooks and be able to sabotage hooks to save your teammates.
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@SirGando said:
https://forum.deadbydaylight.com/en/discussion/comment/2416247#Comment_2416247
playing well or even "godlike" will not guarantee you a win as a killer. if those survivors are smart and play well theres not much you can do alot of the times.
But then we get to that old discussion of "What's winning for the killer?". Is it the ranking system? because we know that it's pretty broken. We had a lot of streamers also saying that winning is doing this or that. But that's also my bad, I shouldn't have said play well, it's more of not getting stressed, and actually having fun.
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If you play well, this shouldn't be a concern, since survivors will die to you anyway. And it's annoying, but if you're getting stressed from it, then it's working, isn't it?
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@PhantomChimera said:
Are you asking if it is considered holding the game hostage?
Could the survivors finish the match in some manner whether it by being sacrificed, using the exit gates or through the hatch. Or were you preventing them from doing anything except disconnecting to escape.
The video below is an example of a killer holding the game hostage.
It's like that, but the EGC is going on so the survivors eventually die. What I did was opening the gate as Wraith, and stood still on the van, waiting for them to fall into the hole.
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@Huge_Bush said:
I want to see the video please. I need a good laugh.
I don't actually have a video of that happening, the video I was going to post was to show the hole and how you can't really get out of it. But maybe I can try to do it as a challenge π
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@Momentosis said:
???
I didn't want to post this right now, it's very confusing to understand I reckon XD. I'm sorry.
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Can someone mess out the image on Photoshop?
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@Didiez said:
https://us.v-cdn.net/6030815/uploads/ZYP77QLK0A3E/image.png
Here, this is the place. As you can see, all 4 survivors can fit there.
In the video, I show that you can't pass through him. Now Imagine if that is Wraith instead of Hillbilly.
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Here, this is the place. As you can see, all 4 survivors can fit there.
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@BenZ0 said:
I assume you mean stuff like sitting with bamboozle inside the dead room in dead dawg saloon and waiting there pretending to be afk so if survivors are in there with endgame you just vault and block them there.
I've seen that video
I would say it is "fair" and the fault of the other survivors for not leaving. The endgame collapse is in the game for a reason.
It's actually on The Game map. On the exit gate, if the survivor goes for the drop-down, and the killer is standing still on the side of the van, he can't get out, and gets killed by the EGC. I tried that once with Wraith, and let survivors genrush me. Then I opened the exit gate, and waited for them to go into the hole. Pretty nasty. But don't worry, I let them out after that.
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Well, I didn't want to post this right now π, when I post the video on youtube you guys can start talking about it
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2402756#Comment_2402756
This is correct. After some time (I dont know the exact amount of time) the Hitbox of the Killer will become smaller, allowing the Survivor to leave the Basement.
@Topic:
Such a thing does not exist (except for the Basement Stairs), but honestly, it should exist. If the Survivor gets afk-Crows, they lose Collision. This would help to escape bodyblocking Killers and Survivors.
Oh I remember that, thanks for your comment <3. And I agree, this should be a feature honestly. It's really sad when you're trapped in a corner because you were hiding. :/
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@C3Tooth said:
I wish they add squeeze action on Killer too
https://us.v-cdn.net/6030815/uploads/TDBVP9W8430X/image.png
I remember one said they will add that mechanic into the game. Though for me block for 5sec is already enough (for a chainsaw charge, set trap, full charge Vile purge...), no need to wait for Crow (which is 1min?) Permanent body block is only used from super toxic players, nothing more.
I would just get on the internet if Killers do that, not gonna wait for Crow just to squeeze through and get down.
OH MY GOD HOW DID YOU COME UP WITH THAT, AMAZING ART
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@Elena said:
https://us.v-cdn.net/6030815/uploads/BG4WAJPKG16Q/image.png
Off topic but why is Kate's icon so huge?
I have no idea XD
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I agree!! It's broken, and shouldn't affect it.
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Thank you for the response @Andreyu44 !
I think that Instaheals and op flashlights can have their counters, For example face walls and wait for the dumb guy to instaheal his friend and use a chainsaw. The thing is, they have a really strong power against you, and tbh Idk a really good counter against them
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I would love a addons change. Instead of more blinks, it would be amazing lunge changes and others things like aura reading etc. A nurse don't need more than 2 blinks to get to a survivor. All you need is maybe a bigger lunge (ADDONS!!) and you should be good!
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I already said in the Discord but, here is my answer in the forum, I really thought the idea cool, and basically this will allow survivors that spawn right in front of the totem, but he won't know about it until he do a gen. This will help a lot killers, cause those totems break instantly, even after the totem adjustment update.
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I actually agree with this one numbers would be much more helpful for everyone
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I actually think that playing against SWF is fun! you have so much more challenging gameplay, and also this helps you to have a mind whenever you're playing against another one. Normally SWF wants save all the team, wich you can abuse this for your advantage. But I still think that maybe if you're playing against one, you should have a reward for killing them, like team destruction points.
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One thing that this game is not good at is ranks for killer. If you want to rank up, use top tier killers. Now if you just want to have fun, don't really care about the rank man. You will have a much headache with it
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That actually happens, you need to pay attention with the text, if its says to hope into a locker or throw a pallet
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@Hoodied said:
If you are sick you should suffer more penalties. Reduced vault and pallet throw speeds, reduced movement speed slightly, keep broken
That would be good but O don't think viable. Cause she already have a really good amount of speed.
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@Boss said:
Not to burst your bubble, but the devs know we would like something like this.
And they would like it too, as they said in a stream a LONG time ago.
So why is it not here yet?
I think we can just chalk it up to them saying: "It's not important enough, so we don't do it yet."
I didn't knew about it. This is of course something to add later, and I'm trying to improve it so we can have this idea into something that everyone could use.
Another idea was that you could "download" others presets from others players. Then you could use a preset from some streamer or famous youtuber (I'm talking about Monto's builds but you guys already know that ;P )
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Another thing that I forgot to mention is that, if you don't have a perk for a certain character, you will be advised and the perk will be replaced.
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Got the Dominant Calamity, even knowing that I play more survivor than killer.
For me, that was a really good result
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@rangerdanger0 said:
https://forum.deadbydaylight.com/en/discussion/comment/414521#Comment_414521
When has ANYONE ever popped all the gens at one time lol
and IMO, Hope is fine as is. It gives you JUST enough speed to be able to outrun most killers at the end of the game and I think it works well.
Hope is fine but just on the end of the game .. I think that would be cool to have a little of haste in the middle of it. If we have a PTB showing this perk change, then we could see how this change impacts the game overall
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They could do that but would waste time and the survivor would probably go down by the time. I forgot to mention that the chase part is not a part from it, just another idea.
Thinking about this 17% speed boost, it could have a maximum of 3 stacks for every 40 seconds. So if the survivor do three generators you will have a maximum of 8% speed boost
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With the new dedicated servers, it will allow them to ban in a amount of time, if a person Dc's, etc.. Cause it wasn't the killer host fault.
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Yeah, like the idea of exhaustion don't recover when running is for counter those sprint burst or Dead hard infinite loops. But it's not a bad Idea, I would use it in my builds.
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I think that would be a boost to boil over if the killer couldn't see the hook auras. When on 45% of the wiggle, then the killer could see the aura of the hooks. cause it's not difficult to find a hook at all. you can see it without aura. (Yes, would help with Decisive Strike, but since they said that they are reworking it, I think that this would be a viable buff).
