DS_Gets_FaceCamped
DS_Gets_FaceCamped
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@BillyBoiMain said:
Brawler said:
BillyBoiMain said:Hag being A Tier?!? Good joke
A+ then?
GraviteaUK said:@BillyBoiMain said:
Hag being A Tier?!? Good joke
She's not S.
She's nowhere near as dominant as Billy or Nurse
I’m not saying she is S tier, I personally believe the opposite, D tier, along with Wraith and Trapper. Her ability doesn’t help in the chase and she moves a 110% movement speed, at least with Huntress there is a reason why she’s that speed, because she can throw bloody hatchets, but with Hag, there is no reason for her to move that slow. Hag is in the top 3 worst killers in the game. And you pretty much need to use add-ons
I'm assuming the other two low tier killers on your list are Freddy annnnd... what, Pig?
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I'd say so. Considering, sometimes, killers will not think twice if a crow in their immediate area is tripped because they assume it's them (this is what I've seen, of course), then I'd say it's a significant change to the perk, making it far more viable.
But that's just me.
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I've been playing a full stealth build without even knowing it. Except instead of Dark sense I try to carry We'll Make It because I tend to get altruistic mid-late game.
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@TheLegendDyl4n1 said:
@DarkGGhost said:
Survivors get one pip only and only when they escape
Killer get one pip only and only if he/she has 3+more kills
Double pip gets if they have gathered enough points survivors 9.000 and killer 12.000
Save pip if they only have the points and no the main objective.
Di-pip if they have no of the others two
What do you think ?i barely pip or always safety pip due to the current one and you want to make it harder
I see this game has this weird pseudo-victim logic for both sides. Killer, and survivor. That isn't towards you either, to clarify. It's just... To killer mains, the survivors are overpowered, to the survivors, the killers are overpowered.
I think the game is just generally imbalanced, and biased towards Survivors.Some killers think making it harder to pip/rank up is going to make it more balanced or whatever in the long run, but it won't. Not the way survivors are right now. But that isn't to say I want an overpowered killer. The game doesn't feel like a chase, per se. It just feels like you're waiting to be lined up for stunning, or blinding or body blocking. I don't understand how making it harder to pip will change anything. It will just make playing killer in higher rank even more difficult than it likely already is. Or, additionally, it will mean it would be harder for both sides to pip at all. Which brings us back to square one.But I'm still learning, so what do I know.
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No they don't, that's the whole point. The only time you get a reward for getting somewhere in this entire game is when you Prestige your character. The is the single time you get something for reaching a number, and that's a personal thing that's not ranked.
Right the bloodied stuff, I forgot.. Then I completely agree with you. Something nice looking in game. I personally just wanna see if I can get that high, but after that I'm fine wherever I end up because I only came back to this game to have fun. Being stressed out doesn't seem very fun at all.
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@HatCreature said:
@DS_Gets_FaceCamped said:
@HatCreature said:
@DS_Gets_FaceCamped said:
@HatCreature I don't know about making ultra rares and very rare's more-so available and exclusive to higher ranks.. Wouldn't that negate the point of the blood web? If getting high rank guarantees add ons that other people can't get if they aren't ranked as high as you are? I might be misinterpreting. I do think, though, that a casual mode vs. competitive mode is nice. However...
Since there's no real added game effect, and it all feels like one casual game until you hit about rank 10, I don't think there should be two separate game modes? It would feel like a waste. If people want to climb, they can climb. If they don't care, then they can just keep playing. Separating them would seem almost pointless.Yes that is exactly what I mean, I just posted a thread about Prestiging and does the percentage of Ultra Rare and the like actually get higher with each Prestige and the answer was no, the only real difference was more Greens and less yellows but still 3 Purples and the occasional Red. Here's the Link https://forum.deadbydaylight.com/en/discussion/34124/noticeable-difference-with-ultra-rare-items-after-prestiging-your-killer#latest
But yes with my idea the High Ranks would get a REAL High percentage of better addons compared to what we have now which is crap. Normal players would still have whatever system the Devs gave us but the Red Ranks would get a much better one, it does single out everyone else but it is an incentive worth taking for those who really want it. And to be honest no one really complains about the Bloodweb right? I haven't until today and I saw this data so having a better system for the Red Ranks could be a cool reward. It's just an idea because right now there is no reason to stay until unless you like getting Gen rushed.
I actually really like the blood web system, so I get that. I hate getting Gen rushed, and it's happened to me quite a bit. I'm not even that high ranked.. I feel like if we're talking incentives then yes, it's probably better of them to just make the blood webs or something past rank 5 give you more pinks, and whatnot. Now that I understand what you mean, I fully agree.
What rank are you, anyway? I'm a mere 10, but I think that's good considering I haven't had much consecutively play time, and I came back into playing on the... 2nd or so of this month? I just know the game gets really serious, and apparently, less fun, once you pass about 6 or 7.
Well I haven't been on since the Rank Reset so the 13th of last month. My highest Killer was 10 and my highest Survivor was 8 or 9, this upcoming season I really want to see if I actually can get to the Red Ranks at least once and then never go back because it sounds too stressful. Frankly, I hate the Rank system, I rank up too fast and can't keep up with the best players and get stuck and can't go down without being a douche and disconnecting, that's not cool, I don't want to do that. And I mean that on Killer, as Survivor I do not care one damn bit how high I get, if I get to Rank 1 Survivor and stay there who cares but not Killer.
Being rank 1 killer looks so much more challenging than surv. Because as surv I've climbed so fast. I just want a purple or red portrait. That's literally my only goal at the end of this. I just want the nice color border. But past anything else, do they even give you anything for reaching rank 1? Or top 5?
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@HatCreature said:
@DS_Gets_FaceCamped said:
@HatCreature I don't know about making ultra rares and very rare's more-so available and exclusive to higher ranks.. Wouldn't that negate the point of the blood web? If getting high rank guarantees add ons that other people can't get if they aren't ranked as high as you are? I might be misinterpreting. I do think, though, that a casual mode vs. competitive mode is nice. However...
Since there's no real added game effect, and it all feels like one casual game until you hit about rank 10, I don't think there should be two separate game modes? It would feel like a waste. If people want to climb, they can climb. If they don't care, then they can just keep playing. Separating them would seem almost pointless.Yes that is exactly what I mean, I just posted a thread about Prestiging and does the percentage of Ultra Rare and the like actually get higher with each Prestige and the answer was no, the only real difference was more Greens and less yellows but still 3 Purples and the occasional Red. Here's the Link https://forum.deadbydaylight.com/en/discussion/34124/noticeable-difference-with-ultra-rare-items-after-prestiging-your-killer#latest
But yes with my idea the High Ranks would get a REAL High percentage of better addons compared to what we have now which is crap. Normal players would still have whatever system the Devs gave us but the Red Ranks would get a much better one, it does single out everyone else but it is an incentive worth taking for those who really want it. And to be honest no one really complains about the Bloodweb right? I haven't until today and I saw this data so having a better system for the Red Ranks could be a cool reward. It's just an idea because right now there is no reason to stay until unless you like getting Gen rushed.
I actually really like the blood web system, so I get that. I hate getting Gen rushed, and it's happened to me quite a bit. I'm not even that high ranked.. I feel like if we're talking incentives then yes, it's probably better of them to just make the blood webs or something past rank 5 give you more pinks, and whatnot. Now that I understand what you mean, I fully agree.
What rank are you, anyway? I'm a mere 10, but I think that's good considering I haven't had much consecutively play time, and I came back into playing on the... 2nd or so of this month? I just know the game gets really serious, and apparently, less fun, once you pass about 6 or 7.
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@Bravo0413 I've had the game for years but never really played it seriously? I mean, like I'd had it back when KYF gave you BP. But ... if this is the best state the game's been in... How bad was it before I'd returned... ?
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@HatCreature I don't know about making ultra rares and very rare's more-so available and exclusive to higher ranks.. Wouldn't that negate the point of the blood web? If getting high rank guarantees add ons that other people can't get if they aren't ranked as high as you are? I might be misinterpreting. I do think, though, that a casual mode vs. competitive mode is nice. However...
Since there's no real added game effect, and it all feels like one casual game until you hit about rank 10, I don't think there should be two separate game modes? It would feel like a waste. If people want to climb, they can climb. If they don't care, then they can just keep playing. Separating them would seem almost pointless.
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In my opinion, when I play in a lobby as killer, and I see it's SWF, I immediately chalk it up as a three man kill at the very least because, where there is a group, there's communication. So, say I down and hook one, I can almost guarantee someone's going to come unhook them.
If they move and migrate as a group, which they might do, I get one hit off on a healthy target, and get to re-down, and hook the person they just got off. I actually have more issues playing killer in an all solo-surv lobby, than I do a SWF lobby.
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@KingB said:
God this is ridiculous. Spawn in, ruin gone in 30 seconds. Find survivor, by the time he's down 3 gens pop. Hook him don't even have time to get across the map before the other 2 pop. It's insane. Secondary objectives would be amazing. The objective time imbalance is so hard to overcome and survivors need something else.I feel like a good counter to dealing with SFW, if you don't honestly want to deal with it, is to have a preference system. Much like some games allow you to choose what game mode you'd like to play, or what maps while queuing, DBD could integrate something along those lines. That way, you can choose to participate as killer in SWF lobbies.
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@MisterCremaster said:
My take:- Rank 1 is the lowest rank. Rank 100 is the highest.
- You CANNOT derank or lose pips.
- Make it harder to pip.
- The lower your rank, the closer your "matching band" of rank. The higher you go, the wider your "matching band".
- Your rank gets cut in half at end of season.
This way, when you aren't very good, you get ranked with not super good players at the lower ranks. As you get better, you start to get a wider birth of ranks, and start to filter in some players who might be a bit less skilled than you, but in general at least know how to play.
This would solve the problem of deranking on both sides, and offer a higher variety, yet still playable, skill levels at later ranks.
This is dangerous though, since a singular season is only a month long. That punishes people who don't play the game constantly, but still want to climb. You have to take into account that each actual season is a month long. A month isn't much, unless you're one of those YouTubers and streams who ONLY play DBD. If they did something like this, they'd have to take an Overwatch take on seasons, or a R6S. Which is seasons that are months long. If they did something like that with a game like this, that might go wrong fairly quickly. It would lead to repetitive metas (worse than the ones that already exist), and gameplay that gets stale very quickly. It's already bad enough that the game is somewhat imbalanced and leaning towards the survivors, but something like heightening pip necessity would only make people frustrated. Making them want to play less. Which, in the end, leads to a game's demise. >
I'm glad the game takes more than K/D, or survival rate into consideration when awarding rank ups and pips, because if they didn't, people would only be ######### over one another to survive, and that'd be the end of it. It would be a dangerous loops of 1v1v1v1v1, with no real altruism or teamwork. Not getting awarded those pips at the end of the game for saving 3 people off of the hook, getting two gens and healing someone, would just make people see no point in doing it, and do it less.
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I hated Ruin when I first started playing, since I'd began as Survivor. But as I began to play killer, I became more and more annoyed. Not to mention I have to play hag a bit more to even GET Ruin available. It's ridiculous I have to play a killer I'm not even all that fond of, just to get a perk, to be able to make playing killer worth playing at all. Without Ruin, you're going to be gen rushed. Then there's things like body hook blocking, blinding, palette looping, stunning, and the BMing is ridiculous, but I suppose that, in and of itself, is an entirely different issue. I'm not even that into the game, I only have 80 or so hours, and I don't even like playing killer as much. It's just... sad. I'm a fine survivor without any broken perks. I've been working with just urban evasion and Deja vu for the most part. With those two I've been able to climb to rank 10 from 20, and that's with maybe playing 20 hours as survivor.
But it feels out of place sometimes. I'm still very new, so maybe I don't know as much as I think I do, but I've been gaming long enough to know imbalances when I see them. And Dead by Daylight is by no means balanced.Then they release Legion who, I see what they were going for, but the killer is, as a whole, very weak.
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Well, now I'm really excited!