Cookie_Des_Lys
Cookie_Des_Lys
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- Cookie_Des_Lys
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I tested again today, it seems it is more a missing statut icon rather undectable statut
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@captain_murphy said:
Seriously? Break Out and body blocking are now useless with the change. I haven't read a single feedback post where people complained that too many survivors were wiggling off...
fully agree
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@Mandy said:
For those that are not noticing any sway effects with this updated wiggle mechanic, can you grab me some video please?
https://youtu.be/yYy6ur0EIw8
https://www.youtube.com/watch?v=vS-FsNxcFGI -
@mod @dev @projectmanager @communitymanager @BHVR
Some news about our "bragging rights" ? é_è
Ok it won't we a skin, it won't a cosmetic. But there still no bragging ...
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@akaTheBARON said:
https://forum.deadbydaylight.com/en/discussion/comment/3063065#Comment_3063065
I agree with all this except the portrait. People guessed it would be an ICON (which was the word that was used by BHVR) and not something done to the character portrait. It was also ASSUMED (so thats on our end but terribly communicated on BHVR's part) that it would be something that would be shown off. "Bragging right" was said a few times.
End of day, I really don't care who knows I P3'd what character and don't feel its something I'd literally brag about, but speaking for why the majority of the people are disappointed is because an icon was what people thought it was going to be. I didn't see anyone "correctly" guess it would be an effect added to character portraits that only we could see. Everyone thought it was going to be an icon displayed in lobbies. NOBODY can see our character portraits so nobody really assumed thats what the reward would involve.
People aren't disappointed because they thought it wasn't legacy 2.0. You made that very clear it wasn't going to be and people adjusted their expectations accordingly. So it not being legacy 2.0 isn't why people hated the reward, and not an acceptable scapegoat, and why most people still hated it even though it looks better.
Poor communication and execution. Thank you for giving the option to turn it off though, I'll look at them for maybe a day before the asymmetry these are going to cause starts to hurt my brain XD
So agree ! The "Bragging right" is missing T_T
Icon was never a nama for a portrait before.
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"However, this issue of "bragging rights" should also be addressed. "
That's the point !
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@Freddy96 said:
Don't waste your time, devs don't care about single users's experience. And forum users are mostly killer mains that normalized this kind of playstyle.
So my man you have 2 choices, find a comp team to join and pub stomp every match till you get 2x range nurses or become a lame killer yourself.
Be wise my friend
And after the mass of main killers complain SWF is too hard. The devs should fix it ...
But if there were more and more and more SWF it's because in solo-Q, camping and tunneling is a endgame :/
It's a vicious circle.
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No exclusive ! No legacy 2.0 !
But eclusive rifts, codes, prime gaming ...
Exclusive Schödinger is the best definition.
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Camping is the meta between ... monthes ? years ? Camping isn't not a mew meta
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Also agree that somes sharps will be welcom.
A "disctinct icon" ... We have already it with the icon PIII on the side of our characters ... Can we have a real reward ?
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I agree. Replace a number by on other number won't be less toxic.
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Thumb up to the two others
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I was disappointed when i learned it wasn't be cosmetic months ago.
I was more disappointed now to learn that is an icon. It's absolutly like you say to me : "To consider your efforts, we'll put your name in game in very very very light grey. We fully assure you that difference is really visual and impactful." Nope ... There no difference between white and very light grey. There no difference to have an icon which owners and un-owners won't care about.
I did'nt see any reaction on the forum as "This is so great ! Thanks a lot !"
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I knowned it wasn't be a cosmetic or charm, but I'm also disappointed.
Some sharps or bloodpoints could be cool.
I really appreciate a reconsidering.
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Even i knowed it wasn't be a cosmetic or a charm, I'm disappointed.
I hoped some sharps, to get a cosmetic. Or an effect, like sparkles like we had actually for the mascarade. Not a big gift, but something pretty cool.
An icon ... Really ? Something that nobody will take a look on the final screen of the post-game ?
A half-transparent picture as saied Elcopollo ... that's it ?
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I agree, a special icon is so ridiculous as a reward
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I'm disappointed about the "reward". I don't think that an icon is a great reward for all bloodpoints spend in lost perks, items, addons ...
So I won't P3 all my characters.
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No.
THE goal of the survivors is to repare gen for exiting. They do what they have to do. Secondary goals (like totems) are secondary, nobody should complain they did'nt do them. After if there noed, they shouldn't complain too.
If the killer doesn't prevent the repair of gen, it goes some quickly. Camping, having 3 of 4 perks of survivors' localisation (so not enought perk for defending gens) or just not hiting gens could promote a quickly repair.
Complaining about gen rush ou complaining about noed is for me the same problem : never being at fault.
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I like so much a cosmetic, but we already that wouldn't be.
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@Xernoton said:
https://forum.deadbydaylight.com/en/discussion/comment/2988571#Comment_2988571
If the match goes like that there are multiple things wrong. First a very obvious distribution in the survivors's abilities to loop or an overall badly balanced match in terms of skill and second a killer that seemingly doesn't know what they're doing. I get it tunneling feels anything but fun when you have to go against it. But in this specific scenario you stated the survivors still win. I don't like to tunnel because I know how it feels to get tunneled but sometimes you just have no choice but to play more efficient or else you'll lose the match. And when I do tunnel there really is nothing you can do to stop me other than giving me free downs on othere people and help me get my objective done faster or trying to delay me for as long as you can. DS can only keep you save for so long. Same as pretty much every other second chance.
Also there is no way for the killers themselves to protect gens other than applying so much pressure on the survivors that they just can't sit on gens. Gen defense is always done by perks. There is pretty much no gen regress in the killers's base kits. Kicking a gen is pointless without a perk that supports it and just wastes the killer's time. It takes 80 seconds to complete a gen (actually less, considering you get skill checks, which speed it up) without any perks or items for that but it's 320 seconds (322 seconds considering you need to kick it first) to completely regress a gen which can be stopped in the blink of an eye.
Again I ask you, do you stop doing gens because the killer DOESN'T tunnel? Probably not, because why would you? So there will always be 3 people humping the gens while the killer chases the 4rth.
On contrary, I stop gen to take a chase on my own risk if the killer doesn't tunnel. Even I have to cross the map to take the chase and let someone else unhook.
If the killer tunnels, why should I move ? This guy is already dead. I only lost my time to go on the hook. That's not the fun for the first and the second unhooken ones (and i could be in those ones), but the best chance for the two last ones to go out.
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@Viskod said:
Sometimes tunneling is just the best play and there's nothing wrong with that. At the end of the day, it's just being chased by the killer, and complaining that its not "fair" that the killer isn't forced to take turns and cycle through all survivors until everyone has had their first hook.
A lot of the time people only think they're getting tunneled when they actually are not. Were you unhooked safely and the killer wasn't around but you just happen to bump into them later, or they just happen to check the generator you're on and no one was downed between then and now? That's not being tunneled, that's just happenstance.
You're on a hook, not a cross. Stop assuming every instance is malice when most of the time it's just bad luck. Survivors do not need more second chance perks. They just need to accept that getting hooked is part of the game, and there's nothing wrong with it.
Killer players seem to be the only ones shouldering the blame for survivors unhooking too quickly, unhooking unsafely, and throwing their own teammates under the bus out of pure selfishness and a laser focus on their own survival rather than the health of the team as a whole.
I'm tired of hearing survivors complain that they need more second chances as if all other things are equal and there's literally nothing else they could have done or a better play they could have made to have changed the outcome outside of another second chance perk.
I definy tunneling as chase the unhooked one just after the unhooking. Not like every one has a first hook.
In general, it's a pack : camp + tunnel. Not just tunnel. So no too quickly unhooking, no real safety unhooking (BT didn't change mind of killer), no heal or being healed. Camp + tunnel isn't bad luck, it is the voluntee of the killer. Bad luck is to matchmaking with this kind of killer.
In mirror of your words, killer just need to accept that the second chance for a survivor is a part of the game, and there is nothing wrong with it.
Survivors don't need more second chances, they need a real second chance.
I've no complain of survivors, on the contrary, by playing fair in killer.
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[I play both]
I agree about there is a game design problem : the game allows 3 hooks per survivor, but with camping and tunneling first hook = death for most of the time. And it's not fun.
Not camping, not tunneling is not a part of the gamedesign. And in my mind, there is the big problem. Fairplay and fun for every gamer is not implanted. The fun of 5 players is left at sole appreciation of the killer.
To counter this, survivors play swf and meta perk. And killers complain about that. So there are buffs of killer. So survivors play more meta perks and more swf. It some a vicious circle.
There could be a combo system, that gives extra points if you don't hook the same survivor twice in succession (except the last one), and gives extra if you go at x meters of the hooked one.
There could be a penality system, and gives less points if stay at y meters to the hooked one and you hook the same one twice in succession.
I have no hope that devs will control camp and tunnel. That's why i won't pay for any DLC as long as camp and tunnel are allowed. I think my wallet was my more powerfull means of expression.
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PC - Icon of "exposed" doesn't disappear
Step 1 : Boot the game
Step 2 : Play as survivor in a public match
Step 3 : In-game, play versus Mayers
Step 4 : Mayers gets Evil III, and survs get exposed
Step 5 : Mayers down to Evil II but the icon of exposed staysw on HUd
Additional informations
- Character played : Claudette (1) or Jane (2)
- Perks played :
- 1) self-care, borrowed time, boon : circle of healing, stake out
- 1' ) self-care, borrowed time, detective's Hunch, stake out
- 2) Head on, Stake out, self-care, borrowed time
- Map : Haddonfield, MacMillan Estate
- Frequency of the issue : every times
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I my opinion it's not fun.
As survivor :
When the killer really doesn't want to take the chase of a mate (me or an other) and just stays "on" the hook, I'm just going away and do gen. The killer makes a poor run : 1 kill, 9k bloodpoints, or 2 kills 12k bloodpoints.
When I'm hooked and face camped, I use to have an other parallel activity (doing my shopping on drive, reading a book, drawing, playing an other game ...). What a fun game !!! I need to do have something else than DBD in a run of BDB... That gives me an idea : Behaviour, can insert mini-games for survivor on the hook ? Like snake, minesweeper, jewels, ...
I could hold on on P2 if that gives an avantage to my mates (like time to opening the door). I could let me go without holding because I'm boring.
After 2 or 3 games like that, I leave DBD.
I know people who stop definitly DBD because of facecamp or tunnel or both.
Personnaly, I won't buy any DLC or skin on the store (with real money or auric cells) until the gameplay allows to camp. I think my wallet is the best way to protest. And I won't invest more in a game that i'm not sure to continue or have fun in.
As Killer :
I use to don't camp. But I've the weakness to camp and tunnel teabaggers. I take that like a challenge : "OK ! Let's see if you have the level to teabag !"
For fairgame, without teabaggers, I received the most beautiful love words in DBD for not camping and tunneling <3
Really love you too fair survs <3
Some "ez" too, but i don't care about that.
As both :
I still understanding why taking chili and barbecue for camping ?
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You can do it if you have the game on the two stores. So you will have to buy a new key of DBD on steam.
Then you have to link your two accounts (epic and steam) to your behaviour account here : https://account.bhvr.com/ .
I done it.
@Mark_123 was right when he said Auric Cells aren't synchronised.
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Ne pas hésiter à remplir l'enquête de satisfaction.
Il y a des cases où l'on peut écrire ce qu'on veut. En ce qui me concernent (de mémoire) : "est-ce que je connais des gens qui ont quitté DBD et pourquoi ? " et la dernière question (toujours de mémoire), "Y-a-t-il des sujets qui vous inquiètent sur l'évolution de DBD non-évoqués ici ?"
Take this survey powered by surveymonkey.com. Create your own surveys for free. -
I see a lot of mates who have DH, BT and DS. But were are not in swf.
It becomes a must have with the hight number of camping and tunneling killers.
And with almost camper and tunneler killers, yes, it becomes also a must have to be with firends