Carnage845
Carnage845
About
- Username
- Carnage845
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Comments
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We all know SWF is completely overriding the balance of the game.
I'm with you 100%. SWF groups have utterly killed this game for me.
Perfect example: decided to play a quick Doctor match. By the time I managed to walk to the furthest generator it was at 90% complete. I get into a chase and next thing I know, somehow, the survivors know where I'm gonna be or what I'm gonna do the entire game. By the time the last gen was done, I had hooked maybe 2 people two times? I just turned the game off hopefully denying THEM pointd for once. I actually jusy uninstalled it bc the fun to annoyance ratio is far too out of wack for me... 2 years of hardcore grinding down the drain.
I'm just completely sick of this bs game and how the devs just keep favoring survivors and nerfing killers. It's no longer fun to play killer imo... dealing with swf, 28938663893 pallets every map, slower vault speed (whyyyyyyy), slower movement speed, 7389976552 survivor crutch perks, entire teams spawning on a generator without so muchnas an offering in EVERY game now... just f it.
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Part of me is wondering why i even bothered joining this forum and am bothering to write this post.
Ranks 1-6 killer here & I am with you 110% on this and feel every bit of your pain.
I started playing this game a day after console release, and absolutely loved it. No one relied on pallets, looping, hardly anyonr camped, it was just a much more enjoyable and tense experience.
As of two days ago, after grinding every killer to ATLEAST prestige two on both consoles with a few being P3 50, and just really putting time in, I had to uninstall it.
Practically noone plays solo anymore, it's nonstop SWF on mics, giving away your position and every move, non stop looping (some looping is fine but Christ when it starts to feel like an episode of Scooby Doo it's time to stop), literally just running from pallet to pallet with no cat-and-mouse gameplay, and unchecked and rampant toxicity...it's too much now: the fun to frustrating scale is WAY out of balance. With each update, each killer feels weaker and weaker... i mean how tf are you gonna make nearly all killers base speed & vault speed SLOWER than survivors, while giving them infinites and endless pallets? Not only that, but since the Plague release, they spawn ALL 4 SURVIVIRS WITH EACH OTHER AT A GEN DESPITE ANY OFFERINGS! It's damn near unwinnable.
I mean they reduced the number of pallets back in October, but what happened? Raised the animation speed of the pallet slam so its just awkward to try and see if you can swing through. With that said there are 8 minimum per stage...and noone drops it right away so it essentially feels like 16 pallets per stage.
Don't even get me started on the 18976638394 survivor crutch perks.
Swf wouldn't really be bad if they weren't able to communicate at all.
Loops are a direct result of absolute GARBAGE map designs. I don't care how many mind games you try and play, 4k's are getting rarer and rarer.
We shouldn't be forced to use certain perks or the only top 3 killers just to counter loops or crutch perks in order to have, how tf is that "balance"?
I'm sorry for the rant, but it just really irks the hell out of me with what happened to this game in the 2 years I have been playing. I mean, even if I decided to derank and stay in lower ranked matches thats 1) not fair to the true low ranked players and 2) i'll be mocked for doing it.
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Eh, I'm not buying any more cosmetics for 2 reasons.
1] 10$ for an entire costume you can only see the weapon for? Meanwhile, game DLC is 8$.. pass.
2] As a Killer "main", I feel like they are getting weaker and weaker and weaker with every update, but yet the devs won't counterbalance this no matter how loud we argue (ie: infinite loops, gen rushing, etc.) So I will play the game, sure, but absolutely not giving over any more money.
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The only reason Nurse is in the trash section for consoles is because no one on consoles know how to use her. I'm alright with her, wouldn't say I'm great or even "good" with her, but if used correctly and smart, her power is limitless.
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I get why OP is pissed though. I mean, I initially bought Pig back in the day to deter escapes by using RBT at the end game and now that is entirely useless.
At the same time, they have the right to change things as they see fit... so, yeah.
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@Nicholas said:
Yeah, just The Killer rewarded for failing to kill you in the first place. The fact that they get full kill credit just provides no incentive to actively seek you out. I think some pressure should be applied to the Killer as well.
So now that the Killers FINALLY have the ability to hold the game hostage after 2+ years of survivors doing it by teabagging and what not at the exit gates, it is a problem? Lol
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@Entità said:
@Carnage845 I'm not a survivor main: I'm a DbD main and a lover of the reasonable fairness.
Wasn't trying to say you were; was simply stating I am biased in favor of Killers.
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@Entità said:
@Carnage845 Have you read the OP until the very end?
Truthfully, I did not. I'll be honest, I am very biased in favor of Killers as MANY survivor mains have left a VERY nasty outlook on them for me.
Upon reading it, however, recieving the struggle points and what not I suppose would be a little more fair.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/420956#Comment_420956
@Carnage845 I agree with everything you said. To make matters worse, my go-to SWF buster Spirit is bugged to hell right now. We don't have time to clear enough pallets to make a difference against good survivors on M1 killers. And if we do create a deadzone, there's usually an obnoxious double window building they can run to. Hell, the entity blocker doesn't even work anymore. "Chase someone else" only goes so far when they all have comms and run to the same spot.
I'm sorry to hear that. And ontop of everything, if you try to play as a "fair" killer (no camping, tunnelling), you just end up getting teabagged for no reason.
Idk man, my love for this game is rapidly fading, and it sucks because this WAS one of my favorite games...and now they are nerfing Legion so hard I kind of wish I could get my money back.
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This just highlights the need for mending time to be increased.
Legion's power is fairly useless - you can't use Nurses on it, stacking hits on a single person drains you of the power, and since Legion can't see scratch marks using his power, alot of the time he has to give up the follow up chase to hit someone else.
I mean, 5 minutes is a crazy long time, but the mending process SHOULD either be longer or nurses allowed to be used.
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@hahmraro said:
The last survivor was caught, downed, and successfully hooked, after the killer killed everyone else. It's over, why give the survivor another chance, even though there is already a free escape for him, a.k.a the hatch, which he failed to find in time?
I agree with this. Put bluntly, the killer did his job and earned the win. Survivors have an INSANE number of second chance perks/crutches, it's only fair if the killer slugged #3 and got #4... he won. You don't deserve yet ANOTHER second chance.
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@yeet said:
https://forum.deadbydaylight.com/en/discussion/comment/420411#Comment_420411
It’s very clear you just want another free out when you already screwed up
This x100000000
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@ClogWench said:
That's gamers in general. Every game has toxic players, every last game. DbD is no exception
This is true, but it runs rampant and unchecked in this game over others. I dare say I haven't seen a more toxic game than this one.
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Excuse me, sir BEhavior, If I paid a lot of money, can I get at least not toxic survivors who are not teabagging me?
I feel your pain, bro. Sadly, the devs don't care. There are more survivor mains than Killer mains (just go look at their YouTube mashup videos, or how many Survivor atreams are on Twitch), and nearly all - at some point or another - are gonna find it oh so hilarious to teabag you 3ven though they are running 4 crutch perks and just go from pallet to pallet without any skill. My advice, either just ignore it, let it drive you to play more ferociously, or be just as toxic back.. though the last one can back fire because, yanno...crutch perks.
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@tizzi717 said:
If you'd played in 2016-2017, you'd jumped off a bridge.
Anyway the game is fine now,they remove a lot of infinite and pallets. So git gud
There is, at minimum, 8 pallets per stage with the potential for more.
Not only that, but when they DID delete "half" of the pallets, the very same week they increased the animation speed of the pallet smash essentially negating the deletions because Killers were swinging through pallets and giving survivors a taste of their own medicine and they cried so loud that BHVR fixed it nearly right away.
And git gud? Come on, man. Don't be part of the issue with this game.
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Hey everyone; 1st ever post here and I'm happy to see people are annoyed at the same stuff I am. Just some history on me: usually red ranked (not always R1), play every killer nearly equally, and have been on the game 2 years.
Anyway, I agree with the original post: every update survivors just get stronger. For example, DS was nerfed (thank CHRIST), but like 3 weeks later were given Mantle of Man...and now that is more irritating and OP than DS ever was.
Infinite loops and reliance on pallets is easily one of the most annoying aspects for me. NOTHING is more aggravating then trying to chase someone, only to have them go from pallet to pallet to pallet to pallet. Or abuse tf out of infinite loops because the killer has a significantly slower vault speed (ie: killer shack... this is a sore spot of contention for me as it can eat up a TON of time.) Sure, you can break off chase and go for someone else, but that in itself is an issue - the Killer should never have to stop a hunt merely because of trash map design.
Gen rushing, especially as of the Plague release, has been INSANE. As you guys know, as a survivor, you would have to use an offering to spawn with fellow survivors (obviously this would happen naturally a few times as well.) Now, they spawn 3 or 4 survivors right next to each other, right next to a generator, essentially giving it to them for free without an offering ever used. Idk if this is the same issue on PC, but on consoles it is Every. Single. Match. Then all you face is 3-4 man SWF groups, all coordinating and just destroying the Killer because it just obliterates any balance the game could have had.
Don't even get me started on how they constantly make killers slower. How tf is Legion - a group of TEENAGERS - slower than Jeff. Give me a break.
I'm sorry, I know this is long and most people won't read this but I absolutely HATE how many crutches survivors get, while Killers keep getting the shaft. I detest playing as a survivor, and find the Killer aspect to be 100x more entertaining and satisfying...but not lately. Since the Plague, no matter what killer, I'm lucky to even get two kills before the exit gates are open. I am literally forced to use Ruin and NOED (a perk I HATE using) just to get some sort of balance back...and half the time those get taken out in seconds anyway.
I sincerely hope the devs read these posts, because this game's pool of Killers is shrink8ng by the day, and that is why matchmaking takes forever. I mean damn, survivors are so OP that they will literally run out into the open to seek the killer out knowing full well they can waste atleast 3-4 gens.
Again, sorry for the length.