BreadPanda
BreadPanda
About
- Username
- BreadPanda
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Comments
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Blight for sure. I also like to play Nurse, Hag, Doctor, and Trapper, though.
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Survivor: Jake, and sometimes Dwight.
Killer: Blight, although I do like to play other killers too, those typically being either Nurse, Hag, Doctor, or Trapper.
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- Be unpredictable. If you always double back, a good Nurse will adapt to that. If you always fake a vault or you fast vault a window then slow vault back, a good Nurse will adapt to that too. Switch up your tactics so that she won’t be able to easily predict what you’ll do next.
- Break line of sight using map props and tile sets. You indicated you do this already but it’s worth repeating.
- In the same vein, use the environment and large map props to your advantage. There are large boulders, tire mounds, hills, etc. which a Nurse will struggle to blink through. Although these likely won’t stall a good Nurse for long, you can cheese a less skilled Nurse by using these to break LoS and forcing her to waste her blinks.
- Utilize stealth. Spine Chill and Iron Will can be particularly troublesome if multiple survivors are running them at the same time. If the killer is struggling to find survivors while they’re still able to work on gens, that’s a lose-lose for the killer. Nurse can’t end chases quickly if she can’t find survivors in the first place.
- If you’re not stealthing, hold W and make distance. It can be surprisingly difficult to catch up to a survivor who keeps running and making distance. If she’s not running blink recharge or fatigue decreasing add-ons this can be even more effective.
- If you haven’t already, practice playing Nurse to get a feel for her limitations, i.e.: how her blink interacts with the environment, how long it takes for her blink to recharge, how long her fatigue lasts and how each of these things is impacted by various add-ons.
- Get good with flashlights. You can flashlight a Nurse in between blinks which actually denies her of her chain blink. If you go for a killer blind, you'll either force a blind on her and she'll have to cancel her blink, or she'll have to turn away and/or blink away to avoid the blind. I wouldn't recommend going for a full burn, though, because it takes too long and won't ever be viable against a halfway decent Nurse.
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Daily: Blight, Nurse, Hag
Often: Doctor, Trapper
Occasionally: Plague, Demogorgon, Wraith, Clown
Rarely: Huntress, Deathslinger, Spirit, Executioner, Legion, Ghost Face, Hillbilly, Cannibal, Nightmare
Almost Never (or only for daily rituals): Oni, Shape, Pig, Twins
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Hmm... for me, I think it'd be Nancy. For some reason, a toxic Nancy will piss me off more than any other character. After her, though? Jane, Claudette, Feng, Nea, Meg.
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Head On, Dead Hard, Deliverance, Spine Chill, Iron Will, and Sprint Burst. These are ok individually but when you go up against a full Spine Chill + Iron Will squad or a troll squad with everyone running Head On and Dead Hard, things become a headache and a half.
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@Adeloo said:
what is CP ? coz for me it means First Grade in French so i'm a bit confused ahah
But otherwise i would say i sometimes run against NOED Myers, i mean he basically has NOEd control all over the game so why have the perk ?
@Adeloo CP stands for Corrupt Purge, which is Plague's damaging projectile vomit.
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Maybe they were memeing, or maybe they felt like playing Plague but were also doing that NOED challenge from Tome I. As for me, I sometimes swap perks out for Agitation and Mad Grit if the lobby I load into looks like a SWF, and on some killers I'll add in STBFL. Sometimes I get lucky and the survivors prove to be exceedingly altruistic, other times I don't get any value out of Mad Grit. But when it works, it works.
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I've had a few wholesome moments recently.
- First recent moment was when I was playing Trapper and decided to give the Honing Stone a try, as I had never actually used it before. Unfortunately, the survivors I faced were lower ranks, quite uncoordinated, and didn't seem to have much experiences versus Trapper; they were constantly stepping in traps and being put into the dying state. Despite my best efforts to play fairly and give them extra chances, the game didn't last long. I had just death hooked the third survivor and turned to look at shack (they used an offering to spawn Hatch there) and I see the last survivor, an injured little Bill, crouched in front of the closed hatch. He slowly turns to look at me and we have a little moment together where he points at the hatch, crouches twice, and looks back at me. I keep my distance from him - about ten feet away - and give him some reassuring nods, letting him know he's free to go. He does one last crouch of thanks and disappears through the hatch. Bonus: the end game chat was quite pleasant and Bill said he loved me.
- Second moment came from a Blight game on Rancid Abattoir. I had been trying half-heartedly for a while to get the Deadly Maiden killer challenge done from Tome III, which is the one where you have to grab a survivor from out of a locker while having Iron Maiden equipped. I had been unlucky in my attempts to convey to survivors that I needed them to hop into a locker for me, but I thought I'd give it another try with the Nancy that I had just downed. I picked her up, start repeatedly M1ing the locker, and let her struggle free. She crouches for a second or two before pointing to the locker, at which point I respond with furious nodding. She hops in and let's me get the grab, and I let her struggle free once more. I spent the rest of the match avoiding her to make sure I could give her hatch. I thanked her in post-game chat for helping me with the challenge, and chatted a little bit with her and her friend in post-game chat. They were very nice and one of them complimented me on my plays, which always feels good.
- Third moment was from a Nurse game I had on Shelter Woods. I had been trying for about a week to get the Seizing Discord killer challenge done from Tome III without having to specifically farm for it, but I hadn't been having any luck. Figured I would try my luck for the From The Void She Kills achievement at the same time, too. I downed a couple survivors early in the trial but they weren't understanding what I wanted them to do. Thankfully, though, I found a helpful Feng Min. After downing her and M1ing the gen repeatedly, she struggled free and crouched, slowly walking about four feet away before looking at me, then pointing to the gen. I nodded at her, she nodded at me, and she then started repairing. I blinked three times before grabbing her, making sure to get the achievement, before letting her then struggle free and then getting the second grab that I needed on her from off the gen for the challenge. Once I had let her struggle free that final time, I went on my merry way to kill the other survivors, avoiding Feng Min best as I could. Eventually, Feng Min was the last healthy survivor, with the only other remaining survivor, Nea, on struggle hook. I found the Feng Min patiently crouched in between the exit gate and the hook. She and I exchanged nods and gestures for a few moments - me, trying to convey that the Nea would not be spared, and Feng Min, trying to convince me to let the both of them leave together. Lucky for her, her antics were adorable and I couldn't bear to force death hook on her friend. I backed away and nodded, letting her save Nea off the hook. They both immediately crouch walk up to me, nodding up and down, before continuing their adorable two-person crouching conga line to the exit gate. The post-game chat was the most wholesome of them all, they were so pleasant and cute ❤️
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I might have considered myself a Hag main at one point, but now? Definitely a Blight main. That being said, I like to mix things up and jump around to various killers depending on my mood, usually it'll be between Blight, Nurse, Doctor, Hag, or Trapper.
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I hate having to play around Dead Hard as killer but that's because I find it boring and unfun, although not unfair. I rarely queue up as survivor but when I do, I avoid Dead Hard for a few different reasons:
- I don't really get much enjoyment out of using exhaustion perks. They are obviously quite good but I tend to have more fun when I run weird builds or off meta perk combinations.
- I don't have much practice using it as a survivor because it was one of the last exhaustion perks I unlocked. If I do run with an exhaustion perk, I tend to go with one that's easier to use, like Lithe, Spring Burst, or Balanced Landing.
- When I have given Dead Hard a try, I either end up exhausted on the ground and/or Dead Hard-ing into a wall. Practice makes perfect and all that but since I don't really like running exhaustion perks anyway, it's easier just to keep on keeping on.
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For killer perks, I particularly love these two:
- Hex: Third Seal - I've won quite a few games which I can attribute to this perk. Blindness is likely to cripple solo queue players while also hindering SWF, assuming you can defend the totem well enough at the start of the trial.
- Mad Grit (bonus if it's paired with STBFL) - this one has practically become a staple for me since it's so useful for punishing coordinated body blocking and/or overly-altruistic survivors.
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Bubba, Ghostface, Huntress
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Survivor: Vigil, Plunderer's Instinct, Small Game, Calm Spirit
Killer: Knock Out, Hex: Third Seal, STBFL, Mad Grit + Agitation
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I miss most often with Spirit for some reason. After her, though, probably Doc.