Bonkoul
Bonkoul
About
- Username
- Bonkoul
- Joined
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Comments
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A 2v8 Gamemode for DBD would be proven interesting, with some limitations :
- Not the same or echo killer for both players (so no LF+HB or Trappeur+Hag)
- Not more than 2* the same survivor (timer will be locked down in those two cases)
- __NOT RANKED__
- Generator speed reduced by 40% + 10%per person doing the same generator
- Powering the exit doors will need 7 generators
- Map limited to Game(+1 tile radius on each level), Rotten Fields, Disturb Ward and Mother's Dwelling (those three being over 11,000m², it should be enough)
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I like the idea of each account having the ability of choosing a place for each of the 5 totems on each map before starting any lobby. Would propose though having on the "maps" a phantom of each spawnable item locations in the game so that you don't overlap one totem with one of the other items location.
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Your demand is just unfair to survivors, in a way. The reason why the devs have made this change to hooks is to give survivors more survival chances, and I still see around hooks that are at miminum possible distance (24m) from one another on most maps, at the cost of some parts of the map having one hook in a radius of 60m. You can't complain at the RNG.
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What would be nice is traps depending on the map RNG-placed as passive power and bear traps as active one (like the Hag have) and then rework a bit the bag add-ons. For examples :
- Lerry/Game : A trap comming from the roof when you pass under it as a survivor (net trap(reveals the trapped survivor) or stone trap (puts in dying state))
- Wood-based maps : rope traps (basically, a rope attaching itself to the feet of the survivor and send him stand upside-down in the airs, his screaming revealing his location to everyone)
- Farmlands : A gaz trap hidden in a mais sprout activated by moving the sprout (blurs the vision of the ones in 8m when activated)
- others : shrapnel stepmines (puts in dying state the one activating it).
Would seem logical that when the trial begin, the Trapper have already trapped a bit the area, no ? Just like the Pig have her Puzzles already lying around.
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One ultra-rare add-on per killer that doesn't have one (ideas I just got) :
- Hillbilly : Old plate : "The only plate ever given to Max Jr to put his food in. The memories associated fills the Hillbilly with rage and despair" Grants the ability to freely turn while using the Chainsaw, and speed it up slightly.
- Nurse : Tie : "The last thing she kept from her deceased husband after his death, and her debts. Fills her with nostalgic madness" Increase greatly the chain Blink window, allows 2 attacks in said window and remove 1 Blink.
- Cannibal : Faceless head : "Not everything is eatable, and this head had nothing to eat on it once the face got removed. Remembering the meal out of this person fills the Cannibal with bloodlust." Increase tremendously the Chainsaw's speed and acceleration and increase slightly the colliding's fury time.
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Fire Up by itself is... Useless. Don't get me wrong, but it's only when associated with other perks that it can become a good perk. And it's too bad that the potential that perk have can only be discovered when combining it with other perks.
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Freddy's my favorite, by far even though he's poorly executed, but the others have their own kind of fun to have with. Even if most LF are just insidious face/cave campers, you can still scare the ######### out of some people by falling on them with your chainsaw at minima volume and great speed. Piggy is good for ambushes and the annoying reverse beartraps are really doing their job. And the boi Myers is scary as ######### if you stay phase 1 all the game with "Monitor and Abuse" equipped. Those without a good vision or the perks "Premonition" or "Spine Chill" will get scared the ######### out of them.
But ma boi Freddy, ya just have to make someone sleep with your power and he's gonna reveal the others by how he's moving. Doesn't even need to follow him to see him while he's in the Nightmare's World x) -
Like for the Hag, the Trapper is underrated, even though he's the most basic killer of the lot. Any good player doesn't really need killer powers to get the 4 kills. Just the pressure of your traps laying around in strategic places wards off low to mid rank survivors from using some passages and windows without the buggy dead hard.