Bigbawi
Bigbawi
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- Bigbawi
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Let me clarify, survivors are generally way more OP than killers in this game (dead hard, decisive strike, burrowed time, etc) but Trickster is an easy killer to play as, at any rank. That's just my experience.
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You guys must not play as killer too often, getting kills as The Trickster is too easy since he got buffed, a nerf is needed, it's pretty skilless.
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Survivors already have more advantages than killers, BT as base kit would make them even more OP.
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As long as the most OP and most skilless combo out there (the broken Dead Hard + Decisive Strike + Borrowed Time) still exists in this game, you cannot complain about a mediocre perk that CAN be destroyed such as NOED. Matter of fact, you cannot complain about any killer perks while that combo exists.
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@gendoss said:
https://forum.deadbydaylight.com/en/discussion/comment/2759490#Comment_2759490
I started playing killer again recently and the amount of times I won just due to Ruin, Undying, and Devour is disgusting. Using Dead Hard as a survivor doesn't automatically win games for you but those hex perks can completely win a game for a killer.
That's either a lie or you're playing against complete beginners all the time (which I doubt) . Hexes don't usually last more than a couple of minutes and the more hex perks you use as a killer, the more you put yourself at a disadvantage. DH not only requires 0 skill but it's OP and cannot be removed from a game unlike a hex perk. Make DH a boon perk and we can at least compare them from this point of view and even then, boons are more OP than hexes as hexes can be destroyed completely yet boons can always be enabled again, there's no denying that survivors have most of the advantages in this game.
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@Journeywalker said:
as a minor nerf, it would be nice if a survivor couldn’t DH through bear traps. It doesn’t make sense and Trapper needs all the help he can get.
Yeah, once again this perk negates several killers' powers, it's just dumb obvious how OP it is.
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@Smuk said:
https://forum.deadbydaylight.com/en/discussion/comment/2759438#Comment_2759438
Definetly, just look at forums. Everybody finds something to nerf.
But it is still going to easier to counter SB/Lithe then DH itself :)
Big time!
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@gendoss said:
https://forum.deadbydaylight.com/en/discussion/comment/2759490#Comment_2759490
I started playing killer again recently and the amount of times I won just due to Ruin, Undying, and Devour is disgusting. Using Dead Hard as a survivor doesn't automatically win games for you but those hex perks can completely win a game for a killer.
22
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@Sluzzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2759031#Comment_2759031
You have to ask yourself, do perks like Ruin, Undying, Tinkerer, NOED require skill? These powerful perks simply work automatically and tilts the game massively in favor of the killer for simply playing the game normally.
At least Dead Hard requires precise timing to use properly. Although it is not difficult to use, in some cases it does require a lot of experience of knowing when to use it.
As someone else said earlier, saying "what about this perk then" basically concedes the initial point that I made. Also, as I highlighted, yes, perks like Ruin for example also don't require skill but they are not even close to how strong and OP Dead Hard is and they can be taken out of the game quite easily when DH cannot. I really don't get this comparison, these perks are not even in the same realm.
Also, DH requires 0 skill - well at least the current iteration does not because even of you mistimed the activation of DH, you will be able to take a hit and not take damage and that's what makes it OP and defeats the purpose of the actual perk which has an emphasis on DUCKING the hit, not being late with it so you can take a hit.
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@Zachcjjj said:
https://forum.deadbydaylight.com/en/discussion/comment/2759251#Comment_2759251
the post is about dead hard and so was my response and then YOU started talking about iron will for idek what reason
That was a side note but ok, let's forget about Iron Will my guy 😄
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@Zachcjjj said:
https://forum.deadbydaylight.com/en/discussion/comment/2759243#Comment_2759243
bro you went on a WHOLE tangent that didn't relate at all to what i said your gonna make me have a brain aneurism
Not my fault that you take things out of context and can't formulate an idea properly, the post is about Dead Hard and you keep going on a tangent - now chill, I don't want you to have a brain aneurism, it's not that serious 😄
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@Zachcjjj said:
https://forum.deadbydaylight.com/en/discussion/comment/2759232#Comment_2759232
my guy are you alright and yes dead hard got hit validation now it just works how it was always suppose to the way to play against and the way to use it is still the same as it always was and why are you even talking about iron will no one said anything about it
I don't really think you have an idea what you're talking about...lol
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@Zachcjjj said:
https://forum.deadbydaylight.com/en/discussion/305878/dead-hard-when-will-this-perk-get-nerfed
its been the same since it released in like 2016 or early 2017 its not gonna get changed just learn to play around it otherwise your just gonna be miserable
Another clueless individual here. The perk has been buffed, read the link I sent - it has no counter now basically. Anyway, this post is not about Iron Will which is still one of my favourite perks (been using this since the game came out so probably used it more than you and Marigoria combined) - all I said is that I am objective enough to say it is a bit more OP now (and again, this comes from an Iron Will fan) but the post is about Dead Hard. I don't really mind Iron Will when playing as killer, I just agreed with someone else who said Iron Will received a buff in the last year or so.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/2759201#Comment_2759201
Oh I dont need to, I run this perk on my every build and id know if it was buffed, which it wasnt recently at all.
That explains why you think it hasn't been buffed if you never play killer nor have done any research.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/2759098#Comment_2759098
Since the perk hasnt been changed at all, it seems like maybe you just became worse.
I think you need to do your homework before running your fingers on that keyboard: https://deadbydaylight.fandom.com/wiki/Iron_Will
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@QwQw said:
If the devs actually cared about nerfing Dead Hard, they would have done it by now. Too many people have complained about it for them to not have noticed.
In my opinion, it definitely needs a nerf.
Yep!
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@Smuk said:
https://forum.deadbydaylight.com/en/discussion/comment/2759031#Comment_2759031
bhvr knows that…see any changes? values of coh, multi level boons, dh ds iw more or less 90% of games…
if they would care they would nerf. But they dont, its obvious
You may be right. As big as DBD is at the moment, stuff like this (survivors getting more and more unfair advantages) can be the downfall of the game long term. I see it way too often (when I'm playing survivor) when survivors basically bully the killer (gameplay wise). If you ask me, the killer should be the one to bully survivors (should that take place of course as ideally the game is balanced) because...it's a killer duh.
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I also agree that Iron Will has become more OP recently (and this comes from an Iron Will fan)!
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/2759053#Comment_2759053
Firstly, whataboutism always means you concede the original point.
Secondly: Ruin is fragile and unreliable.
Undying isn't even that common these days (a lot of killers have moved over to Pop or PR based plays).
Endfury?
Sprint Burst requires a fair amount of skill to use and is nowhere near as oppressive as DH can be when people abuse validation.
Inner Healing...actually requires some decision making. Ditto Lithe and BL.
The issue isn't that DH 'doesn't require skill to use' - it's that it's just too powerful. There is a reason why you see it on every survivor starting at intermediate MMR, and why you don't see much Lithe or BL these days. Having a defacto third health state that can also completely negate killer powers is ridiculous.
https://forum.deadbydaylight.com/en/discussion/comment/2759086#Comment_2759086
Iron Will got a huge buff recently, and now it's one of the most stealth-OP perks in the game. As you get better as killer, a huge amount of information comes from audio. Iron Will completely negates this and has zero counterplay. At higher MMRs, it's a ridiculous advantage.
Thank you StarLost, I couldn't have said it better. That's basically what it is, fairly simple concept.
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/2759065#Comment_2759065
I don't see DS as much as I did a year ago (back when it was a defacto extra life), but I still see it a fair amount. I don't mind DS for the most part, unless people are abusing lockers to force it.
I tend to see:
Dead Hard+CoH+Iron Will+BT for the most part. Sometimes replace CoH with Kindred or BT with WOO.
I don't mind Decisive Strike and you're right, this was a defacto extra life a year ago lol. I also noticed Iron Will being used way more often these days. As a Jake main who's been playing since the game was in BETA in summer of 2016, I find it funny to see so many people jump on the Iron Will bandwagon 😄
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@KolbyKolbyKolby said:
There's a lot of perks that require no skill to use. Ruin, Undying, Endfury, Sprint Burst, Inner Healing, PGTW, NOED, Lithe, Balanced Landing, Brutal Strength, Agitation, the list goes on.
In fact almost every single perk in the game doesn't require any skill to use, despite it's strength. I don't consider getting a down as a killer a skill, it's just natural progression of the game.
Until they start making perks that pop up math problems before you can use them, there's little to be done in the way of any perks requiring any amount of skill to use them.
That analogy doesn't really stand. Many perks require no skill but are not broken (or at least AS broken) as Dead Hard nor do they provide such an advantage like Dead Hard does.
Cmon, most of the perks you mentioned are very weak compared to Dead Hard, not even in the same league lol
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/305878/dead-hard-when-will-this-perk-get-nerfed
Much like CoH, if it was going to be nerfed - it would have been.
I honestly wouldn't be surprised if Dead Hard was just made basekit at some point. It's already used so commonly at even intermediate MMRs, that killers play as if it was present at all times.
That's very accurate - in every game I play as if every survivor has Dead Hard + Decisive Strike + Burrowed Time (aka The "I'm Skilless" Build). It's become very predictable and it's also getting a bit boring because of that.
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@AngyKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/2759031#Comment_2759031
The devs know, but they don't care. Proof: Circle Of OP.
Fair point - that's sad.
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@Smuk said:
nerfed DH will most likely favor in increase of kill rate, while some are warning that be aware how sprint burst will be meta, even worse them DH. But okay.
Nerfes DH = even more killer nerfs
so most likely never
I get what you're saying but it still doesn't change the fact that it's a broken perk that requires no skill to use and tilts the balance even more in favour of survivors.
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At least we know who's skilless 😂