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Annelia

Annelia

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Annelia
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  • Darn, I miss old pre-Nurse DBD :D

    How did anyone go down back then, seems impossible nowadays.

  • Tiny suggestion: what if NOED attacks had a cooldown? 1 hit with immediate downed state, but then the perk goes into cooldown for... I don't know... 20 seconds or so?

  • Oh, oh, and another one!

    It will probably make sense for the marketing team.

    For the majority of people games are more fun with friends. So why not encourage inviting new players? Let's say someone bought the game. What if after a couple of days (count of successful logons and sessions) he would receive a Steam code for a discount either for DLC or for the base game that he can gift to a friend?

  • I have a couple of small suggestions, if I may.

    1. EULA clarification. For now there is a lot of speculations and rumours regarding what exactly is bannable, what is allowed, what is frowned upon, what will result in warnings, what is a normal gameplay. I feel like a clear link to EULA/TOS would make this a bit more clear. Less punishing - more encouraging and transparency.

    2. I would also love to see a something like an official website section with a bunch of articles, that would explain in-game mechanics. Tutorials even. For now DBD's website is not very active, but it definitely can be improved. You can also include the article with the clear explanation of different misconceptions of bannable things in the game. This will help new players and also (hopefully) will reduce the load on Support.

    3. As other people suggested, marketing team could probably do the release campaigns a bit differently...

    4. Personally I feel like it would be cool to see some very strong perks in the game. Variety builds are not really viable since all the strong perks that are already in the game make a huge difference. Try out very strong perks, see how it turns out :) Maybe give something very strong to both sides so that the other side would not feel left out?

    5. Would be nice to see event outfits tied to a specific event, to be honest... This would make grinding more valuable. I understand why they are still in store, but what if they would be released a bit later? Let's say that during a certain event it is possible to earn 3 outfits. These outfits will be available only during the event, but they might come back to the store later on. This way there is more purpose in grinding, people will still get the chance to flash them, cosmetics will still hit the store, and new players will still have a chance to get them eventually. What if from time to time there were certain promotions of buying a cosmetic, maybe even with the discount. Or the random bundle? For now all the outfits have -10% tag, which is constant, which nullifies the discount purpose in the first place. I don't know, that's just food for thought.

    6. In-game events, smaller ones. Most big events require big work from different teams, but what if it's a small event with small rewards? What if a player had a chance of getting... I don't know.... extra 50.000 BP from a certain chest or after hooking someone on a certain hook? What if there were more chests on the map? What if for 2 days the loot would be changed to the very rare one, maybe even something that was not yet introduced in the game?

    7. Possibly rewards for devotion level? Preventing questions - I am not biased, my devotion level is very low.

    8. Friendly environment for new players. Maybe once a month dev team would be interested to have a couple of matches with new players, just having casual fun while slowly introducing them to the game and explaining game mechanics? It will require a lot of human power though, so I am not sure if it's valuable in the long run...

    9. Encouraging good behaviour. Props system is already implemented, so if it can be tweaked a bit to work better and to reward kindness, courtesy, good skill and good sports - that would be great <3

    10. Preventing frustration. This is something super advanced, I imagine, but hey, one can dream. What if if a certain player loses a couple of matches in a row (escape with very low points, no kills whatsoever, etc), a message will pop up, saying something encouraging, introducing link to tutorials on the renewed website AND gave a player a set of powerful addons/items. For survivor it could be a medkit with syringe, for killer it would be something very strong from his/her kit, depending on the played killer. Maybe even a free "splinter".

    11. Make the "win" term very loose, change the concept of winning for both sides. I know that seasoned players still will have a certain mindset that will not be changed despite possible changes, but the mindset of new players can be changed. I feel like the mindset "I must kill all 4 survivors to succeed"/"I must escape every match" is a very dangerous road and a constant struggle for perfection, which can never be achieved due to various reasons. Thus, frustration, anger, hatred, toxicity.

    12. In-game mini-game: build roulette. I know that a lot of streamers already use some sort of software for it, but it would still be a nice feature for humble seasoned players like myself. Imagine this roulette within the game design, super fancy, with Entity claws, exclusive game art on the background, something like this :) You can include which killers/survivors you want to be in the drop-out :)

    That's about it, I tried to be as generic as possible without touching specific issues.

  • It's not about the DCers, and I can't care less if someone left the match or how many times he did it.

    I would like to see global stats on the subject that I have already mentioned. But if someone wants to leave the game, that's fine by me.

  • @popoles said:
    And why is slugging so bad? Care to elaborate? How is the killer inflating his ego by doing this?

    I feel like it's pretty self-explanatory, to be honest. When 3 kills is not enough and someone wants to perform better on the expense of other people around him, therefore making his desires a priority, therefore making sure that other people around him are forced into a very uncomfortable situation, but still not caring about it. Enormous ego at its finest.

    Can't blame survivors for leaving the match. In the giver circumstances there is simply no room left for them on the map.

  • Killer is already got his kills. No need to waste other people's time by slugging and forcing them to stay in the game just so they could stroke their ego.
    If the last player gets the hatch - he gets the hatch. If you catch him before that happens - oh well.
    Just don't slug, stroking own's ego at the expense of other people is just not cool.

  • Take a good SWF team with you and stick to the gens. Communicate with others and prioritize objective over points.

  • @Master said:

    @Annelia said:
    I think I missed the event, how can we play with devs?

    yes, I am slow

    Derank to rank 15 and then you have to be lucky or try to snipe them^^

    Ooooh, gotcha, I guess it's only for Canada then :( EU is abandoned!

  • I think I missed the event, how can we play with devs?

    yes, I am slow