Avatar

13Youko

13Youko

About

Username
13Youko
Joined
Visits
12
Last Active

Comments

  • I wasn't a big fan of this challenge either. I managed to get it with Hag (since I'm terrible at Nurse and thought her teleporting would make it a bit easier). It still took me several tries and I only just managed to get six hooks. I think if the number of hooks was just lowers to four instead that it would make made it a little less of a headache.

  • @SuzuKR said:

    No. It is a nightmare to balance and punishes players for liking a non-meta survivor. Also some of those effects are disgustingly overpowered.

    I agree with you. We have perks that we can use on whatever character you feel like playing. I want to be able to play the character I want with the perks I want. Besides the fact that the killer will know what you can do simply based on the character you're playing. It takes the fun of the unknown out of the game.

  • @danielmaster87 said:

    The disconnect bonus isn't enough. When it comes to challenges, pipping, adepts, etc: we deserve the sacrifice points. It's not fair that the killer gets robbed of their pip or of their adept or whatever by a survivor pressing "leave match".

    And this is not to lead into a fairness conversation on the part of the survivors. For example they'd justify DC's working the way they do now (not giving the killer any sacrifice points) by saying "Well, survivors get the downside of 1 less teammate which is unfair, so killers should lose something too." This excuse makes no sense because you're comparing in-game happenings to the points system which is outside of the gameplay. Giving the killer points for a sacrifice is not going to benefit them gameplay-wise, only in regards to their points.

    Toxic survivors will use a DC as an ego protector, like "You technically didn't kill me, because I DC'd." And that's fine; they can have that. But it adds to their toxicity if they know that they denied you points by pressing a button, in a game where many people including myself consider pipping or 2-pipping a win condition. And if they can deny you something like an adept challenge, more power to them and less to you, because DCing has the power to do that for some reason.

    So what I'm suggesting is for a survivor DC to count as 3 hooks on that survivor, unless they've been hooked already in which case the scoring system simply makes up the difference until it equals 3 hooks. I'm not asking for killers to get a free Pop or a free Dying Light or Furtive Chase stack, which we would have gotten had the survivor not DC'd. I'm just asking not to have my out-of-match score ruined because the other players left the match out of spite.

    I honestly would just be happy if it counted as a kill. I don't even care about the points really, but if I'm doing a challenge to kill X survivors and someone DCs it annoys me that it doesn't count as a kill for the challenges.

  • @Crowman said:

    No

    Killers already don't have a lot of time to really search out boon totems. They don't need to take longer to snuff out (when you already waste an extra second positioning for the prompt) or being harder to notice.

    I agree. I play both sides and use booms often when I'm a survivor. Trying to get the actually snuff option to appear always takes a moment on it's own so it definitely doesn't need to take longer. If you boom in a good spot and don't run the killer near it, it will probably stay up most of the game anyway.

  • Same thing happened to me. I had to remove it to get another daily.

  • @n000b51 said:

    I think it is an 'already fixed' problem but it is a good thing that you reported it again.

    Really? This happened to me today so I'm surprised it's supposed to be a fixed problem. I guess it's not completely fixed lol