Pharmacy Should Have 3 Charges

Pharmacy.png

I tested Pharmacy with Keys and Coins on the PTB and by the Entity this combo generates an absurd amount of items and far too many medkits. I could unlock the chest with the Key and get a rare medkit, rummage for another item and another survivor could still rummage yet again for another item.

I think Pharmacy should be:

Pharmacy

  • The first 3 times you unlock a Chest, it will contain a rare Med-Kit.
  • You unlock and rummage Chests 75/100/125% faster. (was only unlock) (stays on regardless of charges)
  • You can rummage each Chest 1 time, up to 3 chests. (NEW)
  • The range at which the Killer hears you unlocking Chests is 12m shorter. (stays on regardless of charges)

I think there should be a limit to how many medkits/items Pharmacy will generate. As it is currently on the PTB Pharmacy has the potential to provide what Boon: Circle of Healing used to, the ability for any survivor to go and heal themselves while the rest of the team is free to work on generators if they're not being pressured by the killer. Possibly even worse as there is no boon to stomp out, no way to drain items and multiple locations.

This would still be an absurdly good perk with 3 medkits/3 rummages as that is still at least 3 medkits. It just would have diminishing returns when paired with coins or, Entity forbid, the killer brings Hoarder.

Comments

  • @ForTheEntity said:

    https://us.v-cdn.net/6030815/uploads/HWV43RF8WUPF/pharmacy.png

    I tested Pharmacy with Keys and Coins on the PTB and by the Entity this combo generates an absurd amount of items and far too many medkits. I could unlock the chest with the Key and get a rare medkit, rummage for another item and another survivor could still rummage yet again for another item.

    I think Pharmacy should be:

    Pharmacy

    • The first 3 times you unlock a Chest, it will contain a rare Med-Kit.
    • You unlock and rummage Chests 75/100/125% faster. (was only unlock) (stays on regardless of charges)
    • You can rummage each Chest 1 time, up to 3 chests. (NEW)
    • The range at which the Killer hears you unlocking Chests is 12m shorter. (stays on regardless of charges)

    I think there should be a limit to how many medkits/items Pharmacy will generate. As it is currently on the PTB Pharmacy has the potential to provide what Boon: Circle of Healing used to, the ability for any survivor to go and heal themselves while the rest of the team is free to work on generators if they're not being pressured by the killer. Possibly even worse as there is no boon to stomp out, no way to drain items and multiple locations.

    This would still be an absurdly good perk with 3 medkits/3 rummages as that is still at least 3 medkits. It just would have diminishing returns when paired with coins or, Entity forbid, the killer brings Hoarder.

    there's definitely a ton of counterplay for items and chests in general… and regardless… if a survivor is running to a chest location to self heal they're not doing their primary objective.

    A high percentage of Killers run Nurses Calling anyway (NiteLite shows around a 12% pick rate) and other kinds of aura reading are at an alltime high, not to mention Sloppy Butcher is still decently popular.

    If this perk in its new state becomes popular why not just run Franklins + Weave Attunement. most people who run it go to the basement for a guaranteed chest anyway, so when you see them drop an item to rummage another one just go get a free down in the basement…

  • @ForTheEntity said:

    https://us.v-cdn.net/6030815/uploads/HWV43RF8WUPF/pharmacy.png

    I tested Pharmacy with Keys and Coins on the PTB and by the Entity this combo generates an absurd amount of items and far too many medkits. I could unlock the chest with the Key and get a rare medkit, rummage for another item and another survivor could still rummage yet again for another item.

    I think Pharmacy should be:

    Pharmacy

    • The first 3 times you unlock a Chest, it will contain a rare Med-Kit.
    • You unlock and rummage Chests 75/100/125% faster. (was only unlock) (stays on regardless of charges)
    • You can rummage each Chest 1 time, up to 3 chests. (NEW)
    • The range at which the Killer hears you unlocking Chests is 12m shorter. (stays on regardless of charges)

    I think there should be a limit to how many medkits/items Pharmacy will generate. As it is currently on the PTB Pharmacy has the potential to provide what Boon: Circle of Healing used to, the ability for any survivor to go and heal themselves while the rest of the team is free to work on generators if they're not being pressured by the killer. Possibly even worse as there is no boon to stomp out, no way to drain items and multiple locations.

    This would still be an absurdly good perk with 3 medkits/3 rummages as that is still at least 3 medkits. It just would have diminishing returns when paired with coins or, Entity forbid, the killer brings Hoarder.

    I'm sorry but, you're complaining about this when self care + Botany exists.

    This is just a nice way for people to run item builds for once.

  • The biggest issue with Pharmacy right now is that when paired with Appraisal it let's you double rummage every chest without losing Appraisal tokens. A full swf with coins and keys can get a lot of Specialist tokens and permanently reduce a lot of gen progress.

  • @ShadowCyrax said:

    The biggest issue with Pharmacy right now is that when paired with Appraisal it let's you double rummage every chest without losing Appraisal tokens. A full swf with coins and keys can get a lot of Specialist tokens and permanently reduce a lot of gen progress.

    That sounds like a bug, the first rummage should be the Pharmacy rummage but a second one should use an Appraisal token.

  • @sizzlingmario4 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4118075#Comment_4118075

    That sounds like a bug, the first rummage should be the Pharmacy rummage but a second one should use an Appraisal token.

    Yea I agree and already reported it in the main thread with video, but just trying to bring more attention to it so it doesn't slip through.

  • @DodoSwarm said:

    https://forums.bhvr.com/dead-by-daylight/discussion/472406/pharmacy-should-have-3-charges

    there's definitely a ton of counterplay for items and chests in general… and regardless… if a survivor is running to a chest location to self heal they're not doing their primary objective.

    A high percentage of Killers run Nurses Calling anyway (NiteLite shows around a 12% pick rate) and other kinds of aura reading are at an alltime high, not to mention Sloppy Butcher is still decently popular.

    If this perk in its new state becomes popular why not just run Franklins + Weave Attunement. most people who run it go to the basement for a guaranteed chest anyway, so when you see them drop an item to rummage another one just go get a free down in the basement…

    Medkits are mobile, which counters a lot of your examples of counterplay. The Pharmacy user can easily place medkits in central or at least easily seen locations for their teammates. A survivor picks up the medkit and runs to a safe area preferrably where there are no gens or at least non-progressed gens and all of a sudden they are out of range of A Nurse's Calling and the radii of items giving Weave Attunement auras. Sloppy Butcher just means it takes longer to do the heal but that doesn't matter as much when only one survivor is doing the heal.

    I think you are underestimating how much time having tons of medkits can actually save the team, that's why Boon: Circle of Healing allowing self healing was removed because injured survivors could heal themselves while the other survivors didn't have to waste time healing a teammate and could quickly get back on/continue working on generators.

    Also, being able to unlock/rummage 125% faster is incredible. The Pharmacy user can get the medkit and the chest rummaged in the same amount of time as a normal chest opening. It gets worse with a Key. Getting lucky and finding one Commodious Toolbox would also make up for a lot of the time spent traveling to and interacting with chests.

    @Rokku_Rorru said:

    https://forums.bhvr.com/dead-by-daylight/discussion/472406/pharmacy-should-have-3-charges

    I'm sorry but, you're complaining about this when self care + Botany exists.

    This is just a nice way for people to run item builds for once.

    Self-Care + Botany is crap compared to this. That takes up 2 perk slots to do what Pharmacy will be doing with one and chest spawn locations are predictable and easy to find. Not to mention this'll be a great use for all the keys clogging up everyone's inventories. Even if you only plan on only opening one chest that's a great use for a key and if the match goes south as they often do they're will be a key available to open the hatch.

    break.png

    Even if they do my suggested adjustment I am going to be running Pharmacy, bringing a Key and using an 8th Year Anniversary offering which makes another chest spawn every game. It's going to be awesome.

  • This was all possible previously - Pharmacy was the only one of the chest perks that had the disadvantage of no rummage. If I bring a key, shiny coin, streetwise, plunderer's, ace in the hole and appraisal there are going to be plenty of items. But I've just spent a whole gen's worth of progress doing it. That's why a whole SWF of coins and keys doesn't happen.

  • @dangersmymidd1ename said:

    This was all possible previously - Pharmacy was the only one of the chest perks that had the disadvantage of no rummage. If I bring a key, shiny coin, streetwise, plunderer's, ace in the hole and appraisal there are going to be plenty of items. But I've just spent a whole gen's worth of progress doing it. That's why a whole SWF of coins and keys doesn't happen.

    But it doesn't take all that to be that valuable. We're talking 1 perk, 1 item and one offering can provide immense value to the whole team without even stacking on more item perks.

    Time that can and will be made up for because Sable can see that medkit over there on the ground from the hook so when I unhook her she can go heal herself so I don't have to and I can get the generator done.

  • @ForTheEntity said:

    https://us.v-cdn.net/6030815/uploads/HWV43RF8WUPF/pharmacy.png

    I tested Pharmacy with Keys and Coins on the PTB and by the Entity this combo generates an absurd amount of items and far too many medkits. I could unlock the chest with the Key and get a rare medkit, rummage for another item and another survivor could still rummage yet again for another item.

    I think Pharmacy should be:

    Pharmacy

    • The first 3 times you unlock a Chest, it will contain a rare Med-Kit.
    • You unlock and rummage Chests 75/100/125% faster. (was only unlock) (stays on regardless of charges)
    • You can rummage each Chest 1 time, up to 3 chests. (NEW)
    • The range at which the Killer hears you unlocking Chests is 12m shorter. (stays on regardless of charges)

    I think there should be a limit to how many medkits/items Pharmacy will generate. As it is currently on the PTB Pharmacy has the potential to provide what Boon: Circle of Healing used to, the ability for any survivor to go and heal themselves while the rest of the team is free to work on generators if they're not being pressured by the killer. Possibly even worse as there is no boon to stomp out, no way to drain items and multiple locations.

    This would still be an absurdly good perk with 3 medkits/3 rummages as that is still at least 3 medkits. It just would have diminishing returns when paired with coins or, Entity forbid, the killer brings Hoarder.

    Lol. Rare medkits do nothing on self heal. That's why Pharmacy's already low pick rate died when they nerfed medkits to be all same charges. Pharmacy on PTB is still something that won't be used. Single perk can do better without needing to waste time at chests.

  • @ForTheEntity said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4118062#Comment_4118062

    Medkits are mobile, which counters a lot of your examples of counterplay. The Pharmacy user can easily place medkits in central or at least easily seen locations for their teammates. A survivor picks up the medkit and runs to a safe area preferrably where there are no gens or at least non-progressed gens and all of a sudden they are out of range of A Nurse's Calling and the radii of items giving Weave Attunement auras. Sloppy Butcher just means it takes longer to do the heal but that doesn't matter as much when only one survivor is doing the heal.

    I think you are underestimating how much time having tons of medkits can actually save the team, that's why Boon: Circle of Healing allowing self healing was removed because injured survivors could heal themselves while the other survivors didn't have to waste time healing a teammate and could quickly get back on/continue working on generators.

    Also, being able to unlock/rummage 125% faster is incredible. The Pharmacy user can get the medkit and the chest rummaged in the same amount of time as a normal chest opening. It gets worse with a Key. Getting lucky and finding one Commodious Toolbox would also make up for a lot of the time spent traveling to and interacting with chests.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4118066#Comment_4118066

    Self-Care + Botany is crap compared to this. That takes up 2 perk slots to do what Pharmacy will be doing with one and chest spawn locations are predictable and easy to find. Not to mention this'll be a great use for all the keys clogging up everyone's inventories. Even if you only plan on only opening one chest that's a great use for a key and if the match goes south as they often do they're will be a key available to open the hatch.

    https://us.v-cdn.net/6030815/uploads/W0LFY3X00Q5F/break.png

    Even if they do my suggested adjustment I am going to be running Pharmacy, bringing a Key and using an 8th Year Anniversary offering which makes another chest spawn every game. It's going to be awesome.

    Self care + Botany are way better, you can heal others faster and heal yourself, it's worth the 2 perk slots.

    Need to stop complaining and assuming the worst lmao.

  • @Rokku_Rorru said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4118137#Comment_4118137

    Self care + Botany are way better, you can heal others faster and heal yourself, it's worth the 2 perk slots.

    Need to stop complaining and assuming the worst lmao.

    Where am I making assumptions? And where am I complaining? Are you sure you're not projecting?

    I think Bond is better for getting heals than using 2 slots on Botany + Self-Care. I also think there are much better perks to fill those 2 slots with. I'm not stating facts with this just my own (worthless) opinion. I know many Asian players love Self-Care and disagree with me, and they care a lot more about surviving a match than I do.

    I already know what the worst with Pharmacy will be and I am not assuming it. I will be living it. I'll be that guy running around opening and rummaging every chest on the map searching for a purple item that makes me want to escape with it. 3 charges on Pharmacy would at least limit me a bit. Why? Because it's way more fun than doing the objective.

    I guess I have assumed that other players will see the same value I do in Pharmacy. Pharmacy should take a bite out of Appraisal & Self-Care usage with these changes, but it doesn't mean it will or will be a significant bite if it does.

  • Bro is actually asking for chests to be worse. I can't even make this stuff up. Someone in 2026 is asking for a chest perk to be nerfed.

  • @esarraf said:

    Bro is actually asking for chests to be worse. I can't even make this stuff up. Someone in 2026 is asking for a chest perk to be nerfed.

    Bro actually doesn't see a problem with practically infinite items or someone spending all match opening/rummaging chests. Might as well have left the infinite Streetwise bug in the game as it's close to the same thing.

    Thanks for your excellent contribution to this thread. You never fail to disappoint.

  • @ForTheEntity said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4118486#Comment_4118486

    Bro actually doesn't see a problem with practically infinite items or someone spending all match opening/rummaging chests. Might as well have left the infinite Streetwise bug in the game as it's close to the same thing.

    Thanks for your excellent contribution to this thread. You never fail to disappoint.

    Dude, your complaint is on the same level as saying draumaturgy is broken because it can be used to farm items. No one could possibly take this seriously.

  • @esarraf said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4118509#Comment_4118509

    Dude, your complaint is on the same level as saying draumaturgy is broken because it can be used to farm items. No one could possibly take this seriously.

    Again, thanks for your excellent (non-existent) contributions to this thread. We should definitely take you seriously.

  • @ForTheEntity said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4118512#Comment_4118512

    Again, thanks for your excellent (non-existent) contributions to this thread. We should definitely take you seriously.

    They are contributions you just don't like them lol

  • Their contributions added nothing to the discussion and put words in my mouth and uses nearly worthless analogies.

    Where did I call for chests to be made worse? Nowhere, that's where.

    I am just calling for a chest-centered perk that is getting buffed to have its buff slightly tempered, that's all. It would still result in a significant indirect net buff to chests.

    @esarraf comes in here and many threads I post in and gaslights trying to make me look like I'm being unreasonable when I have never seen him actually be reasonable himself. No, I am not insulting him like you or others may try to accuse me of. I am just objectively stating my observed experience about this particular forum member.

    Whatever. At this point I rescind my own suggestion. As long as Pharmacy has a less than 1% pick rate who cares?

  • @ForTheEntity said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4118615#Comment_4118615

    Their contributions added nothing to the discussion and put words in my mouth and uses nearly worthless analogies.

    Where did I call for chests to be made worse? Nowhere, that's where.

    I am just calling for a chest-centered perk that is getting buffed to have its buff slightly tempered, that's all. It would still result in a significant indirect net buff to chests.

    @esarraf comes in here and many threads I post in and gaslights trying to make me look like I'm being unreasonable when I have never seen him actually be reasonable himself. No, I am not insulting him like you or others may try to accuse me of. I am just objectively stating my observed experience about this particular forum member.

    Whatever. At this point I rescind my own suggestion. As long as Pharmacy has a less than 1% pick rate who cares?

    That's not what gaslighting is. I'm pointing out that notion that having a lot of items will be too strong is completely ridiculous as proven by the simple fact Dramaturgy is not an S tier perk despite the fact it can theoretically create hundreds of items. Also that it's silly to think that chest builds could ever be strong because spending minutes running around the map to collect and unlock chests is always going to be worse than just doing gens or getting saves.