What other killers have bugs that we don't know about and that change the gameplay

Example: The Executioner

Fixed an issue where The Executioner's Punishment of the Damned failed to travel uphill.

If this is a bug that has existed from the start, why did it take so many years to be fixed and never be addressed previously?

So Devs, is there any other killer bug we should know?

And players, what do you think about it?

Comments

  • Apparently there's a Legion bug with his BFFs addon and something with his camera angle is off.

  • @RedCentipede said:

    Apparently there's a Legion bug with his BFFs addon and something with his camera angle is off.

    Bffs doesn't give the tokens correctly and the camera is moving forward and backwards when you move it up and down and it gives motion sickness to some people.

  • I think the Executioner power not going up hill was not really a bug but originally intended how it worked. They should have put it into killer changes section than the bugs but clearly that did not happen. So in short it was never a bug but as the game has evolved his power has no reason why it should not go up hill.

  • Xeno having a bug where his tail can hit a turret in the survivors hands and it bounces off with no damage to the survivor or turret.

  • @ShanoaLegendaryPlz said:

    Xeno having a bug where his tail can hit a turret in the survivors hands and it bounces off with no damage to the survivor or turret.

    You're telling me.. I can parry Xeno!?

  • I think the Pyramid Head "fix" will be reverted, because it is a known counterplay and limitation that has existed since the killer was released. Unfortunately it seems like the left hand doesn't know what the right hand is doing at BHVR these days.

  • @dangersmymidd1ename said:

    I think the Pyramid Head "fix" will be reverted, because it is a known counterplay and limitation that has existed since the killer was released. Unfortunately it seems like the left hand doesn't know what the right hand is doing at BHVR these days.

    Going up a tiny slope shouldn't be considered counterplay, unfortunately Pyramid Heads counterplay (like many other killers such as Slinger, Artists, Dredge.) Is quite literally just holding W and/or dodging.

    Also not that it not going up slopes would create some really annoying bugs on the killer, such as him being borderline unplayable on Lerys since his power would weirdly get absorbed by some walls. (To my knowledge since this change it has been fixed)

  • Since the denuvo update myers lunge animation is playing super-slowed.

    No one knows what BHVR is doing.

  • @pidgeon said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4114869#Comment_4114869

    Going up a tiny slope shouldn't be considered counterplay, unfortunately Pyramid Heads counterplay (like many other killers such as Slinger, Artists, Dredge.) Is quite literally just holding W and/or dodging.

    Also not that it not going up slopes would create some really annoying bugs on the killer, such as him being borderline unplayable on Lerys since his power would weirdly get absorbed by some walls. (To my knowledge since this change it has been fixed)

    It's even in the Gameplay Showcase stating that the power does not go uphill.

  • @dangersmymidd1ename said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4114880#Comment_4114880

    It's even in the Gameplay Showcase stating that the power does not go uphill.

    Right.. During that time it didn't go uphill so why would it say it did? That didn't respond to anything I stated in any way, you just made a random statement.