I think the new builds people have found with Judgement are highly problematic

So, I've faced the Celestial Witness/Nemesis (and/or Deerstalker, Lethal Pursuer) build that most of the Judgements are running about a dozen times and I find this build to be very problematic with this killer. Similar to the way the pre-nerf Haywire was with Singularity. If a killer can snipe you from the entire map away off aura reading there needs to be a change made. There is next to no counterplay in the game to this. I suggest one of the following:

-When Distortion was changed to get tokens off chase instead of terror radius, it was also nerfed at the same time and I cannot for the life of me fathom the reason. Buff it back up to starting with 3 tokens and capping at 3. Update it to give Elusive. Self Preservation was a good start to combating the deluge of aura-reading this game has but with a killers like Judgement that can circumvent hooks we need other viable options.

-Inform the survivors when their aura is being read. Either globally or via an icon like the way Weave Attunement works. I don't think it's reasonable to expect the survivors to track 30 second timers on their own even if there is means of telling like when Deerstalker shows the killer aura or Celestial Witness changing the obsession.

Comments

  • It's so easy to dodge the sniping against judgement, ig you just want the judgements to run full slowdown instead of aura perks.

    Inform the survivors when their aura is being read

    The build you are complaining about literally does that, you even said it "when Deerstalker shows the killer aura or Celestial Witness changing the obsession", shouldn't be too hard to think a little bit like those things are so easy to notice so why are we complaining, if a killer goes to you when they kicked a gen then they have no where to hide or they go straight to you after a hook then they have barbecue and chille.

  • Distortion should get buffed!

    But right now you can have multiple perks that counter Aura reading from the judgement. OBJECT OF OBSESSION. BOON SHADOW STEP. TENACITY(Hides your aura in dying state). Elusive perks, to other creative perks.

    The Judgement does not need to be nerfed to not being able to see Auras. Just because survivors refuse to put any aura reading counter. Plus you do get warning before she sends a pillar at you. Just be observant to her charge up sounds and you will be good!

  • Just put a perk into it if it's that big of an issue. If it's not, then just dodge. You have a sound queue and a giant beam of light from the sky. Dodge. If you can dodge the light you can dodge a dodge ball.

  • @SpyUA said:

    It's so easy to dodge the sniping against judgement, ig you just want the judgements to run full slowdown instead of aura perks.

    Inform the survivors when their aura is being read

    The build you are complaining about literally does that, you even said it "when Deerstalker shows the killer aura or Celestial Witness changing the obsession", shouldn't be too hard to think a little bit like those things are so easy to notice so why are we complaining, if a killer goes to you when they kicked a gen then they have no where to hide or they go straight to you after a hook then they have barbecue and chille.

    Cool, so players who are new to DBD and don't have every aura perk in the entire game memorized just get to get sniped for free? The only time I see this build not stomping is against 5000+ hours players. I feel like that's kind of a problem, which is why I suggested the changes I did. I'm not even suggesting they nerf any perk or killer, just make the counterplay actually adequate. All the perks @Nightram suggested don't do enough. The best of them is OoO, Shadow Step is only in a small area.

  • @IQuarent said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4113828#Comment_4113828

    Cool, so players who are new to DBD and don't have every aura perk in the entire game memorized just get to get sniped for free? The only time I see this build not stomping is against 5000+ hours players. I feel like that's kind of a problem, which is why I suggested the changes I did. I'm not even suggesting they nerf any perk or killer, just make the counterplay actually adequate. All the perks @Nightram suggested don't do enough. The best of them is OoO, Shadow Step is only in a small area.

    You do understand that The Judgments power has directional sound ques right? The closer the charge sound is to you the louder it gets? If that occurs perhaps starting moving so as not to make yourself an easy target?
    This is not even mentioning the giant beam of light from the sky that is visible from over 40 meters away through walls that you can watch out for?

    The former is what you have to look out for most against a good Judgment because they know how to hide the beam to get it as close to you as possible for a better (not guaranteed) chance to hit you. When you hear that noise get louder drop the gen or the heal or the nose picking and simply run.