Stop making the game more comfortable for only survi players

Since 2015 that i started this game i never saw such unbalanced game where the buffs are one sided, regardless of the killer powers, the game is a 1v4 and nerfing or adjusting the killer perks just for the survis plays without struggles is a poor decision from the devs.You may say that killers slug or camp, but there is no other way to play killer when the survis got a whole new status and most of them are premades that genrush in every single match; and no happy with that they rage quit or start flaming the killer because they couldnt bully.

In conclusion, stop pamper the survis and make the concept of an "horror" game properly, when you do that perhaps the queue times will reduce and there will be more killers players willing to play, instead of desinstalling.

Comments

  • Anybody that thinks that BHVR pampers one side clearly is lacking in hours on the game. We literally just got a very killer sided update with 3 survivor meta perks being nerfed hard, one of which is going to be shot dead in the next hotfix.

    Also, that's not how the queue times work. The killer queue times are insanely long not because there are so few people willing to play killer, that would mean killers would get into games quickly. Killer queues are insanely long because BHVR is struggling to get enough survivor players to fill the lobby. Stop trolling.

  • I agree with this take and want to add another point to this: Events.

    Every single recent event catered to the survivor side. We had the Black Banquet which was a hot mess where survs would get insanely strong effects and killers got a nerfed clown bottle. Then 2v8 is in the game like every two month, ruining killer queues in both modes, while being another survivor sided mode that caters to survs with every update - survivors can literally remove hook states with the tonics while killers gain a little haste from them.

    And now Lights Out, too. That one mode that used to favor killers a little bit and was gone from the game for so long only to come back and give survs basekit Windows, insane gen speeds and an increased anti-camp meter that would trigger so quickly even when killers were only patrolling gens in the area where they hooked. Killers got nothing.

    I find myself avoiding the game more and more while events are out, because the blatant favoritism that survivors receive and the spli-queues feel unbearable. It's either playing survivor only during those times or not playing at all.

  • Killer main here: This is like very wrong.. The game is very balanced aside from lobbies where everyone is sweating and using the strongest builds possible. Nobody outside of "High MMR" even knows how to use DS, STB, Deli, momentum tech, proper looping, ect. If you know the basics of killer you should and can win majority of your games.

    @TerraKane said:

    I agree with this take and want to add another point to this: Events.

    Every single recent event catered to the survivor side. We had the Black Banquet which was a hot mess where survs would get insanely strong effects and killers got a nerfed clown bottle. Then 2v8 is in the game like every two month, ruining killer queues in both modes, while being another survivor sided mode that caters to survs with every update - survivors can literally remove hook states with the tonics while killers gain a little haste from them.

    And now Lights Out, too. That one mode that used to favor killers a little bit and was gone from the game for so long only to come back and give survs basekit Windows, insane gen speeds and an increased anti-camp meter that would trigger so quickly even when killers were only patrolling gens in the area where they hooked. Killers got nothing.

    I find myself avoiding the game more and more while events are out, because the blatant favoritism that survivors receive and the spli-queues feel unbearable. It's either playing survivor only during those times or not playing at all.

    Majority of events are actually killer sided imo,

    • Masquerade has been killer sided for three years and now people complain when the other side gets something,
    • Lights Out has been killer sided and now people complain that survivors get help with basic looping, (myself included)
    • Christmas events the killer could freeze pallets to stop people from looping and got free hits.
    • Chaos Shuffle is pretty killer sided imo as there are more killer perks that work well across all killers compared to survivors getting better together for the third game, also its super easy to tunnel/slug in chaos shuffle as there are no perks to counter you.
    • 2v8 is pretty easy to win as long as you guys are both slightly above average on killer. (Death squads excluded)

    Those are the only events I can think of, but remember the survivor meta has been heavily nerfed so there's even less of an excuse to not be winning your games, especially since killer at lower levels are significantly easier than survivor. This only changes as "High MMR" which I guarantee almost nobody in forums are as if you complain about Tunneling, Slugging, or "Genrushing", you likely are not good at countering it.

  • @pidgeon said:

    Killer main here: This is like very wrong.. The game is very balanced aside from lobbies where everyone is sweating and using the strongest builds possible. Nobody outside of "High MMR" even knows how to use DS, STB, Deli, momentum tech, proper looping, ect. If you know the basics of killer you should and can win majority of your games.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4113000#Comment_4113000

    Majority of events are actually killer sided imo,

    • Masquerade has been killer sided for three years and now people complain when the other side gets something,
    • Lights Out has been killer sided and now people complain that survivors get help with basic looping, (myself included)
    • Christmas events the killer could freeze pallets to stop people from looping and got free hits.
    • Chaos Shuffle is pretty killer sided imo as there are more killer perks that work well across all killers compared to survivors getting better together for the third game, also its super easy to tunnel/slug in chaos shuffle as there are no perks to counter you.
    • 2v8 is pretty easy to win as long as you guys are both slightly above average on killer. (Death squads excluded)

    Those are the only events I can think of, but remember the survivor meta has been heavily nerfed so there's even less of an excuse to not be winning your games, especially since killer at lower levels are significantly easier than survivor. This only changes as "High MMR" which I guarantee almost nobody in forums are as if you complain about Tunneling, Slugging, or "Genrushing", you likely are not good at countering it.

    I have to disagree on the event thing: I'm not complaining that the surv side got something during Black Banquet, but I was indeed - like many others - unhappy that killers got nothing but this meager poison. And that's how it's handled in recent events, even Blood Moon: Survivors get interactive gameplay mechanics and killers get nothing, maybe a little haste here and there. So what I'm saying is, events should be catering to both sides and give both sides mechanics and fun things to do.

    The winter event thing wasn't even killer sided, survivors literally got the same mechanic to make a thrown pallet unbreakable by freezing it, so both sides could use that, I think that event actually was balanced for once.

    And chaos shuffle is neither sided, as your perks are random and with many killers you need at least some gen regression against a coordinated team, so killers might not have gen regression, survivors might not have anti-tunnel, no one has meta, and if you're particularly unlucky you get "No Mither" and "Finesse" on surv or a meme-addon that erases your power on killer. That's that.

    Lights Out used to be killer sided and I'd say it was supposed to be killer sided, as it should be scary, you should not see anything or have aura reading, that's the fun about it. Now it came back for only one week after having the Banquet as the most surv-sided event in history, why cater to survivors again during this one short time the mode is finally back? Let killer players have something!

    I only fear that if the game keeps pampering one side and makes it easier for them, killers WILL feel forced or annoyed enough to play even sweatier, tunnel harder and do everything people cry about, because they feel forced to do so to win. Pampering survivors too much creates even more toxicity in this game.

  • @TerraKane said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4113017#Comment_4113017

    I have to disagree on the event thing: I'm not complaining that the surv side got something during Black Banquet, but I was indeed - like many others - unhappy that killers got nothing but this meager poison. And that's how it's handled in recent events, even Blood Moon: Survivors get interactive gameplay mechanics and killers get nothing, maybe a little haste here and there. So what I'm saying is, events should be catering to both sides and give both sides mechanics and fun things to do.

    The winter event thing wasn't even killer sided, survivors literally got the same mechanic to make a thrown pallet unbreakable by freezing it, so both sides could use that, I think that event actually was balanced for once.

    And chaos shuffle is neither sided, as your perks are random and with many killers you need at least some gen regression against a coordinated team, so killers might not have gen regression, survivors might not have anti-tunnel, no one has meta, and if you're particularly unlucky you get "No Mither" and "Finesse" on surv or a meme-addon that erases your power on killer. That's that.

    Lights Out used to be killer sided and I'd say it was supposed to be killer sided, as it should be scary, you should not see anything or have aura reading, that's the fun about it. Now it came back for only one week after having the Banquet as the most surv-sided event in history, why cater to survivors again during this one short time the mode is finally back? Let killer players have something!

    I only fear that if the game keeps pampering one side and makes it easier for them, killers WILL feel forced or annoyed enough to play even sweatier, tunnel harder and do everything people cry about, because they feel forced to do so to win. Pampering survivors too much creates even more toxicity in this game.

    The Black Banquet was honestly miserable as a survivor after a day or two of the event being out. After that point, all you faced were killers like Bubba who could take advantage of the poison, and when the killer was actively playing around the poison like that it honestly felt impossible to win at times. The mode was theoretically survivor sided, but due to certain playstyles being used by almost every killer it ended up feeling very killer sided. I will agree though that the survivor powers were a lot more interesting, being able to activate invisibility or insta heal the team was much more interesting and interactive for survivors than chucking a fart bottle at a survivor and waiting for them to slow down to a snail's pace.

    I don't think Chaos Shuffle necessarily leans in one way or another, but I did find myself winning like 80-90% of my killer games on my main (Springtrap) with the highest MMR (MMR was a thing, it just wasn't influenced by Chaos Shuffle) while I escaped probably a lot less. I found myself in most games as killer, even with pretty bad perks, having something can work with, even just one decent perk to help me in chase or help slow down gens or find survivors. On survivor, so many perks feel like they require synergy with other perks or with other teammates, or with other teammates with other perks lmao. So while on killer there were many times I felt like I had one or two super weak perks, on survivor a lot of the time it felt like I was essentially perkless.

    I believe the devs said Lights Out statistics were still killer sided, could be wrong about that though. Either way, I agree that some of the changes went a bit far, specifically because it felt like it ruined the point of the gamemode. At the same time, I understand why the changes were made, as after a few games it just wasn't fun for survivors so no one wanted to play it. Like at first, the novelty of being jumpscared by the killer can be fun and tense, but after a few games, at least of playing solo, you realize that you're either going to lose every game or you're going to win simply because the killer never found anyone and you just spent the whole time sitting on a gen in silence. It just simply was not fun for survivors and so the devs struggled to get them to fill the lobbies.

    And of course, as @pidgeon said, Masquerade was very killer sided for years. Survivors are not being pampered. Both sides have players that sweat regardless. Killers will tunnel regardless of how easy or hard the game is, they have done so since the release of the game, and honestly it feels like the issue has gotten worse over time despite the fact that the game was insanely survivor sided when it came out (although that could just be me).

  • It is true, killers been weaker side for years and the balance is still somewhat ok around pinch of the content. While I don't think that survivors need heavy nerfs, some nerfs to healing, repair and looping has to be done.

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    yeah, it sucks to play killer… my killrate should've been higher!

    Naah, killer is easiest it has ever been.