I honestly don't understand why this has become normal for Dead by Daylight

I've been playing Dead by Daylight for a while now, and lately I've been thinking about how strange it is that after all these years, every major update still seems to come with this feeling that something is going to go wrong. I'm not talking about one specific bug or trying to complain about the current update in particular. There have been plenty of updates where I've enjoyed the new content and had no major issue personally. What bothers me is the bigger pattern that has been there for years, where a new update comes out, everyone gets excited about what's being added, and then the community starts finding problems that weren't there before. Some are small, some are serious, some get fixed quickly and some take much longer, but somehow there always seems to be something.

I know bugs are unavoidable. I know how much Dead by Daylight has grown and how complicated the game is now compared to what it was years ago. There are so many killers, powers, perks, maps, animations and different systems interacting with each other that it would be unrealistic to expect every update to be completely clean. I'm not asking for that. What I don't understand is why, after more than ten years, this still feels like such a normal part of the game. At some point there is a difference between accepting that bugs happen and accepting that every big update might come with a whole new set of problems.

You see the same frustration in the community again and again. People aren't just complaining about one bug anymore; they're talking about the fact that this keeps happening. One update fixes something, another thing suddenly feels wrong, that gets fixed and then the next update creates another problem. Sometimes it's performance, sometimes it's animations or movement, sometimes it's a killer power or some interaction, sometimes it's something nobody could have expected. The exact problem changes, but the feeling stays the same. You finally get used to the game being in one state, an update comes out, and you have to get used to something else being broken or behaving differently.

My experience with Dead by Daylight actually started on Mobile, and that is probably why I had certain expectations when I moved to the main game. I really loved DBD Mobile. It had its own problems, of course, but I genuinely enjoyed playing it and it became a big part of my life. When it was shut down, I moved to Core because I still wanted to play Dead by Daylight, and I honestly thought that the main version would be a different experience in this regard. This was the version that had been around for more than ten years, with a huge player base and years of development behind it, so I naturally expected it to feel more mature and more stable.

Instead, I've ended up seeing a lot of the same cycle here. Not necessarily the same bugs, but the same kind of situation after updates. And after seeing it enough times, you start asking yourself why this is still happening. Surely by now there should be systems and testing in place to catch more of these regressions before millions of players get the update.

That's probably the biggest thing I don't understand. The community is extremely good at finding problems. People know these killers and their mechanics inside out. They notice when something about a power, an animation, movement, hit registration or performance suddenly feels different, sometimes within hours of an update going live. The PTB exists for a reason, and I'm sure a huge amount of testing happens internally as well, but sometimes it still feels like the real testing starts when the update reaches the entire player base.

And I don't mean that as an attack on individual developers. I'm sure the people working on Dead by Daylight put an enormous amount of effort into it, and I don't believe anyone is intentionally trying to release a broken game. I also understand that fixing one problem can sometimes create another. But from the player's side, that's not really what we see. We see the final result. We see that something worked before and doesn't work properly after an update, and then we have to wait for another update to get things back to normal.

I think that's why the jokes about "what did they break this time?" have become so common. They're funny, but they're also funny because people recognize the pattern. I've seen the same kind of discussions for years, and at some point it stops being just people complaining about bugs and starts becoming a genuine complaint about how the game is maintained.

Dead by Daylight has been around for over a decade. That's an incredible achievement and clearly shows how much people care about this game. But after ten years, I think it's fair to expect more than simply having more content than ever before. I want the game to feel more polished because it is ten years older, not just bigger because it has ten more years of content. New killers, survivors, perks, maps and everything else are obviously important, but so is making sure that everything already in the game continues to work as it should.

I also don't think players should have to feel bad for bringing this up. We aren't expecting perfection, and most people understand that development is difficult. But there is a point where saying "every game has bugs" stops being an answer. Yes, every game has bugs. That doesn't mean every game should make its players expect major regressions after updates.

What I want is actually pretty simple. I want to look forward to an update because I'm excited about what's coming, not because I'm wondering what I'm going to have to deal with afterwards. I want fixes to stay fixed. I want old content to keep working when new content is added. I want the game to feel more stable as the years go by, not like we're constantly moving between different states of "mostly working."

And I think a lot of people can relate to that, even if they don't agree with every single thing I've said here. You can love Dead by Daylight and still be tired of this. You can appreciate the work that goes into the game and still think the update process needs to be better. You can understand why bugs happen and still believe that after ten years, there should be fewer of them making it through to the live game.

That's where I'm at. I still like Dead by Daylight. I still want to play it, and I still want to see it succeed. I came to the main game because I wanted to keep playing after Mobile was gone, and I don't regret making that move. I just don't want the normal expectation around every major update to be that we'll enjoy the new content and then spend the next few days discovering what broke.

After more than ten years, I don't think asking for a more stable, more polished game is asking too much.

I just want an update to feel like an update, not another gamble.

Comments

  • I think the graphics overhaul will come with a big code remake, which currently the jokes about when one thing gets fixed 2 more things break - is due to the nicknamed "spaghetti code". If that code is being replaced by a modern more solid code, then the game should in theory, be much easier to update and add things without stuff breaking.

  • @ShanoaLegendaryPlz said:

    I think the graphics overhaul will come with a big code remake, which currently the jokes about when one thing gets fixed 2 more things break - is due to the nicknamed "spaghetti code". If that code is being replaced by a modern more solid code, then the game should in theory, be much easier to update and add things without stuff breaking.

    Yeah, I'm definitely gonna miss randomly finding bugs that causes Houndmaster to somehow start T-posing and ascending to the heavens, this would obviously trigger from something stupid such as a survivor crouching up and down twice then completing a generator with no interruption.

  • @pidgeon said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4112729#Comment_4112729

    Yeah, I'm definitely gonna miss randomly finding bugs that causes Houndmaster to somehow start T-posing and ascending to the heavens, this would obviously trigger from something stupid such as a survivor crouching up and down twice then completing a generator with no interruption.

    I'm gonna miss invisible skirt glitches lol

  • There is clearly a lack of (automated) testing in the game, as there glaring bugs that should be caught by playing one game or having an automated unit test run on the various aspects.

  • For the past 3 or 4 days I can't play the game as every 1 or 2 matches the game crashes and bans me… Each ban is now 24 hours bcs of how often it has happened. It never happened before the update.