Remember me needs a nerf

Every time a killer brings this perk is a tunnel fest for the obsession. It takes so long to open the gates by a requirement so easy like hitting 5 times. Is an unhealthy perk that needs some tweaks.

Comments

  • You really don't like killer side of the game, do you?

  • It is an endgame perk and it's supposed to slowdown the survivors drastically so you can still have a chance to win, ig the tunneling part is an issue with this perk but how else can you change it and the obsession is literally the counter to this perk.

  • @Yoshirama said:

    Every time a killer brings this perk is a tunnel fest for the obsession. It takes so long to open the gates by a requirement so easy like hitting 5 times. Is an unhealthy perk that needs some tweaks.

    Endgame builds are already nieche and Remember me incentivize getting rid of obsession, that is true. But doing so require you to give up on defending gens. If remaining three non-chased surivors do gens killer might not even kill the obsession in a time. It's not any problematic perk. Non killer perk is currently problematic and they are all in good spot. Only perk I complained about was old DMS but with it being nerfed it's fine now. On the other hand survivors have plenty of perks that need to be looked at.

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  • @SpyUA said:

    It is an endgame perk and it's supposed to slowdown the survivors drastically so you can still have a chance to win, ig the tunneling part is an issue with this perk but how else can you change it and the obsession is literally the counter to this perk.

    I mean I think the OP is proposing it needs a rework, not a nerf. Or at least some kind of change, which I'd agree with. Hitting the obsession makes the perk work, and the obsession is the counter, yes. That exact combo is why the obvious way to use this perk is to tunnel the obsession to oblivion. It's not the strongest perk or anything, but any perk that incentivizes tunneling should probably be looked at.

  • @Arcturus said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4109556#Comment_4109556

    I mean I think the OP is proposing it needs a rework, not a nerf. Or at least some kind of change, which I'd agree with. Hitting the obsession makes the perk work, and the obsession is the counter, yes. That exact combo is why the obvious way to use this perk is to tunnel the obsession to oblivion. It's not the strongest perk or anything, but any perk that incentivizes tunneling should probably be looked at.

    A rework for this perk should keep it an endgame perk and waste as much time as it currently does but without the tunneling part (without the counter basically ig).

  • @SpyUA said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4109681#Comment_4109681

    A rework for this perk should keep it an endgame perk and waste as much time as it currently does but without the tunneling part (without the counter basically ig).

    Yeah basically. Honestly I think it should just be like Ghoul's perk, basically injure survivors like 8 times to get it to full power and then there's no counter, it would essentially buff the perk by removing the counter entirely, it would be a lot easier to guarantee at least some value, although there are games where it may be a bit more difficult to get it to full power, which I think puts it in line with No Way Out. If the perk was kept as is and just removed the Obsession being the counter, most killers would still just tunnel the Obsession anyways because they were basically required to down them twice already.