Hag buff/soft rework
I love playing hag but god us she slow so the buff i would love to see it up her to 115 as the buff. And the soft rework would be to let hag pick if her catalysts would be tp catalysts or collision catalysts. I would add alot more depth to her play style. And the water log shoe and scarred hand would need reworked but I coudk see scarred hand giving like 5 more traps and waterlogged shoe would give aura for 2 seconds when a survivor cleanses a catalyst.
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I think killers should be balanced around their downsides, right now I've been on the hag grind for quite a while and its been going well about a 72% kill rate and top 3 most played killers.
What I mean by my previous statement is that I would much rather hags weakness of her not being good in chase not be fixed. I think killers that are weaker in chase and stronger outside of it by the slow grind game of getting injuries and eventually snowballing is quite fun. (Ex. Judgement) This also makes the Hag player think a lot more than a normal killer would, as she cannot rely on just chaining downs and forcing chases.
Having a switch for her power would make her more fun in chase for either side as it increases her lethality and mind game potential. I think she could use most of her numbers add-ons basekit such as setting speed, teleport range and teleport duration increased as a nice QoL buff. To compensate an add-on pass could be nice but that seems to be a while from now.
The reason for making her a 115 is because of how much faster the game has gotten around her maps are bigger and she would still need to set up well and think about how she directed a chase. If we were still in the slow era of dbd I would agree having her not be as good in chase would make more sense but sadly we aren't gens fly insanly fast and she has to spend time setting up her traps making her 115 would help so much with setting up her traps but wouldnt make her broken it would push her from d teir to around b tier she still would have her normal counter play but she could get going in less time.
She would still be C-tier. The option to play normal m1 isnt really that great like you see with Trapper. It would help with using distance traps, but overall the impact would be small.
The problem is that her traps are easily countered. Wiping is fine, but then theirs S-tech. It would also help if a survivor with bt couldnt destroy half the web without a big risk, even worse if you dont want to tunnel anyway.
Hag is low B tier 99% of the time unless survivors S tech and/or are heavily comming.
You just reminded me that The Hag exists, might play her later and try and spook some with an insideous ninja hag build I used to run
Instead of speeding hags movement speed up what if she was a little like medusa where if you look at her you get a run speed debuff and maybe it can fill a meter that freezes you in petrification (probably unable to be hit any more than injured but stuck in place)