Pallets should be safe.
I hold the opinion that filler pallets SUCK and aren't really fun for either side, nor do they show much skill expression. I don't like dropping pallets on some maps (ex. fallen refuge) just for the loop to become more unsafe..? So what are the problems with filler pallets?
- The killer does not have to mind game 70% of filler pallets as most of them are incredibly unsafe.
- Survivors can greed these with little to no punishment and/or risk.
- Filler pallets ONLY hurt weaker killers as most A tiers and up don't even need to think of breaking them.
- Run to yellow and predrop doesn't teach survivors how to properly loop nor does it feel fun for either side.
You don't see these problems with stronger tiles such as they require genuine thought from either side unlike ooga booga rock + pallet + rock = loop
- The killer NEEDS to mind game or else chase will take ages
- Greeding pallets as survivor gets you injured if the killer mind games
- Every killer (aside from Nurse) has to break the pallets
- Run to yellow and predrop actively hurts your team as you are getting rid of some of your best defenses against the killer.
Honestly I think the best way to fix is when addressing pallet density is to lower the overall filler pallet level rather than removing jungle gyms or pallet gyms ect. This allows for players to express their looping and resource management skills on both sides.
Comments
So are you asking to reduce the amount of pallets (filler pallets) or make the filler pallets stronger?
Reduce filler pallets as they're unsafe and don't require much skill to play on for either side.
Let's just make it so all hits are server validated instead. I think that'd be a good place to start.
Yeah I mean, the OP is talking about how throwing down a pallet makes most loops incredibly unsafe, and some of that is designed that way, some of those are only unsafe because hit validation is based on the killer's POV, so if the killer is laggy or if the survivor's ping isn't less than 40ms, a lot of pallets are almost unplayable
Yeah, hence why hits should just be server validated so we can finally see what needs to be balanced. Because as it stands a map could have like a hundred pallets but if survivors are getting hit through every pallet it'll still look killer sided.
There are maps that feel so much more killer sided as survivor than killer. It's honestly a lot of the tiles being tighter, making more of an impact on ping. It frustrates me to no end on killer when I don't hit a survivor when I know for a fact I would have been hit if I was the survivor, it honestly just messes up my swing timings thinking I can hit things I can't
Pallets should be in killer favor tbh. I liked when they made fillers extremely unsafe and stun the only way to utilize the fillers. Most maps need heavy reduction in pallet count. Lets say 10 pallets total, seems like ideal count. Killer shouldn’t be breaking pallets whole game. So if they reduce pallet count and make them less safe it’ll be awesome and welcomed change. I think it would make survivor gameplay more enjoyable too as it would be based around skill.