Perk Suggestions:

Lucky Star & Self-Care

Lucky Star:

I think Lucky Star would be more interesting if exiting a locker temporarily hid your scratch marks. It already has a stealth/reset identity, so giving it a short Elusive-like effect— for 30 seconds—would make it more useful without making it overly powerful.

Self-Care:

If bringing Self-Care back to its old 50% healing speed isn't something the developers want, I think 45% would be a good middle ground. It would make Self-Care feel more worthwhile while still keeping it significantly slower than being healed by another survivor. Please consider it 🙏 .

Tagged: Perks

Comments

  • @ChanenSampson said:

    Lucky Star & Self-Care

    Lucky Star:

    I think Lucky Star would be more interesting if exiting a locker temporarily hid your scratch marks. It already has a stealth/reset identity, so giving it a short Elusive-like effect— for 30 seconds—would make it more useful without making it overly powerful.

    Self-Care:

    If bringing Self-Care back to its old 50% healing speed isn't something the developers want, I think 45% would be a good middle ground. It would make Self-Care feel more worthwhile while still keeping it significantly slower than being healed by another survivor. Please consider it 🙏 .

    I do agree with the proposed Lucky Star change, the perk isn't very good, and I don't know what the purpose of removing pools of blood would be if there are giant red marks all over the floor.

    Self-Care should really remain where it is though. Even though it's painful when you get a teammate spending half a minute Self-Caring in the corner, from my understanding Self-Care is actually one of the reasons escape rates are so high in Asia. Apparently over there, they have a much more "you're on your own" selfish survivor play style as opposed to altruistic play styles, and perks like Self-Care are used extremely frequently and they are able to achieve higher escape rates than the Americas or Europe. Sounds like they don't do as well in tournaments though. Even though buffing Self-Care might be nice for the Western side of the world, I think it would be unhealthy for the East. Plus, Self-Care + Botany is extremely strong, so even if the perk on it's own doesn't feel all that great, it can be incredibly powerful with one synergy.

  • @Arcturus said:

    https://forums.bhvr.com/dead-by-daylight/discussion/470991/perk-suggestions

    I do agree with the proposed Lucky Star change, the perk isn't very good, and I don't know what the purpose of removing pools of blood would be if there are giant red marks all over the floor.

    Self-Care should really remain where it is though. Even though it's painful when you get a teammate spending half a minute Self-Caring in the corner, from my understanding Self-Care is actually one of the reasons escape rates are so high in Asia. Apparently over there, they have a much more "you're on your own" selfish survivor play style as opposed to altruistic play styles, and perks like Self-Care are used extremely frequently and they are able to achieve higher escape rates than the Americas or Europe. Sounds like they don't do as well in tournaments though. Even though buffing Self-Care might be nice for the Western side of the world, I think it would be unhealthy for the East. Plus, Self-Care + Botany is extremely strong, so even if the perk on it's own doesn't feel all that great, it can be incredibly powerful with one synergy.

    I don't understand why other people in NA servers don't use self care + botany it feels so good to not have to rely on your teammates for heals.

  • @pidgeon said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4106731#Comment_4106731

    I don't understand why other people in NA servers don't use self care + botany it feels so good to not have to rely on your teammates for heals.

    Honestly I think it's because in NA those two perks are often replaced with really strong medkits so that players can run other perks instead, and I think that's due to NA being much more altruistic. Using a good medkit instead of Self-Care + Botany allows you to run a full suite of impactful perks such as Resurgence, Deli, DS, or Shoulder the burden. A perk like Shoulder might never see use with a more selfish play style, but with altruistic play styles it's seen a lot more.

    I'm honestly under the impression that East servers have a higher escape rate because playing selfishly is often technically better in a solo queue environment, and it's an overall escape rating across all MMR. However, I feel like similarly to tournaments, escape rates in NA of 4 man SWFs are probably insanely high, whereas East may be less dominated by those teams.

  • Oh well Archangel2O, Idc about them, this is about Self-Care not Asia

  • @Arcturus said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4106756#Comment_4106756

    Honestly I think it's because in NA those two perks are often replaced with really strong medkits so that players can run other perks instead, and I think that's due to NA being much more altruistic. Using a good medkit instead of Self-Care + Botany allows you to run a full suite of impactful perks such as Resurgence, Deli, DS, or Shoulder the burden. A perk like Shoulder might never see use with a more selfish play style, but with altruistic play styles it's seen a lot more.

    I'm honestly under the impression that East servers have a higher escape rate because playing selfishly is often technically better in a solo queue environment, and it's an overall escape rating across all MMR. However, I feel like similarly to tournaments, escape rates in NA of 4 man SWFs are probably insanely high, whereas East may be less dominated by those teams.

    It's wierd coz Self care + Botany is far from just a selfish build, you make yourself harder to kill with medkit speed heals while making heals for others faster too.

    Self Care on its own is probably taken less coz its selfish if you use it wrong but if someone starts a heal while waiting for someone you can cut out a lot of time on the heal while waiting for the friend, or in a pinch when you're being tunneled can save yourself in a safe location.

    I think western players assume the worst of the perk and that's the issue.