Small Idea to make Hex Perks more fair

I know that Hex Perks are a bit more popular since Jason got into the game but aside from him (who can camp them forever/please change that) they still have the downside that they can get destroyed without even a second of usefulness if you don't bring a whole build dedicated to protect them just because a survivor spawns right next to it.

So here is my little idea to get at least some usefulness out of them. The Hex Perk Hive Mind actives after you hook the first Survivor. It is probably so Killers don't immediately when the round starts see which generator gets worked on but it has the side effect of the perk not being able to be cleansed before it get's it use. More hex perks should have this.

Hex Ruin: Activates after a Generator reaches 25% progress

Hex Bloodfavor: Activates the first time you hit a Survivor

Hex Devour Hope: Activates after the first Survivor has been downed (I know the perk works at unhooking but this seems a bit too unfair to get a free stack)

Hex Huntress Lullaby: Actives after you hook the first Survivor (Other then Devour Hope the effect isn't that strong)

Hex Third Seal: Activates after you hit the first Survivor

Hex Undying: Activates after the first Hex Totem has spawned on the map

I probably missed some but these came to mind at the moment. The concept of Hex totems are great, a strong perk that can be destroyed but it's just frustrating to get no use out of it because of map design and rgn. I rather have 1 Minute of Ruin then nothing at all.

Comments

  • They could go this route and it has been suggested before but still it does not change the fact that survivors could also cleanse the dull totems to deny activations. Its not really fixing the problem just moving the post.

  • @Wezqu said:

    They could go this route and it has been suggested before but still it does not change the fact that survivors could also cleanse the dull totems to deny activations. Its not really fixing the problem just moving the post.

    If Survivors cleanse Dull Totems, the Killer already gets huge value out of it. Not really an issue.

    @Topic:

    I mean, I get the idea. However, I dont think that this would actually help most Hexes at all. Most of them are just not good and IMO if you bring most of those Hexes mentioned, you already opt for weaker Perks anyway.

    And, the biggest issue was not addressed, which is Thrill of the Hunt. This Perk is in a weird spot of being bad until it becomes too good. If Hexes get a Buff, TotH needs to get toned down. (But as I said, I would not really count your changes as Buffs which would really help out Hex-Perks)

  • @Aven_Fallen said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4100986#Comment_4100986

    If Survivors cleanse Dull Totems, the Killer already gets huge value out of it. Not really an issue.

    @Topic:

    I mean, I get the idea. However, I dont think that this would actually help most Hexes at all. Most of them are just not good and IMO if you bring most of those Hexes mentioned, you already opt for weaker Perks anyway.

    And, the biggest issue was not addressed, which is Thrill of the Hunt. This Perk is in a weird spot of being bad until it becomes too good. If Hexes get a Buff, TotH needs to get toned down. (But as I said, I would not really count your changes as Buffs which would really help out Hex-Perks)

    Not really if the survivor in question is doing it to activate Inner Strength or Overzealous and 14 seconds is nothing really in a match that take 10-15 minutes at least.

  • @Wezqu said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4100989#Comment_4100989

    Not really if the survivor in question is doing it to activate Inner Strength or Overzealous and 14 seconds is nothing really in a match that take 10-15 minutes at least.

    Yeah, still good for the Killer. Sorry, but cleansing Dull Totems is always bad. If you bring Inner Strength or Overzealous (lol, the Noobtrap) does not mean that cleansing Dull Totems is suddenly good.

  • I just want the right to choose which totems hold my hex perks. Doesn't seem fair to me Survivors can choose which totem to boon, but Killer is forced to have their 1 Hex perk on the totem sitting on the hill, visible from space.

    Then again, fairness to killers has never been a priority, so I won't hold my breath.

  • @BloodBehemoth said:

    I just want the right to choose which totems hold my hex perks. Doesn't seem fair to me Survivors can choose which totem to boon, but Killer is forced to have their 1 Hex perk on the totem sitting on the hill, visible from space.

    Then again, fairness to killers has never been a priority, so I won't hold my breath.

    Comparing Boons and Hexes is also very wrong. You cannot compare those just because both are shiny Totems. Boons are way weaker than Hexes. Boons take time to setup. Boons are snuffed out immediatly, Hexes need time to cleanse. Those are just three glaring differences.

    But if you mean that the Killer should have to spend 14 seconds to set up their Hex-Totem and Survivors can snuff them out instantly, but the Killer can rekindle them… Go for it.

  • @Aven_Fallen said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4101001#Comment_4101001

    Comparing Boons and Hexes is also very wrong. You cannot compare those just because both are shiny Totems. Boons are way weaker than Hexes. Boons take time to setup. Boons are snuffed out immediatly, Hexes need time to cleanse. Those are just three glaring differences.

    But if you mean that the Killer should have to spend 14 seconds to set up their Hex-Totem and Survivors can snuff them out instantly, but the Killer can rekindle them… Go for it.

    Wow. 14 whole seconds. Infinitely replacable on any totem of their choice. Survivors sure have it rough!

    You're totally right btw about hexes being so much stronger than boons, like how they can be permanently cleansed before the killer gets any value out of them, and boons are super weak, like why even bring them? Like that one that gives you unbreakable! Man, why does that perk even exist, its so weak!

  • @BloodBehemoth said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4101003#Comment_4101003

    Wow. 14 whole seconds. Infinitely replacable on any totem of their choice. Survivors sure have it rough!

    You're totally right btw about hexes being so much stronger than boons, like how they can be permanently cleansed before the killer gets any value out of them, and boons are super weak, like why even bring them? Like that one that gives you unbreakable! Man, why does that perk even exist, its so weak!

    I dont know how little game knowledge someone must have to think that Boons are worth using. Outside of Meme-Builds (Yes, Exponential is part of a Meme-Build), no Boon is worth the time investment. If someone is sitting there, booning a Totem for 14 seconds, they are losing the game for their teammate. Not even the strongest Boon (CoH is still the strongest, even if it is also bad) is worth the time.

    And booning a Totem multiple times is actively working against the team.

  • @Aven_Fallen said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4100992#Comment_4100992

    Yeah, still good for the Killer. Sorry, but cleansing Dull Totems is always bad. If you bring Inner Strength or Overzealous (lol, the Noobtrap) does not mean that cleansing Dull Totems is suddenly good.

    Your forum icon is literally Inner Strength

  • @DanielPaint1 said:

    I know that Hex Perks are a bit more popular since Jason got into the game but aside from him (who can camp them forever/please change that) they still have the downside that they can get destroyed without even a second of usefulness if you don't bring a whole build dedicated to protect them just because a survivor spawns right next to it.

    So here is my little idea to get at least some usefulness out of them. The Hex Perk Hive Mind actives after you hook the first Survivor. It is probably so Killers don't immediately when the round starts see which generator gets worked on but it has the side effect of the perk not being able to be cleansed before it get's it use. More hex perks should have this.

    Hex Ruin: Activates after a Generator reaches 25% progress

    Hex Bloodfavor: Activates the first time you hit a Survivor

    Hex Devour Hope: Activates after the first Survivor has been downed (I know the perk works at unhooking but this seems a bit too unfair to get a free stack)

    Hex Huntress Lullaby: Actives after you hook the first Survivor (Other then Devour Hope the effect isn't that strong)

    Hex Third Seal: Activates after you hit the first Survivor

    Hex Undying: Activates after the first Hex Totem has spawned on the map

    I probably missed some but these came to mind at the moment. The concept of Hex totems are great, a strong perk that can be destroyed but it's just frustrating to get no use out of it because of map design and rgn. I rather have 1 Minute of Ruin then nothing at all.

    I like this, and wanted something like this for a long time.

    Since rehauling totem spawns is out of the question (somehow), this is the next best thing.

  • @Wezqu said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4100989#Comment_4100989

    Not really if the survivor in question is doing it to activate Inner Strength or Overzealous and 14 seconds is nothing really in a match that take 10-15 minutes at least.

    1: That's a big if - in any other situation cleansing the totems is just a waste of time.

    2: Even with those perks, the survivor has no reason to cleanse more than 1 totem, so it would still be a massive waste to cleanse all the totems.

  • Well, I hope you are rocking that No MIther ingame then 😅

  • @Wezqu said:

    They could go this route and it has been suggested before but still it does not change the fact that survivors could also cleanse the dull totems to deny activations. Its not really fixing the problem just moving the post.

    If it glows it goes.

    No team focuses on cleansing all five dull totems at the start

    On topic: I like the idea. But we have to chat about TOTH and certain killers synergizing too well with hexes. At least a certain content creator stopped pubstomping so my dear jason does not get as many nerf requests anymore.