What are some easy killers in Dead by Daylight that i should play/main?
I've been playing the killer role for a long time now and I'm starting to notice that some of my weaknesses as a killer player is that i sometimes try to mind game survivors but they just end up creating distance, i absolutely hate pallets, i sometimes struggle with gen pressure while having chases that are too long, what are some easy killers that you recommend me to play as/main? (I'm not good at aim so ranged killers are off the table)
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What kind of killers did you like to play so far? So I mean teleport, movement, instadown, slowdown, m1 and whatever you find else. Best would be with an example :D
What I see here is you're struggling against pretty much everything the survivors are doing to counter you. You hate pallets, you lose mind games, and gens are getting done because you're not able to pressure survivors off of them directly or indirectly.
There is no killer that universally fixes all these issues…
…
You could play Nurse.
Okay seriously now, if you build Wraith right, the king of M1 killers, he has answers to a lot of this. He's super versatile, with his addons adjusting his playstyle a lot. He's also among the best pallet destroying killers in the game, so you can force deadzones very easily. Plus, his basic gameplay is simple enough that you'll have enough free mental space to concentrate on playing specific ways.
I presume you've played some Wraith already? What do you tend to use?
Trying to picture what you're struggling with most, I'll recommend a slight variation on what I tend to run:
KIller: Wraith
Addons: Shadow Dance (purple)/Serpent (brown).
Perks: Brutal Strengh (The Trapper)/Turn Back The Clock (The First)/Friends Til The End (The Good Guy)/Hex: Scared to Death (The Slasher)
Strategy:
This build stacks break speed to allow you to chew through pallets, with a bonus gimmick of forcing you out of cloak (without the slow animation) when you do. It also helps you avoid wasting time on damaging generators and prevents too much time spent searching.
Find a survivor, uncloak and hit them, then recloak and chase. If they go to a pallet and camp it (which they may have to) you can start an uncloak mindgame. Let your uncloak meter reach 95% then let go. The survivor, fearing an instant attack, may drop the pallet. You can then break it super fast while cloaked, instantly be uncloaked, and already chasing the survivor down.
Once you get the down, take your hook. Friends Til The End will give you intel on which survivor to target next. Go invisible and hunt them down. If you come across a progressed genrator on the way, or a generator with someone on it, use Turn Back the Clock to remote-damage it as you approach. This will also instantly uncloak you and start a new chase.
Scared to Death will be building up over time as you break pallets, making the survivors progressively easier to catch after a break. The hex may get cleared though, so this perk is probably the one you can swap out easiest. It's just a nice backup plan if you have survivors that know how to deal with your break speed being so quick, that also makes closing a chase easier.
It's a fun gimmick build that can catch people off guard and help you get good starting momentum.
Downsides:
This build is entirely counterable. A really good survivor may not drop the pallet when you fake uncloak. Try to get a read on them, maybe even move forward a little during the animation to spook them. Or, just uncloak all the way, getting the hit and eating the stun. No killer game is totally free, sorry to say.
If the survivor drops the pallet while you are invis, they may slow vault it, blocking you from breaking it. If they do this, you are forced to uncloak and take the slower break. This isn't foolproof for the survivor, but can be annoying. Taking the slow break is less of an issue later into the game after you have more Rampage stacks, meaning only survivors that instantly can tell what you are up to will be a problem.
There are situations of course where you will want to rely on classic M1 chase skill and mind games. Try to think about why you are mind gaming. It isn't just turning your camera away and trying to move stangely. You should be trying to adapt to what the survivor can see from their position and predict what they might do next.
This isn't an especially strong build, but hopefully it gives you a couple of tools to deal with each thing you worry about. Plus if you like breaking stuff it's fun.
EDIT: Fixed a mixup in perk names. There are lots of other Wraith playstyles though. I think you should hard-stick Wraith for a bit as he's one of the best killers to learn, not only because he's easy to improve with, but he has surprising depth and helps teach you the basics of most other killers.
Mostly killers like Wraith, Legion, Clown, Doctor, Knight, Nemesis, Dredge, and any of the M1 killers.
since you play doctor - I can suggest a build suggestion to help take the focus off of generators - to waste the survivors time. Use this build - use both calm add ons (SUPER important) to make your static shock absurdly large + post shock you are almost undetectable.
For perks - you are going to be running a location/lethality build. You are going to use 1. Hex Devour hope 2. Undying 3. Hex Face the darkness and 4. Hex : thrill of the hunt
NOW HEAR ME OUT.
so obviously the most important hex here is devour hope - the 3 other hexes do something important though. Say you find a group of survivors - smack 1 of them and chase someone else (if applicable). The reason to (ideally) leave the other survivor is b/c every 25s all other survivors will scream. If a survivor screams (or is otherwise interrupted from cleansing a totem, their cleansing/blessing is reset and they need to start over entirely). (also if you use static shock it does the same, which is why having the 2 calm add ons is also important). W/ hex thrill + the screams + static shock survivors are forced into 2 options. Either 1. try to heal everyone and THEN do a hex OR try to do generators (in which you get full value from hexes either way).
Given how 99.99% of the survivor playerbase has a mindset of "if it glows it goes" then they are FAR more likely to choose to try and cleans the totems -wasting time. Even if they healed all survivors, a single static shock clears them off of the hex.
Now hex devour hope has obvious benefits - 1shotting survivor w/ your m1 and being able to mori that 1 survivor w/ 0 hook states.
THE ONLY real counter to this build is for survivors to ignore totems and try to focus gens (which is hard since they will always be giving themselves away w/ the screams or unable to hear you approaching as you will be almost undetectable (b/c of the calm add ons) until you are literally inches away from them).
There is 1 caveat- you will almost certainly be trash talked in the EGC if you use this build
Well then I'm not suprised that you hate palettes, m1 killers are generally not good at palettes of course there are some that are at least pretty okay but that not usually the case.
Honestly dredge, nemesis and clown as well as knight are already good options if used right. Otherwise I would say ken (I consider him a m1 killer with speed) is also pretty reasonable to learn and pretty strong for that, maybe freddy because his slowdown is pretty good at palettes and he can teleport.