The reasons why pig is the weakest killer in the game right now

Buff to pig

When you pick up show the auras of the boxes they've already searched with a head trap on while carrying the survivor. the boxes should act like an interaction point like all the other interaction point killers. but I understand why someone could think seeing the boxes at all is problematic. it literally just helps you push the survivors off the boxes, and you won't know where you need to drag the survivor away unless you get a pick up leading to the pig having a more interactive gameplay instead of it just being lucky when you dragged the survivor away from the box they needed and they decided to go for a closer one just by chance we need to bring more skill into pigs gameplay the trap shouldn't be something you set and forget you should have to actually interact with pigs power on both sides.

When you kick a gen it shows the boxes auras of the closest 2 trap boxes for 5 seconds.

when within 3 to 5 meters of pig or slugged the timer is paused deactivating when theirs 5 seconds left. if you don't want to play against her power then you can sit on the ground and wait to get hatch because your trying to abuse the design of the power and hopefully bleed out. people already dc against pig enough because they just think her power is boring or she's too weak to even do anything. because of how strong survivors need to be to keep up with the s tiers instead of nerfing survivors we need to buff the weak killers first and then go from there.

Basekit 5 seconds of exhaustion, elusive and 2 seconds of endurance when and after searching a trap. going away instantly if you get into chase with pig aside from the endurance. this is the perfect way to balance the head traps not only can you at the least less so use exhaustion to delete the head trap power. but you also get counterplay against pig trying to tunnel something we all hate I'm sorry but it's just boring.

Quality of life/ when the survivors have less then 5 seconds left on a head trap, you get aura reading until they die or they get the head trap off when they do get the head trap off they get 10 seconds of elusive.

grab while crouching as well as pick up from the generator and head trap box grabs. as well as mind games for the survivor trying to blind me before stunning me with a pallet because I took a chase with the first survivor I seen and they win the game if they get the blind off allowing me to potentially either dash or make them think I'm going to dash leading them to run away into a pick up this already possible but it's clunky because you've got to stand up before you can pick up.

pig has 5 head traps base kit the fact I can run out of my power is cracked and it's part of the reason why sadako is much stronger then her potentially. even a little too strong but that's only really problematic in the hands of someone who truly understands her kit and gets the whole you can't body block me invisibility and or plus I kill you before I hook you once because I understand tv logic. box logic is at least alot harder to know for sure because you have to guess where the survivors are and then guess where it will be where as sadako just kinda gets away with it like singularity just cuz I guess you know why not right.

showing the auras of which boxes they've searched would allow you to hook in spots where you know they're going to have to run to get back to instead of guessing. all of these techs are possible the way they are but you could potentially drag them to the box they need to get the head trap off unknowingly making the head traps be a one time slow down that doesn't really do anything besides give the survivors one more generator to do.

as it stands if you've a good memory you can tunnel too easily, no more people trying to say her being able to see the head traps is good for tunneling. it's to chase them away potentially and push them to have to waste more time getting out positioned and or the ability to get a grab. but if your getting grabbed off a box your honesty kinda bad I know we want the game to also be fun for the new players but playing attention is important and the only reason pig and lots of other killers, are actually scary ever is when you truly dont know if they're actually going to get you i want the horror game to be as horror as possible.

Shortened lullaby/ (it's heavy breathing not an actual lullaby like huntresses) to 8 meters from my testing you could hear it from 12 meters away which with simple math means unless the survivors are playing muted you can't ambush them it's only for anti loop instead of the way the design seemingly, was intended to be used. getting the survivors off the gens and getting a hit essentially but it's just better to stand up and m1 90 % of the time unless you know they're heading for a window and can shut it down or simply delete it the only way to get grabs on good survivors is if the gen is at at least 40% plus almost and even then they still will have time if they're locked in to let go of the generator.

4.3 in stealth and 0.5 to go down and back up as I said prior ghost face and dredge need more buffs similar to this one of nature dredge less so he might actually be getting close to being a pretty ok b to a tier killer.

Finally make the dash something the survivors have to juke, similar to Michaels dash instead of holding w it's her anti loop it should be able to make them anti loop. unless they spend resources, are better then you, use an item or perk. the dash should be a little easier for people to dodge so instead of them just running away you have to fake going one way and dodge the other it's very possible now but speeding the the dash up to potentially 7.3 or 7.4 but slightly slowing the turn rate would make it still possible to hold w but be much much harder and push survivors to more want to just outplay a pig instead of the boring hold w gameplay I hope you all hate as well.

Essentially pigs gameplay is terrible and I've posted ideas to fix pig but it requires adding several buffs to survivers while their on head trap boxes. allowing you to see the boxes periodically, conditionally, such as on a gen kick or picking up as well as fixing the dash so you can't simply just run away. some other quality of life things such as picking up and grabbing while in stealth and making her quieter in crouch would help this is something ghost face has but if argue ghost face also needs a buff.

Exhausting perks affect pigs power more then it affects literally anyone else in the entire game sprint burst on trapper or vault a window after stunning him and you land on a bear trap is something that happens more often then you might think. a good web allowing him to get stunned and turn that into two life states, and pick up into hook meanwhile pig essentially has to just chase after you even ghost face has an answer he just stops chasing you u come to ghost face he shouldn't go to you insta down while your on a generator or a hex is quite strong but pig just gets one heath state if your bad enough to not be paying attention or have nothing at all to work with and run into a wall.

While pig gets undetectable she doesn't actually get low enough for it to really be considered stealth and the detriment to speed hurts walking around the map to people saying pig has stealth you should also say well dredge has stealth too because they move at the same speed basekit. but pig can't teleport off her stealth making the stealth better if she goes into stealth you can guess where she is from feeling it and where she's probably going because all survivors get a better version of whispers basekit. when using their power pig moves as fast but dredges chase power is better where as pigs power can only be used to end chases faster. if they can't see you within high walls or pallets, they should have known to ran away from them and would have led to much better possibilities from many many other Killers such as dredge.dredge has conditional teleporting to catch up and on pig her chase powers many times simply can't be used even in places. Where as dredges definitely can. the zoning is simply better when they're are killers in the game like wraith onryo and now the slasher Chucky and dredge definitely need buffs but it's not the same kind of massive changes that pig needs.

their are issues with the power fundamentally, on the head traps specifically, not being able to see the head trap boxes ever has really hurt pig in the way that you can check and chase survivors off head trap boxes. unless your sweating your face off. she can still tunnel just as well as she could before it's just harder because you have to try to remember where they all are and if you can then it leads to easy tunneling.I want to push players towards interaction instead of set and forget. tunneling out the survivor with a head trap doesn't even really make sense for the power anyways, you shouldn't be chasing a survivor with a head trap on unless it's active, and even then it's still just slow down in the end because you have to force head trap kills. but that's not the same for onryo xenomorph singularity plague and the first. have these types of killer items but vecna can't see his own clocks which I agree with because he's strong enough to not worry about that but assure you pig is not as strong as the first and deserves the interaction with the head trap boxes between her and the survivors to make her actually work.

Genrushing also hurt pigs power specifically more then any other killer in the game because who else in the game loses the ability to actually use half their power because the generators Got done. yes artest and dr are both affected but it just makes their power not as strong as it was, it doesn't delete their powers. if the survivors all get in one gen and finish it in 40 seconds pig loses the capacity of the ability to actually activate her power by one 5th. And you know your going against a pig as soon as you spawn in because you can see the head trap boxes around the map.

Im putting these two things at the end to tell you I've obsessed over this enough because it's drove me insane. so many people think she's not the worst killer in the game. pig has the fastest mori in the game and is average height as well as, when crouched her hurt box also gets smaller allowing her to hold close to walls making starting your ability walking with the wall part of the speed needed to actually get an ambush. if you think you can help me by all means but please don't hit me with the just use both dash addons. an addon should be ADD ons not to make that part of her power actually work. last will and workshop grease both need to be changed and she needs both basekit or something to make the power actually work their isn't another killer in the game I love more then Amanda for several reasons. but pig is definitely not stronger then trapper skull merchant hag ghost face Chucky legion of any of the other killers we need more updates like the one they did recently for the c to a tier killers but for the bottom of the barrel like Chucky ghost face trapper and pig. we need to not just buff them but update them in specific special ways like freddy Kruger and Michael the shape.

Comments

  • Claiming pig is weaker than Skull Merchant is wild

  • @sethseth12 said:

    Essentially pigs gameplay is terrible and I've posted ideas to fix pig but it requires adding several buffs to survivers while their on head trap boxes allow you to see the boxes periodically conditionally such as on a gen kick or picking up as well as fixing the dash so you can't simply just run away some other quality of life things such as picking up and grabbing while stealth and making her quieter in crouch would help this is something ghost face has but if argue ghost face also needs a buff

    Exhausting perks affect pigs power more then it affects literally anyone else in the entire game sprint burst on trapper or vault a window after stunning him and you land on a bear trap is something that happens more often then you might think with a good web allowing him to get stunned and turn that into two life states lost a pick up into hook but pig essentially has to just chase after you even ghost face has an answer he just stops chasing you u come to ghost face he shouldn't go to you insta down while your on a generator or a hex is quite strong but pig just gets one heath state if your bad enough to not be paying attention or have nothing at all to work with and run into a wall

    While pig gets undetectable she doesn't actually get low enough for it to really be considered stealth and the detriment to speed hurts walking around the map to people saying pig has stealth you should also say well dredge has stealth too because they move at the same speed basekit but pig can't teleport off her stealth making the stealth better if she goes into stealth you can guess where she is from feeling it and where she's probably going because all survivors get a better version of whispers when using their power pig moves as fast but dredges chase power is better where as pigs power can only be used to end chases faster if they can't see you within high walls or pallets they should have ran away from that would have led to much better possibilities from many many other Killers dredge has conditional teleporting to catch up and on pig her chase powers many times simply can't be used even in places dredge definitely can the zoning is simply better when their are killers in the game like wraith onryo and now the slasher Chucky and dredge definitely need buffs but it's not the same kind of massive buffs that pig needs

    their are issues with the power fundamentally on the head traps specifically not being able to see the head trap boxes ever has really hurt pig in the way that you can check and chase survivors off head trap boxes unless your sweating your face off she can still tunnel just as well as she could before it's just harder I want to push players towards interaction instead of set and forget tunneling out the survivor with a head trap doesn't even really make sense for the power anyways you shouldn't be chasing a survivor with a head trap on unless it's active and even then it's still just slow down in the end because you have to force head trap kills but that's not the same for onryo xenomorph singularity plague and the first have these types of killer items but vecna can't see his own clocks which I agree with because he's strong enough to not worry about that but assure you pig is not as strong as the first and deserves the interaction with the head trap boxes between her and the survivors to make her actually work

    Genrushing also hurt pigs power specifically more then any other killer in the game because who else in the game loses the ability to actually use half their power because the generators Got done yes artest and dr are both affected but it just makes their power not as strong as it was it doesn't not allow them to not use their powers anymore if the survivors all get in one gen and finish it in 40 seconds pig loses the capacity of the ability to actually activate her power by one 5th

    Im putting these two things at the end to tell you I've obsessed over this enough because it's drove me insane so many people think she's not the worst killer in the game pig has the fastest mori in the game and is average height as well as when crouched her hurt box also gets smaller allowing her to hold close to walls making starting your ability walking with the wall part of the speed needed to actually get an ambush if you think you can help me by all means but please don't hit me with the just use both dash addons an addon should be ADD ons not to make that part of her power actually work last will and workshop grease both need to be changed and she needs both basekit or something to make the power actually work their isn't another killer in the game I love more then Amanda for several reasons but pig is definitely not stronger then trapper skull merchant hag ghost face Chucky legion of any of the other killers we need more updates like the one they did recently for the c to a tier killers but for the bottom of the barrel like Chucky ghost face trapper and pig we need to not just buff them but update them in specific special ways like freddy Kruger and Michael the shape I'll copy paste the buffs now

    Buff to pig

    When you kick a gen it shows the boxes auras of the closest 2 trap boxes for 5 seconds

    When you pick up show the auras of the boxes they've already searched with a head trap on while carrying the survivor the survivors can also see this while pig is carrying the boxes should act like an interaction point like all the other interaction point killers but I understand why someone could think seeing the boxes at all is problematic it literally just helps you push the survivors off the boxes and you won't know where you need to drag the survivor away unless you get a pick up leading to the pig having a more interactive gameplay instead of it just being lucky when you dragged the survivor away from the box they needed and they decided to go for a closer one just by chance we need to bring more skill into pigs gameplay the trap shouldn't be something you set and forget you should have to actually interact with pigs power on both sides

    when within 3 to 5 meters of pig or slugged the timer is paused if you don't want to play against her power then you can sit on the ground and wait to get hatch because your trying to abuse the design of the power and hopefully bleed out people already dc against pig enough because they just think her power is boring or she's too weak to even do anything because of how strong survivors need to be to keep up with the s tiers instead of nerfing survivors we need to buff the weak killers first and then go from there

    Quality of life when the survivors have less then 5 seconds left on a head trap you get aura reading until they die or they get the head trap off when they do get the head trap off they get 10 seconds of elusive

    grab while crouching as well as pick up for the generator and head trap box grabs as well as mind games for the survivor trying to blind me before stunning me with a pallet because I took a chase with the first survivor I seen and they win the game if they get the blind off allowing me to potentially either dash or make them think I'm going to dash leading them to run away

    Basekit 5 seconds of exhaustion, elusive and 2 seconds of endurance when and after searching a trap going away instantly if you get into chase with pig aside from the endurance this is the perfect way to balance the head traps not only can you at the least less use exhaustion to delete the head trap power but you also get counterplay against pig trying to tunnel something we all hate I'm sorry but it's just boring

    pig has 5 head traps base kit the fact I can run out of my power is cracked and it's part of the reason why sadako is much stronger then her potentially even a little too strong but that's only really problematic in the hands of someone who truly understands her kit and gets the whole you can't body block me invisibility and or plus I kill you before I hook you once because I understand tv logic box logic is at least alot harder to know for sure because you have to guess where the survivors are and then guess where it will be where as sadako just kinda gets away with it like singularity just cuz I guess you know why not right

    showing the auras of which boxes they've searched would allow you to hook in spots where you know they're going to have to run to get back to instead of guessing all of these techs are possible the way they are but you could potentially drag them to the box they need to get the head trap off making the head traps be a one time slow down that doesn't really do anything besides give the survivors one more generator to do

    because her dash as it stands is worthless unless the survivor dont know how to play against pig as it stands if you've a good memory you can tunnel too easily so no more people trying to say her being able to see the head traps is good for tunneling it's to chase them away potentially and push them to have to waste more time getting out positioned and or the ability to get a grab but if your getting grabbed off a box your honesty kinds bad I knew we want the game to also be fun for the new players but playing attention is important and the only reason pig and lots of other killers are actually scary ever when you truly dont know if they're actually going to get you i want the horror game to be as horror as possible

    Shortened lullaby (it's heavy breathing not an lullaby like huntresses) to 10 meters from my testing you could hear it from 12 meters away which with simple math means unless the survivors are playing muted you can't ambush them as it stands it's only for anti loop instead of the way the design seemingly was intended to be used getting the survivors off the gens and getting a hit essentially but it's just better to stand up and m1 90 % of the time unless you know they're heading for a window and can shut it down or simply delete it the only way to get grabs on good survivors is if the gen is at at least 40% plus almost and even then they still will have time if they're locked in to let go of the generator

    4.2 in stealth and 0.5 to go down and back up as I said prior ghost face and dredge need more buffs similar to this one of nature dredge less so he might actually be getting close to being a pretty ok b to a tier killer

    Finally make the dash something the survivors have to juke similar to Michaels dash instead of holding w it's her anti loop it should be able to make them anti loop unless they spend resources or are better then you use an item or perk the dash should be a little easier for people to dodge so instead of them just running away you have to fake going one way and dodge the other it's very possible now but speeding the the dash up to potentially 7.3 or 7.4 but slightly slowing the turn rate would make it still possible to hold w but be much much harder and push survivors to more want to just outplay a pig instead of the boring hold w gameplay I hope you all hate as well

    @skill_issues said:

    Claiming pig is weaker than Skull Merchant is wild

    Did you like just not read the post do you not get that pig is uniquely hurt by exhaustion and hiding where as your broken against skull merchant and she has build in slow down and tracking and the list goes on skull merchant is a weaker version of trickster and that's because theirs less counterplay on trickster because he holds his power on him and skull merchant doesn't and that's part of the problem with pig I don't know where this thinking that pig is capable comes from but I can promise you unless you could have mind gamed at a loop in less then 4 seconds pigs dash doesn't do much besides speed up a hit when the pallet isn't dropped or speed up a hit or down when the survivors don't know what they're doing

  • i dont think you used a single period and your whole post is like 5 run on sentences that makes your post very hard to read

  • @skill_issues said:

    Claiming pig is weaker than Skull Merchant is wild

    I would agree that Pig is stronger but not by that much. Even with the current state of Skull Merchant she is not really that much worse. You have basically the same ability as Pig by recalling a drone and if you learn how to use her drones well getting claw traps on survivors can be quite strong. Still she is quite weak currently but would not go to say that she is that much weaker than Pig is.

    I have got several 4k's with Skull Merchant recently even in her weak state and I am not even that good of using her drones to get the claw traps on survivors.

  • Pigs greatest strength is how vulnerable someone is once their trap is active. If she decides to follow them, their only escape is through hatch or they die. If she continues to interfere with their attempts at taking the traps off, there a fair chance they could die as well.

    Not many killers have that much nearly guaranteed 1 kill potential unless they are standing over someone waiting for rancor.

    Her other strength is passive slowdown as people will rarely take working on a generator over trying to get their traps off. And will even avoid healing at hooks while traps are active.

    The hard part is catching someone to get all the above started. The dash is effective but predictable. But can also be mindgamed by faking directions. I have had rounds where if survivors make it to certain loops they could loop me all day. But ive played many survivor rounds where i barely stood a chance when the killer is very aggressive in their playstyle (tunneling/camping etc) but also pig is designed to ambush people that don't know shes near them rather than full on chase.

  • (Accidentally hit post comment instead of edit. They really need to let u delete comments lol)

  • Uhh honestly speaking Pig could use a few nerfs. Her ability to guarantee someone just dies and there's literally nothing that can be done is kinda lame.

  • I think people claim being decent because of her dash and traps, but against good teams those tools are non-existing and Pig pretty much has no power for at least 3-4 gens done. However I still believe that weakest killer in the game is Hag. Her traps are too counterable, she has no chase tools other than pushing away from loop. Her only strenght is to proxycamp with 10 traps around which again won't truly work if there is no down. So Pig, Skull and Hag are three worst for me. Not only that they have mediocre power but their add ons are also garbage (except for iri Pig add ons that are somewhat usefull but don't compensate for her weaknesses).

  • I don't think she is the weakest killer, but I do think her chase potential could be improved if Ambush was buffed. The Ambush charge feels too slow to activate and I find myself having to use Workshop Grease to compensate. And as I have brought up add-ons now, I think the downside on Last Will could be removed and it would be completely fine.

  • @Arkoreme said:

    I don't think she is the weakest killer, but I do think her chase potential could be improved if Ambush was buffed. The Ambush charge feels too slow to activate and I find myself having to use Workshop Grease to compensate. And as I have brought up add-ons now, I think the downside on Last Will could be removed and it would be completely fine.

    The AMBUSH itself is fine imo. It's mainly the charge state where she's not moving at all for 0.8s and loses LOS on survivor. It's just too punishing compared to any other dash killer.

  • I really tried to read your Buff to Pig section, but sorry, you put 0 effort into making your text readable. But overall, way too much focus on the Traps.

  • @Elan said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4095862#Comment_4095862

    The AMBUSH itself is fine imo. It's mainly the charge state where she's not moving at all for 0.8s and loses LOS on survivor. It's just too punishing compared to any other dash killer.

    I am of that opinion as well. I wish the charge state was a little faster by default, similar to the Workshop Grease add-on, as it feels sluggish without the add-on. That, or they could allow the Pig to move during the Ambush charge state instead of being halted.

  • That's why buffing the survivors when they're interacting with head traps would allow them to not actually be tunneled as easily camping and tunneling is something you can only really do if you've decided you just want to kill one survivor I personally hate tunneling and believe you should be trying to kill all the survivors not just one but to buff the survivors in the state pig is in would require massive buffs to her kit this rework would be perfect because not only can they not simply teleport around the map with exhaustion perks to delete your power but also she's got several quality of life buffs she's needed for years her power can be more of a skilled one instead of a simple oh she's crouching I should probably just run away and would turn her into an even more in depth killer one that she was originally designed to be like

  • I wholeheartedly agree but we need to buff the parts of her kit like the dash and her stealth it's not really like we're making pig weaker though we're just fixing the ability to abuse things in both sides

  • I would disagree that hag is the weakest in the game because in my opinion all she really needs is the ability to teleport to her traps whenever she wants to basekit and she'd jump for one of the worst along with skull merchant ghost face legion and the such all the way to b tier easily and even then I'd be convinced she's higher then that

  • Part of the issue is she's the only killer that has to double charge her dash no other killer has to do that first she has to go down and then she has to charge it but I think the main issue is it's way too easy to just run away I don't count pretending to use my power every single time against competent people using my power imagine for clown or trickster you had to pretend to pull up the bottle or knives and then put them away and m1 that's why people call pig and m1 killer because in reality if your getting hit by the dash it's because your bad or they would have been able to mind game you easier then if they had not used the dash and potentially down you faster because you stayed too long on a dead zone pallet or something

  • @Elan said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4095862#Comment_4095862

    The AMBUSH itself is fine imo. It's mainly the charge state where she's not moving at all for 0.8s and loses LOS on survivor. It's just too punishing compared to any other dash killer.

    If you speed up the charging it takes away counterplay the dash shouldn't just be a free down or just a free chase extension just so sometimes she can down slightly faster some loops you literally can't use your power and the weakest killers in the game don't have the same problem I'm baffled at how strong people actually believe pig is when she's just worse everyone else in the game

  • @sethseth12 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4095984#Comment_4095984

    If you speed up the charging it takes away counterplay the dash shouldn't just be a free down or just a free chase extension just so sometimes she can down slightly faster some loops you literally can't use your power and the weakest killers in the game don't have the same problem I'm baffled at how strong people actually believe pig is when she's just worse everyone else in the game

    Yes so there are multiple killers with guaranteed or nearly unaviodable hits but Pig would be too op hah?