None Movement Based Killer Feel Awful to Play.
None movement based killers in this game feel completely terrible to play. My favorite killer in this game is Twins. They're cool and I enjoy how they look and the way they play. I enjoy their counterplay when facing one and I think they're an enjoyable killer. However, them being a none movement based killer feels terrible. If you get any map of a decent size you're just done for. You cannot pressure enough spots in the map to have a meaningful presence or impact on the match unless survivors are just bad and path bad.
This goes for any none movement based killer in the game btw. Pig? Terrible to play. Any 4.4m/s killer besides Jason and Blight? Completely awful to play. Ghostface, Trapper, Bubba, etc. I could go forever. These killers are incapable of pressure the map in a meaningful way without some way of traversing these insanely large maps properly. This is why killers hold 3-4 gens so much. I mean why would I willingly walk to the opposite side of the huge map just to lose 2 gens when I could just stay here and play this 3 gen.
I know the reason that maps can't be smaller is because of killers like Nurse, Blight, Kaneki, etc. but I feel like the devs could do something. Implement some form of the maps that are smaller for these killers that struggle so badly with macro pressure.
Comments
All the None movement killers feel heavily outdated. Let's take Huntress for example. She is strong if you know the orb spots but being this slow the entire match is just outdated. Meanwhile Springtrap and Jason both have normal movement speed in certain situations + a extra power to travel around the map faster.
Not even wanna talk about the hybrid killers like Dracula and Vecna (the purple one) who have multiple different powers but still one treversal power.
I don't think so personally, you just need to be used to them. You let gens go that are far away and play in a more controlled area like a defensive playstyle around a certain territory.
If you try to patrol the whole map, you're gonna fail. The strat is to play around the middle so everything is in reach.
How do I know? I play loads of trickster/Huntress and Unknown (I have my teleports but as people know they can get cleansed and require set up).
That said, a global teleport mechanic or perk would go such a long way, someone else suggested it a while ago.
as a twins player, i introduce to you hex: the third seal. when they have no idea where the slug is or the hook is it buys you alot of time but big maps or obstacle heavy maps can really be a pain
I use mindbreaker on unknown rn so they don't see my apparitions and the range reduction
there is no counterplay vs twins not sure if this is a bait post
Twins are one of the strongest killer. The only thing which stops them are the random bugs.
Does that really work? Blindness shouldnt work on killer objects like Pig boxes.
You're playing one of the strongest killers in the game and you want them to have more? At what point are people satisfied? When every killer has 10 abilities and their all basically the same as each other?
Pair up with one teammate and when one of you dies to Victor kick him and heal the other person, works most of the time, and pallets.
Does it not? I thought I was being smart LMFAO
Fairly certain this is ragebait. Don't really see the point in doing rage bait when we're all trying to have a proper discussion but whatever helps you sleep at night.