Trapper rework idea

One of trappers main issues is the amount of time it takes for him to deploy his traps during the trial. If he could throw these traps like junkrat in OW (not as far as he can) avoiding the animation of placing them then it would remove this problem. It would also make the traps more viable in chase as you can quickly chuck one down on the loop mid chase without being massively slowed down.

Tagged: Killers

Comments

  • As a Rat main you have no idea how devious this would make me in chase lol

  • Buff to trapper

    give killers like trapper m1 or just weaker in general base kit undetectable when someone gets trapped example Undetectable grants a 3 to 5 % higher damage on generators

    Trapper gets 3 more traps on the map and can pick up survivors while 10 meters away if facing the survivors potentially farther much faster pick up speed on picking up traps
    And a mini mori to let you kill on trap at second hook state as well as a graphic update on his existing mori

    Rework including the ability to open and toss traps like a frisbee for anti loop instead of having to walk to the place where you'd put them down loud sound to let you know he's opening a trap in his hands and arms

    Give killers the ability to hold o for 3 seconds and drop the survivor which stuns you to allow them to get away

    Couple of game changes in there too because I copy pasted it but I also have ideas for pig and deathslinger as well

  • @sethseth12 said:

    Buff to trapper

    give killers like trapper m1 or just weaker in general base kit undetectable when someone gets trapped example Undetectable grants a 3 to 5 % higher damage on generators

    Trapper gets 3 more traps on the map and can pick up survivors while 10 meters away if facing the survivors potentially farther much faster pick up speed on picking up traps
    And a mini mori to let you kill on trap at second hook state as well as a graphic update on his existing mori

    Rework including the ability to open and toss traps like a frisbee for anti loop instead of having to walk to the place where you'd put them down loud sound to let you know he's opening a trap in his hands and arms

    Give killers the ability to hold o for 3 seconds and drop the survivor which stuns you to allow them to get away

    Couple of game changes in there too because I copy pasted it but I also have ideas for pig and deathslinger as well

    As a Pig main i must ask you to share

  • I don't understand why people always suggest insane trapper buffs he doesn't need as much as people think:

    1. Every trap spawns closed at a pallet/window loop near generators or trapper spawns with all of his traps
    2. Traps reset every 45s like Iri stone or 60s if its a separate timer per trap
    3. Basic QoL changes such as not running into his own traps.
  • I have no idea why people insist on making trapper throw his traps.

    Is Huntress, Deathslinger, Trickster, Springtrap and now Jason not enough? How many more range killers do you want?

    Secondly, due to how traps work, you have to place them with care so they actually catch people. Tossing it over your shoulder works if you're Skull Merchant, not him.

    If anything, the main issue Trapper has is getting the traps, not placing them.

  • I personally never liked playing as trapper but I think some rework like making his traps harder to detect or making his traps spawn at loops.

  • @SoGo said:

    I have no idea why people insist on making trapper throw his traps.

    Is Huntress, Deathslinger, Trickster, Springtrap and now Jason not enough? How many more range killers do you want?

    Secondly, due to how traps work, you have to place them with care so they actually catch people. Tossing it over your shoulder works if you're Skull Merchant, not him.

    If anything, the main issue Trapper has is getting the traps, not placing them.

    It doesn't have to be a ranged attack so much as something that allows him to use anti loop on the move and not in a specific place also it's obvious youve not seen the one video a long time ago behavior released that confirmed that their not connected to anything it's just a really big bear trap and if you try walking with it on your leg it's not going to work

  • If you understand how strong trapper is why do you think pig is stronger then trapper

  • This would work perfectly along with a couple of other changes like haste when a survivor is trapped and potentially a rework to the way killers with base kit undetectable work allowing these killers to have a slightly stronger generator kick to allow for the power to not be ridiculously overpowered while the killers being capable obviously if you just have trapper like 40 traps he'd be much stronger but adding things like this would allow the game to retain skill and fun for potentially both sides I wish they could have looked for another way besides the pallet density but to be put simply they just sort of need them against some of the strongest killers in the game it's not a question of skill but at the same time it only really affects b tier down

  • @sethseth12 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4092520#Comment_4092520

    It doesn't have to be a ranged attack so much as something that allows him to use anti loop on the move and not in a specific place also it's obvious youve not seen the one video a long time ago behavior released that confirmed that their not connected to anything it's just a really big bear trap and if you try walking with it on your leg it's not going to work

    I meant that if you place a trap without actually putting any thought into it, survivors might just be able to avoid it no issue