KILLER CONCEPT: What do you think? It would definitely bring the HORROR back!

DBD KILLER CONEPT THE SMILE.png

Please comment and let me know what you think?

Tagged: KillersPerks

Comments

  • Its Too Late is just an annyoing perk lol. but cool killer concept and design

  • Personally I really like the killer design. There's some questions that I have about the killer power though that also put into question if only being able to interact with pallets and walls is justified. Does the Crawl Mode do anything besides putting you on all fours and unlocking some kind of special attack? I'm not sure exactly what the special attack is either, but it kind of just sounds like this mode is like if you had Shred permanently charged on Demo. I think it's a bit confusing what exactly this power does and if it's different enough from just walking around to justify the two modes.

    I will say the killer aesthetic and the Fake Smileys look really cool! Definitely feels similar to the Smilers from The Backrooms. I think this definitely would be creepy, although of course playing the game a lot will negate a lot of the horror aspect.

    I think Hex: Don't Look might end up giving semi permanent aura reading in chase which would be problematic, but if it didn't work in chase it would just be a worse version of the Springtrap perk. I might be wrong but doesn't something similar to False Comfort exist already? Personally I think It's Too Late is actually a pretty cool game for after gens are done, much more interactive than something like Remember Me.

  • @Arcturus said:

    Personally I really like the killer design. There's some questions that I have about the killer power though that also put into question if only being able to interact with pallets and walls is justified. Does the Crawl Mode do anything besides putting you on all fours and unlocking some kind of special attack? I'm not sure exactly what the special attack is either, but it kind of just sounds like this mode is like if you had Shred permanently charged on Demo. I think it's a bit confusing what exactly this power does and if it's different enough from just walking around to justify the two modes.

    I will say the killer aesthetic and the Fake Smileys look really cool! Definitely feels similar to the Smilers from The Backrooms. I think this definitely would be creepy, although of course playing the game a lot will negate a lot of the horror aspect.

    I think Hex: Don't Look might end up giving semi permanent aura reading in chase which would be problematic, but if it didn't work in chase it would just be a worse version of the Springtrap perk. I might be wrong but doesn't something similar to False Comfort exist already? Personally I think It's Too Late is actually a pretty cool game for after gens are done, much more interactive than something like Remember Me.

    Thank you so much for the response, I love all the questions and effort you put into the reply and I appreciate the feedback!

    As for the crawl mode in the killer power, it is more like a more brief means of faster transportation, while crawling they would have a decent haste effect making them much faster but it has its limits of pallets and walls and obviously being lower to the ground would make visibility more difficult as well, but that is to make up for and compensate for the fact that they can move very fast and are also going to be more difficult to locate from survivor POV. Id think of it more like the Krasue flying low to the ground in her head form, only in this case they may interact with pallets and walls and attack on exiting the mode.

    I also totally agree that this killer could bring back some genuine horror to the game, at least for a little before its overused and survivors have gotten used to it, but I think it could hold the fear factor of it a lot longer than most killers.

    Finally, yes I do think the Dont look perk could be slightly overpowered with its aura reading but then again it is a totem perk that would be revealed to survivor while their aura is being read because of it, so they would be very aware of it and know that they need to cleanse the totem, or at least dont look for a consistent time, which would make this an effective perk making it harder for survivor to keep their eyes on the killer at all times during a chase. Now, for False Comfort, I hadn't realized but there is a very similar perk in the game that makes survivors exhausted and blind while healing within the killer radius, although these effects only liner for a short while after done healing and only happen when inside the killer radius these would still be very similar perks and may need a change. And Finally, the Its Too Late perk, YES im glad you like the idea of more end game perks to help killers make more of the time when all gens are done, and the idea that "Its too late" and possibly taking back the game even after exits become powered would be awesome and fun.

    Again, thank you so much for the feedback I really appreciate it, if youd like I would love it if you would check out my other post about the Skinwalker Idea and let me know what you think about that.

  • @DEATHLLOCK73 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4091139#Comment_4091139

    Thank you so much for the response, I love all the questions and effort you put into the reply and I appreciate the feedback!

    As for the crawl mode in the killer power, it is more like a more brief means of faster transportation, while crawling they would have a decent haste effect making them much faster but it has its limits of pallets and walls and obviously being lower to the ground would make visibility more difficult as well, but that is to make up for and compensate for the fact that they can move very fast and are also going to be more difficult to locate from survivor POV. Id think of it more like the Krasue flying low to the ground in her head form, only in this case they may interact with pallets and walls and attack on exiting the mode.

    I also totally agree that this killer could bring back some genuine horror to the game, at least for a little before its overused and survivors have gotten used to it, but I think it could hold the fear factor of it a lot longer than most killers.

    Finally, yes I do think the Dont look perk could be slightly overpowered with its aura reading but then again it is a totem perk that would be revealed to survivor while their aura is being read because of it, so they would be very aware of it and know that they need to cleanse the totem, or at least dont look for a consistent time, which would make this an effective perk making it harder for survivor to keep their eyes on the killer at all times during a chase. Now, for False Comfort, I hadn't realized but there is a very similar perk in the game that makes survivors exhausted and blind while healing within the killer radius, although these effects only liner for a short while after done healing and only happen when inside the killer radius these would still be very similar perks and may need a change. And Finally, the Its Too Late perk, YES im glad you like the idea of more end game perks to help killers make more of the time when all gens are done, and the idea that "Its too late" and possibly taking back the game even after exits become powered would be awesome and fun.

    Again, thank you so much for the feedback I really appreciate it, if youd like I would love it if you would check out my other post about the Skinwalker Idea and let me know what you think about that.

    I was wondering if the crawl mode had a haste effect, but yeah that makes a lot more sense. I would still be worried about Don't Look being a bit too strong even if survivors were notified of it, but you'd only really know if it's too powerful or not by testing it in game and seeing how often the 3s activation works. I do genuinely like the killer design, and I honestly would love to see It's Too Late in the game, I think it would be one of those perks that makes survivors go "OH SH*T" like getting downed by Devour Hope, just to a lesser extent.