I miss Freddy's old Dream World

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It had such an ominous, intense atmosphere. The blurry sky, the overall haze and deep shadows. Just felt truly like a "Dream World."

Comments

  • I miss old Freddy.

    Manually pulling people into the dream world was so satisfying, & no killer power has replicated the feeling.

  • @Jay_Whyask said:

    I miss old Freddy.

    Manually pulling people into the dream world was so satisfying, & no killer power has replicated the feeling.

    I have mixed feelings on it. Alot of times that id use the old sleep beam, I felt completely helpless as I had to watch them finish opening an exit gate, cleansing a totem or popping a gen. If they had the incapacitated status during the transition time, would help alleviate alot.

  • @Jay_Whyask said:

    I miss old Freddy.

    Manually pulling people into the dream world was so satisfying, & no killer power has replicated the feeling.

    Literally play the first

  • Isnt it more of newer graphic thing then freddys dream world thing like old DBD fog, darker maps etc. then freddys dream world being different?

  • Old Freddy was literally invisible before he lulled you to sleep. Vecna tinting the screen red is really not comparable.

    @LordGlint said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4087002#Comment_4087002

    I have mixed feelings on it. Alot of times that id use the old sleep beam, I felt completely helpless as I had to watch them finish opening an exit gate, cleansing a totem or popping a gen. If they had the incapacitated status during the transition time, would help alleviate alot.

    I don't think the incapacitated status effect even existed at the time, shame since it would've plugged one of Freddy's biggest pain points. If he had a secondary ability of some sort (perhaps even his current version of blood snare and teleporting), he'd have had much more bite as a killer and might've avoided getting like 4 major power reworks.

  • @ArkInk said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4087077#Comment_4087077

    Old Freddy was literally invisible before he lulled you to sleep. Vecna tinting the screen red is really not comparable.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4087067#Comment_4087067

    I don't think the incapacitated status effect even existed at the time, shame since it would've plugged one of Freddy's biggest pain points. If he had a secondary ability of some sort (perhaps even his current version of blood snare and teleporting), he'd have had much more bite as a killer and might've avoided getting like 4 major power reworks.

    Its literally old Freddy ability if it wasn't ass

  • If by that you mean both abilities give the game a filter, sure? Literally nothing in common between them aside from that.

  • Except its not anywhere close

  • Yeah I loved playing old Freddy. Current Freddy is just so boring to me.

  • @ArkInk said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4087105#Comment_4087105

    If by that you mean both abilities give the game a filter, sure? Literally nothing in common between them aside from that.

    Filter? You can use reshade or Nvidia for filters, I am not talking about that. Person was specifically talking about old freddy ability and not just filters like op

    Ability design is obviously inspired by old freddy. ST Vecna needs to put survivors to "sleep" before being able to injure them. Survivors can use special interaction items to get out of "sleep". Difference being Freddy's was individual for every survivor, ST Vecna's is universal.

    Also instead of being insanely boring m1 without any abilities he has strong m2, only killer ability in the same you can spam making unique gameplay.

    "Invisibility" was pointless, yeah it was funny sight to see survivor Freddy is holding flying in the sky, but thats it. Also ST Vecna also has invisibility mode which is his ctrl.

  • @Chomperka said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4087108#Comment_4087108

    Filter? You can use reshade or Nvidia for filters, I am not talking about that. Person was specifically talking about old freddy ability and not just filters like op

    Ability design is obviously inspired by old freddy. ST Vecna needs to put survivors to "sleep" before being able to injure them. Survivors can use special interaction items to get out of "sleep". Difference being Freddy's was individual for every survivor, ST Vecna's is universal.

    Also instead of being insanely boring m1 without any abilities he has strong m2, only killer ability in the same you can spam making unique gameplay.

    "Invisibility" was pointless, yeah it was funny sight to see survivor Freddy is holding flying in the sky, but thats it. Also ST Vecna also has invisibility mode which is his ctrl.

    Except Vecna doesn't put you to sleep, his projectile and teleport function are entirely different from Freddy, and the clock interactables weren't even apart of Old Freddy's kit that we currently are talking about.

    If needing to hit someone with your power and then finding an interactable makes you literally Freddy, Nemesis and Krasue are both literally Freddy too.

    "Invisibility was pointless" and "m1 is boring" are not reasons Vecna is literally Freddy, they're reasons you don't like old Freddy. People liked that old Freddy was incorporeal in the real world and wanted the devs to try making it work. Vecna's "invisibility mode" as you put it, functions literally nothing like Old Freddy, unless ig Wraith is also literally Old Freddy.

  • @ArkInk said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4087132#Comment_4087132

    Except Vecna doesn't put you to sleep, his projectile and teleport function are entirely different from Freddy, and the clock interactables weren't even apart of Old Freddy's kit that we currently are talking about.

    If needing to hit someone with your power and then finding an interactable makes you literally Freddy, Nemesis and Krasue are both literally Freddy too.

    "Invisibility was pointless" and "m1 is boring" are not reasons Vecna is literally Freddy, they're reasons you don't like old Freddy. People liked that old Freddy was incorporeal in the real world and wanted the devs to try making it work. Vecna's "invisibility mode" as you put it, functions literally nothing like Old Freddy, unless ig Wraith is also literally Old Freddy.

    >Vecna doesn't put you to sleep

    he literally does, thats what his ability is doing

    >his projectile and teleport function entirely different from Freddy

    yes, old freddy literally didn't have anything. It would be difficult to make a ability that functions like nothingness.

    >
    clock interectables weren't even apart of old Freddy's kit

    Yeah i kinda forgot about it, guess he would be way to weak if survivors could wake up with clocks. ST Vecna actually has an ability unlike old Freddy so to balance it a bit they added clocks from reworked freddy kit.

    >"Invisibility was pointless" and "m1 is boring" are not reasons Vecna is
    literally Freddy, they're reasons you don't like old Freddy.

    Are you going to seriously, like SERIOUSLY, suggest, that just m1, JUST M1, is a lot of fun and interesting concept? If you are, sure, who i am to argue with you, but that would be a take of all time.

    i will ignore your "comparisons" because you can say this about most killers, devs are constantly recycle things, yes. Yet in complexity, ST Vecna functions insanely similarily, both thematically and power design wise, and i am 99% sure if they were to make Freddy today, we would just get ST Vecna.

  • @Chomperka said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4087212#Comment_4087212

    >Vecna doesn't put you to sleep

    he literally does, thats what his ability is doing

    >his projectile and teleport function entirely different from Freddy

    yes, old freddy literally didn't have anything. It would be difficult to make a ability that functions like nothingness.

    >
    clock interectables weren't even apart of old Freddy's kit

    Yeah i kinda forgot about it, guess he would be way to weak if survivors could wake up with clocks. ST Vecna actually has an ability unlike old Freddy so to balance it a bit they added clocks from reworked freddy kit.

    >"Invisibility was pointless" and "m1 is boring" are not reasons Vecna is
    literally Freddy, they're reasons you don't like old Freddy.

    Are you going to seriously, like SERIOUSLY, suggest, that just m1, JUST M1, is a lot of fun and interesting concept? If you are, sure, who i am to argue with you, but that would be a take of all time.

    i will ignore your "comparisons" because you can say this about most killers, devs are constantly recycle things, yes. Yet in complexity, ST Vecna functions insanely similarily, both thematically and power design wise, and i am 99% sure if they were to make Freddy today, we would just get ST Vecna.

    he literally does, thats what his ability is doing

    Shooting Meg twice with nebulous red energy puts her and her entire team to sleep? And they don't have the sleep status effect or any seeming reference to the Dream World?

    Not saying I don't believe that's what Vecna is doing in lore, but c'mon, these aren't even close to the same execution in game.

    yes, old freddy literally didn't have anything. It would be difficult to make a ability that functions like nothingness.

    Old Freddy had Wallhacks and Slowdown, two abilities entirely missing from New Vecna.

    Are you going to seriously, like SERIOUSLY, suggest, that just m1, JUST M1, is a lot of fun and interesting concept? If you are, sure, who i am to argue with you, but that would be a take of all time.

    I said "Invisibility was pointless" and "m1 is boring" are not reasons Vecna is literally Freddy, they're reasons you don't like Old Freddy, and you responded with "you think only m1 is FUN?!"

    No mate, not what I said. I said that you not liking two aspects of Old Freddy doesn't make him literally Vecna.

    i will ignore your "comparisons" because you can say this about most killers,

    …Okay? You're the one currently calling Vecna literally Freddy because he has the generalist ability to turn invisible (which isn't even what he's doing but whatever), so I fail to see how Wraith, a character entering the Spirit world (right on top of/connected to the Dream World in lore) to turn invisible isn't literally Freddy.

  • @Chomperka said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4087212#Comment_4087212

    >Vecna doesn't put you to sleep

    he literally does, thats what his ability is doing

    >his projectile and teleport function entirely different from Freddy

    yes, old freddy literally didn't have anything. It would be difficult to make a ability that functions like nothingness.

    >
    clock interectables weren't even apart of old Freddy's kit

    Yeah i kinda forgot about it, guess he would be way to weak if survivors could wake up with clocks. ST Vecna actually has an ability unlike old Freddy so to balance it a bit they added clocks from reworked freddy kit.

    >"Invisibility was pointless" and "m1 is boring" are not reasons Vecna is
    literally Freddy, they're reasons you don't like old Freddy.

    Are you going to seriously, like SERIOUSLY, suggest, that just m1, JUST M1, is a lot of fun and interesting concept? If you are, sure, who i am to argue with you, but that would be a take of all time.

    i will ignore your "comparisons" because you can say this about most killers, devs are constantly recycle things, yes. Yet in complexity, ST Vecna functions insanely similarily, both thematically and power design wise, and i am 99% sure if they were to make Freddy today, we would just get ST Vecna.

    OG Freddy was about stealth, tracking and slowdown

    ST Vecna is a 110% ranged killer...

    The only thing they have in common is they both have the burn victim look.