Sprint burst and vigil should be (slightly) nerfed

Sprint Burst: Press shift to make m1 killer lose interest of playing this game. Its one of the best perks for survivours, because it easily gives you value. This perk alone makes playing low tier killers absolete, while top tier killers doesnt care about it. My change is slight number tweak that would reduce distance created by it, while still giving headstart in chase.
Change: Reduce speed duration from 3s to 2s.

Vigil: Why this perk affects killer powers? Because low tier killers are too good apparently. Change:
Remove hindered from being affected by this perk. There is no reason for it to exist here. It mostly affects Freddy and Clown.









Tagged: PerksSurvivors

Comments

  • Fair and reasonable nerfs to two very strong perks. Especially agree on the Hinder thing. It hurts Freddy, Clown and Skull Merchant the most which is just unfair considering that they're all pretty weak killers.

    One thing they should buff about Vigil to compensate is the perk description, I mean come on. Just write "All Survivors within 16m of you recover from the following effects 66% faster" and then list the effects, it's right there man.

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  • The Vigil nerf concept I can get behind. I think I might prefer something like a numbers reduction to 50% and making Hindered from Killer powers immune to modifiers by Perks, but removing Hindered is likely easier to code and a straightforward way to pull back Vigil's overall power level.

    The Sprint Burst one I'm more iffy on. I do want Sprint Burst nerfed, but I think a nerf needs to be considerate of the fact it's the free Survivor Exhaustion perk- Under your nerf, it's hard to imagine any player who's not good enough to take advantage of Sprint Burst storage ever doing well with it. Ideally Sprint Burst should lean more beginner friendly IMO.

  • @Feather said:

    Sprint Burst: Press shift to make m1 killer lose interest of playing this game. Its one of the best perks for survivours, because it easily gives you value. This perk alone makes playing low tier killers absolete, while top tier killers doesnt care about it. My change is slight number tweak that would reduce distance created by it, while still giving headstart in chase.
    Change: Reduce speed duration from 3s to 2s.

    Vigil: Why this perk affects killer powers? Because low tier killers are too good apparently. Change:
    Remove hindered from being affected by this perk. There is no reason for it to exist here. It mostly affects Freddy and Clown.









    they should either revert Vigil back to its original numbers or turn it into a boon perk. There is no reason that one perk can counter 30perks, over 70 addons, makes already strong perks even stronger (SB and STB for example, but also weaken two killer powers for free.

  • Freddy and Clown should have their powers be a technically different status effect (that does the same thing) rather than changing vigil. Ie. Clown bottle should inflict "intoxicated" which slows you down just like hinder, but is technically a different status effect than hinder. Vigil affecting the likes of knock out is fine IMO.

  • @SkeletalElite said:

    Freddy and Clown should have their powers be a technically different status effect (that does the same thing) rather than changing vigil. Ie. Clown bottle should inflict "intoxicated" which slows you down just like hinder, but is technically a different status effect than hinder. Vigil affecting the likes of knock out is fine IMO.

    Doing it just like Ghostface does would be perfect, giving you a killer specific status that hinders you while you have it.

    That way it's still hinder, but it's length can't be affected directly by anything else.

  • @Lexilogo said:

    The Vigil nerf concept I can get behind. I think I might prefer something like a numbers reduction to 50% and making Hindered from Killer powers immune to modifiers by Perks, but removing Hindered is likely easier to code and a straightforward way to pull back Vigil's overall power level.

    The Sprint Burst one I'm more iffy on. I do want Sprint Burst nerfed, but I think a nerf needs to be considerate of the fact it's the free Survivor Exhaustion perk- Under your nerf, it's hard to imagine any player who's not good enough to take advantage of Sprint Burst storage ever doing well with it. Ideally Sprint Burst should lean more beginner friendly IMO.

    imo 2 seconds is enough. We could speculate if its good or not, testing would be necessery. I see this like this: Less distance = Survivour needs to use it earlier and not when killer is touching them, which imo is very annoying for killers that cannot catch up. Seeing survivour run before could change some interactions. Survivour needing to use it earlier could mean they could misuse it

  • @Feather said:

    Sprint Burst: Press shift to make m1 killer lose interest of playing this game. Its one of the best perks for survivours, because it easily gives you value. This perk alone makes playing low tier killers absolete, while top tier killers doesnt care about it. My change is slight number tweak that would reduce distance created by it, while still giving headstart in chase.
    Change: Reduce speed duration from 3s to 2s.

    Vigil: Why this perk affects killer powers? Because low tier killers are too good apparently. Change:
    Remove hindered from being affected by this perk. There is no reason for it to exist here. It mostly affects Freddy and Clown.









    Don't worry about the downvotes. It's from people who continue to use these meta perks knowingly how strong they are but they don't want their favorite OP toy to be nerfed.

  • @Feather said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4080229#Comment_4080229

    imo 2 seconds is enough. We could speculate if its good or not, testing would be necessery. I see this like this: Less distance = Survivour needs to use it earlier and not when killer is touching them, which imo is very annoying for killers that cannot catch up. Seeing survivour run before could change some interactions. Survivour needing to use it earlier could mean they could misuse it

    Maybe instead of flatly lowering the time, Sprint Burst could be given a ramp up time on its Haste? Some other numbers could be buffed so it doesn't change the overall amount of distance it grants, but that way if a player uses it when a Killer is right on top of them, it won't stop a hit, and if a Survivor is baiting a Hold W with Sprint Burst, they're forced to reveal that they're doing that at least slightly earlier.

  • @Lexilogo said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4080325#Comment_4080325

    Maybe instead of flatly lowering the time, Sprint Burst could be given a ramp up time on its Haste? Some other numbers could be buffed so it doesn't change the overall amount of distance it grants, but that way if a player uses it when a Killer is right on top of them, it won't stop a hit, and if a Survivor is baiting a Hold W with Sprint Burst, they're forced to reveal that they're doing that at least slightly earlier.

    Looking at how broken perks are (from both sides equally but in different places) i think that straight up nerfs that can be quickly made and tested would be easier to implement.
    Baiting killer is one thing with sprint burst, distance created is second, since it hurts m1 killers the most. This is why high mobility killers are so popular, they can start chases faster, remove distances created by survivour perks and so on.

    With your change, only baiting would go away, while m1 killers would still have problems. I could argue that it would be buff for top tiers, since (as i said) they dont care about distance, and the only thing they cant counter is sudden burst of speed that my idea still has