So what update did I miss where maps now just have 30000 more pallets

Game is actually just insufferable to play lmao. Just pallet, into pallet, into pallet, into window, into shack, into T and L, into pallet, into shack. Leave chase for the 50th time because gens are popping left right and center since every chase is guaranteed to lead into 53 pallets, most of them you can't even attempt a mind game because they can just straight up see you. I mean seriously you don't even need to work to have a long chase anymore.

The game practically plays for you with the amount of pallets and it's just time waste central.

The maps have always been bad but this is a new level of just woeful. Unless I'm playing against the equivalent of a bot who goes down in 20 seconds because they have zero idea how to do a chase, it's just cooked.

Comments

  • Pallet density update, happened a few months back, I also agree it's beyond discouraging as a killer, your best bet to counter play pallet density is to play killers that hit through pallets, prime example being pyramid head, others like nemesis and xenomorph are basically all you got otherwise you're going to be pallet stomped out of existence. Your other option is insta kill killers like ghostface or the chainsaw guys, the game for killers since the pallet density update is actually horrible and not fun at all. It's literally every game you get somebody running the windows & pallet perk or a lot of the time they don't even have it, there's no dead zones they have a pallet and two windows plus a shack and jungle gym area in every section of every map. Bhvr hand holding at it's finest.

  • @DemonicDemons said:

    Pallet density update, happened a few months back, I also agree it's beyond discouraging as a killer, your best bet to counter play pallet density is to play killers that hit through pallets, prime example being pyramid head, others like nemesis and xenomorph are basically all you got otherwise you're going to be pallet stomped out of existence. Your other option is insta kill killers like ghostface or the chainsaw guys, the game for killers since the pallet density update is actually horrible and not fun at all. It's literally every game you get somebody running the windows & pallet perk or a lot of the time they don't even have it, there's no dead zones they have a pallet and two windows plus a shack and jungle gym area in every section of every map. Bhvr hand holding at it's finest.

    I don't get how anyone sees this and thinks it's okay or healthy for the game.

    If it's going to be like this then brutal strength needs to be a like… 40% speed increase or something because??? What's the point? There's no engaging counterplay to this other than playing the meta.

    I don't wanna do that. A year ago I could play fine on my knight, with my surveillance oppression build and be fine. Now every game I find myself just sitting in a corner because 4 gens pop in minutes and there's STILL pallets left on the map. It's a waste of time. Like even forgetting the balance conversation… it's just not even fun. It's never ending pallet breaking simulator.

  • @Rapid99 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4078705#Comment_4078705

    I don't get how anyone sees this and thinks it's okay or healthy for the game.

    If it's going to be like this then brutal strength needs to be a like… 40% speed increase or something because??? What's the point? There's no engaging counterplay to this other than playing the meta.

    I don't wanna do that. A year ago I could play fine on my knight, with my surveillance oppression build and be fine. Now every game I find myself just sitting in a corner because 4 gens pop in minutes and there's STILL pallets left on the map. It's a waste of time. Like even forgetting the balance conversation… it's just not even fun. It's never ending pallet breaking simulator.

    Some M1-killer struggle, but on Knight you shouldnt loop like one most of the time. He is not the strongest, but for example the Insta-Carni-break is better than 40% brutal strength.

  • @TicTac said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4078706#Comment_4078706

    Some M1-killer struggle, but on Knight you shouldnt loop like one most of the time. He is not the strongest, but for example the Insta-Carni-break is better than 40% brutal strength.

    The problem is that this killer is still garbage so summoning carni to break a pallet is good for what it does, absolutely but it completely despawns a current hunt I have going on because they just refuse to change this aspect about him for some reason, making the entire aspect of the killer with dual pressure, completely useless.

  • every map has had 16-18 pallets now since the pallet density update most of the pallets being 50/50 pallets you can easily play around it just takes knowing which pallets to break and which pallets to play around. (don't believe me hop in any map effected by the pallet density and run plot twist and power struggle with a friend to do a pallet count) Most killers I see that have trouble with the pallet density update just don't really know how to mind game properly or take advantage of the momentum tech something that's essential as a killer player.

  • @Rapid99 said:

    Game is actually just insufferable to play lmao. Just pallet, into pallet, into pallet, into window, into shack, into T and L, into pallet, into shack. Leave chase for the 50th time because gens are popping left right and center since every chase is guaranteed to lead into 53 pallets, most of them you can't even attempt a mind game because they can just straight up see you. I mean seriously you don't even need to work to have a long chase anymore.

    The game practically plays for you with the amount of pallets and it's just time waste central.

    The maps have always been bad but this is a new level of just woeful. Unless I'm playing against the equivalent of a bot who goes down in 20 seconds because they have zero idea how to do a chase, it's just cooked.

    The problem with this part of the game is that they are introducing too many mechanics that encourage survivors to just pre drop and hold W rather than playing pallets. most pallets are just filler and most survivors get hit around them, but the most annoying thing for me playing killer is that people just pre run and pre drop everything because the game encourages them to do that. especially with killer reworks like Myers and general new killers like the ghoul, why would I try to bother playing around a pallet when so many killers are so oppressive on one pallet. The Artist encourages you to hold W, the Knight encourages you to hold W, the Nurse encourages you to hold W, and the price of this is that M1 killers or killers with fun mind game oriented powers suffer greatly and become unfun to play when going against competent survivors and force killer players to tunnel and proxy because there's no guarantee they are even going to get another good chase

  • 100% pallets are insane recently. I get why. They are needed for going against high mobility killers but as a result the majority of the roster suffers. As Myers main, I'm finding that even with full pallet smash build and 15% haste from pwyf, people are still able to drop pallet and run to the next, and the next, and the next. That's how close together these pallets are. As survivor I have no worries regarding wasting pallets or saving them for my team because there are so many they will last all much and have many left over. Don't need to loop, don't need to greed a pallet, I can drop and run all match.

  • Survivor mains always downvoting posts like these makes me really wonder whats the point in posting at all?

  • @Rapid99 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4078710#Comment_4078710

    The problem is that this killer is still garbage so summoning carni to break a pallet is good for what it does, absolutely but it completely despawns a current hunt I have going on because they just refuse to change this aspect about him for some reason, making the entire aspect of the killer with dual pressure, completely useless.

    But if you have a current hunt going you need to hunt this survivor. 95% of the time a lone guard hunt will not hit a good survivor.

  • @POwUmbra said:

    Survivor mains always downvoting posts like these makes me really wonder whats the point in posting at all?

    Not really that deep, downvotes are just a way to disagree.

  • @TicTac said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4078766#Comment_4078766

    But if you have a current hunt going you need to hunt this survivor. 95% of the time a lone guard hunt will not hit a good survivor.

    It's not about hitting them, it's about making them waste time while I chase someone else.

    This was a viable thing that I did constantly like a year ago, but now with the amount of pallets my chases are guaranteed to last an egregious amount of time because it's just pallet simulator.

  • @SuperCookieHero said:

    every map has had 16-18 pallets now since the pallet density update most of the pallets being 50/50 pallets you can easily play around it just takes knowing which pallets to break and which pallets to play around. (don't believe me hop in any map effected by the pallet density and run plot twist and power struggle with a friend to do a pallet count) Most killers I see that have trouble with the pallet density update just don't really know how to mind game properly or take advantage of the momentum tech something that's essential as a killer player.

    I don't know what pallets those are meant to be because 90% of the pallets you can't mindgame because they can literally just stare at you around the loop. There's nothing to mindgame if the survivor has direct LoS of you throughout the entire loop lol.

  • @Rapid99 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4078773#Comment_4078773

    I don't know what pallets those are meant to be because 90% of the pallets you can't mindgame because they can literally just stare at you around the loop. There's nothing to mindgame if the survivor has direct LoS of you throughout the entire loop lol.

    You realize baiting out pallet drops and 50/50 vaults are the mindgame right? 90% of the pallets are short enough to outplay them this way. if they have LOS on you that means you have LOS on them… Playing survivor will also help you figure out what survivors can and can't do on these pallets.

  • Tell me ONE map that has more than 16-18 pallets that isnt gideon, hawkins, midwich, or Tricksters delusion. After the pallet density nerf there hasn't been a single map affected by the pallet density change that has the supposed "22-23 pallets". I've gone into hours of customs before the pallet density nerf and after to see the strength of the included maps.

  • @SuperCookieHero said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4078817#Comment_4078817

    You realize baiting out pallet drops and 50/50 vaults are the mindgame right? 90% of the pallets are short enough to outplay them this way. if they have LOS on you that means you have LOS on them… Playing survivor will also help you figure out what survivors can and can't do on these pallets.

    Ok but I'm telling you the pallets I'm being chained into are not these short little loops that you can just run in a circle around and catch them at, it is "if I don't break this pallet it's just GGs". I know which ones you're talking about, yes they exist but a majority of these pallets, it ain't like that.

    Most of the pallets I am running into are these longer loops that you HAVE to break at.

    Pallet breaking simulator because the survivors can just mindlessly run and chain multiple pallet loops together into windows, into shack, etc etc… it's garbage.

    Literally all this does is push the meta even more because God forbid I want to play a B tier killer with a different style of perk choices while going against 5k+ hour survivor players.

  • @Rapid99 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4078823#Comment_4078823

    Ok but I'm telling you the pallets I'm being chained into are not these short little loops that you can just run in a circle around and catch them at, it is "if I don't break this pallet it's just GGs". I know which ones you're talking about, yes they exist but a majority of these pallets, it ain't like that.

    Most of the pallets I am running into are these longer loops that you HAVE to break at.

    Pallet breaking simulator because the survivors can just mindlessly run and chain multiple pallet loops together into windows, into shack, etc etc… it's garbage.

    Literally all this does is push the meta even more because God forbid I want to play a B tier killer with a different style of perk choices while going against 5k+ hour survivor players.

    I see where you're coming from but the game just can't be balanced around the wholesome chungus killers who love their weaker killers. The majority of the killer player base plays killers like blight, kaneki, dracula, billy, ect. so the devs did the proper thing and finally started balancing the game around the majority. Also can you tell me what map has these unmindgameable long fillers? Also the setups really are just based on RNG it just sounds like you're getting unlucky. I've gotten atrocious setups as survivor then the next match its chainable actual playable fillers. All we can hope for are these weaker killers getting buffed to keep up with the maps which are balanced around the A=tiers and above.

  • @SuperCookieHero said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4078826#Comment_4078826

    I see where you're coming from but the game just can't be balanced around the wholesome chungus killers who love their weaker killers. The majority of the killer player base plays killers like blight, kaneki, dracula, billy, ect. so the devs did the proper thing and finally started balancing the game around the majority. Also can you tell me what map has these unmindgameable long fillers? Also the setups really are just based on RNG it just sounds like you're getting unlucky. I've gotten atrocious setups as survivor then the next match its chainable actual playable fillers. All we can hope for are these weaker killers getting buffed to keep up with the maps which are balanced around the A=tiers and above.

    Or… this dev team should wake up and nerf the top killers and stop with the RNG map design. It benefits no one, it's more of a detriment than a positive.

    A game that's an instant win for me isn't fun. A game that's an instant loss because survivors don't have to work in a chase and they just get loop into loop into loop, it's not fun. There's nothing fun about any of these things and only make the game worse. We're in year 10… we are FAR past needing to move on from horrid map designs.

    And mind you, considering the stats themselves that they've released… killers are not picking the top killers a majority of the time. From the most recent one I could find, for broad MMR only one top killer is there, kaneki and he's at the bottom of the top 5. For high MMR, kaneki and blight are 1 and 2 but then the rest are just normal killers.

    If anything when we look at the percentage that make up how many play the top killers and how many that don't I'm willing to bet most people are not playing the top 3 killers in terms of strength.

  • @Rapid99 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4078796#Comment_4078796

    It's not about hitting them, it's about making them waste time while I chase someone else.

    This was a viable thing that I did constantly like a year ago, but now with the amount of pallets my chases are guaranteed to last an egregious amount of time because it's just pallet simulator.

    Its only worthwhile if the survivor suck in the m1-chase. I know what you mean. I had many lobbies where i absolutely dominated bc the guards and i got hits at the same time and yes, thats harder with more pallets. But a good survivor could loop an m1-killer always a long time.

  • @Rapid99 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4078827#Comment_4078827

    Or… this dev team should wake up and nerf the top killers and stop with the RNG map design. It benefits no one, it's more of a detriment than a positive.

    A game that's an instant win for me isn't fun. A game that's an instant loss because survivors don't have to work in a chase and they just get loop into loop into loop, it's not fun. There's nothing fun about any of these things and only make the game worse. We're in year 10… we are FAR past needing to move on from horrid map designs.

    And mind you, considering the stats themselves that they've released… killers are not picking the top killers a majority of the time. From the most recent one I could find, for broad MMR only one top killer is there, kaneki and he's at the bottom of the top 5. For high MMR, kaneki and blight are 1 and 2 but then the rest are just normal killers.

    If anything when we look at the percentage that make up how many play the top killers and how many that don't I'm willing to bet most people are not playing the top 3 killers in terms of strength.

    The mere existence of all these strong high mobility/anti loop killers warrants the current maps balance. Hell everyone in mid/low mmr probably hopped off kaneki/blight for example since their power wasn't just a free down after breaking a singular pallet.

  • @SuperCookieHero said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4078828#Comment_4078828

    The mere existence of all these strong high mobility/anti loop killers warrants the current maps balance. Hell everyone in mid/low mmr probably hopped off kaneki/blight for example since their power wasn't just a free down after breaking a singular pallet.

    It doesn't though. That's been the biggest issue the devs have kept falling for all these years, they keep balancing around the top killers screwing over everyone else who isn't just spamming out games on said top killers instead of just nerfing the top killers.

    Handicapping the game's design for what… 4 killers out of the 42 available is ridiculous.

  • @Rapid99 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4078833#Comment_4078833

    It doesn't though. That's been the biggest issue the devs have kept falling for all these years, they keep balancing around the top killers screwing over everyone else who isn't just spamming out games on said top killers instead of just nerfing the top killers.

    Handicapping the game's design for what… 4 killers out of the 42 available is ridiculous.

    it isn't just 4 killers with strong chase powers though? It seems the direction they're going for is strong anti loop killers with maps reflecting those releases. I do wish BHVR was faster with killer buffs so the lower tiers could keep up but all we can do is wait.

  • @SuperCookieHero said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4078834#Comment_4078834

    it isn't just 4 killers with strong chase powers though? It seems the direction they're going for is strong anti loop killers with maps reflecting those releases. I do wish BHVR was faster with killer buffs so the lower tiers could keep up but all we can do is wait.

    It's only 4 killers that are a problem that I could even attempt to name and would deserve this level of treatment. Blight, Dracula, Nurse, and Kaneki.

  • @POwUmbra said:

    Survivor mains always downvoting posts like these makes me really wonder whats the point in posting at all?

    Not everything is an us vs them. The forum is mostly a bunch of empty complaints and people blaming the game for their failings instead of trying to improve on them, and a lot of people are tired of it. "I hate this" and "this is so ez for them" and "the game is so hard for my favorite role" posts are pretty boring.

  • @DemonicDemons said:

    Pallet density update, happened a few months back, I also agree it's beyond discouraging as a killer, your best bet to counter play pallet density is to play killers that hit through pallets, prime example being pyramid head, others like nemesis and xenomorph are basically all you got otherwise you're going to be pallet stomped out of existence. Your other option is insta kill killers like ghostface or the chainsaw guys, the game for killers since the pallet density update is actually horrible and not fun at all. It's literally every game you get somebody running the windows & pallet perk or a lot of the time they don't even have it, there's no dead zones they have a pallet and two windows plus a shack and jungle gym area in every section of every map. Bhvr hand holding at it's finest.

    The only thing discouraging me to play killer lately is killer queue time.

  • @cogsturning said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4078792#Comment_4078792

    Not everything is an us vs them. The forum is mostly a bunch of empty complaints and people blaming the game for their failings instead of trying to improve on them, and a lot of people are tired of it. "I hate this" and "this is so ez for them" and "the game is so hard for my favorite role" posts are pretty boring.

    Except it isn't just "lol teehee I'm bad" I didn't magically forget how to play dbd. There's a noticeable difference that I clocked on to immediately. The game instantly felt different, and not in a good way. Every game goes the same. Survivors prerun, predrop, and hold W.

  • @Rapid99 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4078773#Comment_4078773

    I don't know what pallets those are meant to be because 90% of the pallets you can't mindgame because they can literally just stare at you around the loop. There's nothing to mindgame if the survivor has direct LoS of you throughout the entire loop lol.

    Do you have some gameplay? Because A LOT of Pallets in this game are unsafe to a point that they are at least a 50/50, most likely more in the favor of the Killer. That you can see the Killer as Survivor does not really help if the Loop around the Pallet is too short.

    I have the feeling that you kick way too many Pallets and especially those you would not even need to kick to get a Hit.

  • @Rapid99 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4078857#Comment_4078857

    Except it isn't just "lol teehee I'm bad" I didn't magically forget how to play dbd. There's a noticeable difference that I clocked on to immediately. The game instantly felt different, and not in a good way. Every game goes the same. Survivors prerun, predrop, and hold W.

    Many of the new pallets are straight trash. They're basically a guaranteed down if someone decides to brainlessly Window to them. If they're predroppimg and holding W then go around them because that's idiotic, and most of them are weak enough to ignore.

    @vol4r said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4078705#Comment_4078705

    The only thing discouraging me to play killer lately is killer queue time.

    Yo fr. 8 minute queues in 1v4. Disgusting.

  • @cogsturning said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4078882#Comment_4078882

    Many of the new pallets are straight trash. They're basically a guaranteed down if someone decides to brainlessly Window to them. If they're predroppimg and holding W then go around them because that's idiotic, and most of them are weak enough to ignore.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4078877#Comment_4078877

    Yo fr. 8 minute queues in 1v4. Disgusting.

    The loops being trash don't matter when they connect immediately into a window or other pallets, that weakness is completely erased. Mind you, most of these loops I'm running into are not trash loops and are straight up normal sized loops that you can't just 50/50 and walk around.

  • @Rapid99 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4078917#Comment_4078917

    The loops being trash don't matter when they connect immediately into a window or other pallets, that weakness is completely erased. Mind you, most of these loops I'm running into are not trash loops and are straight up normal sized loops that you can't just 50/50 and walk around.

    There have always been useful pallets? The pallet denstiy update was mostly to address deadzones and edge map, and maps lacking pallets. Your job as killer is to zone people away from useful chaining resources, not let them dictate where the chase goes.

  • @cogsturning said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4078953#Comment_4078953

    There have always been useful pallets? The pallet denstiy update was mostly to address deadzones and edge map, and maps lacking pallets. Your job as killer is to zone people away from useful chaining resources, not let them dictate where the chase goes.

    There's ALWAYS more pallets though that's my point. There's no deadzones unless I already had a chase there that took 8 days because I was clearing out pallets.