If you really want survs to use Springtrap's doors more often...

You have to do something similar to Vecna's clocks. Something powerful that'll force survs to want to take it away from the killer.
Survs HAVE to interact with them because Henry gets a massive boost without it in the form of World Breaker taking more than THREE MINUTES to end.

Give Springtrap something like perma Undetectable until survs reveal him with the doors and this goes on a 90s cooldown. Something like that.

Comments

  • Revealed Springtrap now gets TR back for 10s but no longer shows aura. Then he gets permanent stealth back.

    When Springtrap is not revealed his axe can't be removed, he moves at base speed when wielding axe, gets stun immunity and any generator he damages loses half it's progress.

  • @Elan said:

    Revealed Springtrap now gets TR back for 10s but no longer shows aura. Then he gets permanent stealth back.

    When Springtrap is not revealed his axe can't be removed, he moves at base speed when wielding axe, gets stun immunity and any generator he damages loses half it's progress.

    So according to your idea, someone has to reveal him every 10 seconds?

  • @Elan said:

    Revealed Springtrap now gets TR back for 10s but no longer shows aura. Then he gets permanent stealth back.

    When Springtrap is not revealed his axe can't be removed, he moves at base speed when wielding axe, gets stun immunity and any generator he damages loses half it's progress.

    Good lord.

  • @Elan said:

    Revealed Springtrap now gets TR back for 10s but no longer shows aura. Then he gets permanent stealth back.

    When Springtrap is not revealed his axe can't be removed, he moves at base speed when wielding axe, gets stun immunity and any generator he damages loses half it's progress.

    You are banned from the kitchen.

  • @The_Count said:

    You have to do something similar to Vecna's clocks. Something powerful that'll force survs to want to take it away from the killer.
    Survs HAVE to interact with them because Henry gets a massive boost without it in the form of World Breaker taking more than THREE MINUTES to end.

    Give Springtrap something like perma Undetectable until survs reveal him with the doors and this goes on a 90s cooldown. Something like that.

    Vecna is hardly a good example of this. The clocks feel like a lose-lose because even if the entire team jumps on clocks the moment Worldbreaker starts, he has a guaranteed timer you cannot do anything with and can just reactivate it with ease.

    You do them, you waste time, since he is in Worldbreaker for most of the time anyway.

    You don't do them, endless Worldbreaker.

  • @SoGo said:

    https://forums.bhvr.com/dead-by-daylight/discussion/466745/if-you-really-want-survs-to-use-springtraps-doors-more-often

    Vecna is hardly a good example of this. The clocks feel like a lose-lose because even if the entire team jumps on clocks the moment Worldbreaker starts, he has a guaranteed timer you cannot do anything with and can just reactivate it with ease.

    You do them, you waste time, since he is in Worldbreaker for most of the time anyway.

    You don't do them, endless Worldbreaker.

    This has actually piqued my curiosity. Obviously it's worth doing purely from a numbers standpoint, especially if you're able to delay the next WB after he's finished by juking effectively, but I get what you mean. The time that gets locked in still feels like a decently long time anyway.

    What would be a better system for this, without going into simply reworking the entire character?

  • If it were up to me, I would make it so Springtrap gets 5% haste when exiting a door until revealed.

  • @zonkednb said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4075761#Comment_4075761

    This has actually piqued my curiosity. Obviously it's worth doing purely from a numbers standpoint, especially if you're able to delay the next WB after he's finished by juking effectively, but I get what you mean. The time that gets locked in still feels like a decently long time anyway.

    What would be a better system for this, without going into simply reworking the entire character?

    Honestly, I have no clue. He is very much a one trick pony, so if you make Worldbreaker take too long to trigger, he becomes exponentially worse.

  • @zonkednb said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4075761#Comment_4075761

    This has actually piqued my curiosity. Obviously it's worth doing purely from a numbers standpoint, especially if you're able to delay the next WB after he's finished by juking effectively, but I get what you mean. The time that gets locked in still feels like a decently long time anyway.

    What would be a better system for this, without going into simply reworking the entire character?

    @SoGo said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4075831#Comment_4075831

    Honestly, I have no clue. He is very much a one trick pony, so if you make Worldbreaker take too long to trigger, he becomes exponentially worse.

    Just woke up, so there's a chance I'm "reading wrong".
    I brought Henry to the discussion as an example on why survs desperately need to interact with the clocks.
    I don't think he's OP or anything. :)
    BHVR needs to give Springtrap something as much as powerful as 3 minutes of World Breaker to force survs to interact with the doors and reveal him.

    @PlottingClonettv said:

    If it were up to me, I would make it so Springtrap gets 5% haste when exiting a door until revealed.

    That could also work, but I was thinking the perma Undetectable because it's something more akin to the FNAF games.

  • @Aven_Fallen said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4075643#Comment_4075643

    So according to your idea, someone has to reveal him every 10 seconds?

    Not really. You'd have to reveal him in certain circumstances to prevent him becoming too powerfull, but ignore if you ought to rely on teammate holding him for long enough to do so… fe. if someone gets chased you don't have to, but if someone gets hooked you should.