Balance landing
Is buffing balance possible to think about? I mean can we do balance in fact deny stagger after falling? Because at this point balance in majority of situations just does nothing because of that stagger, you cannot gain distans in the most crucial momment because after falling you still have like half a sec of just standing still. I would love to make balance work like killers do, that they can move literally right after touching the ground.
Imagine situation where you are being chased by a killer, he is almost on your back, realisticly you cannot prevent hit even with help of balance, so it works like overcome, but if we get rid of that stagger, probably more situoations would end up without a hit
Of course this stagger should still be aplied if surv does have exhaustion
Comments
I love Balanced. It's my favourite exhaustion perk. I don't think the stagger should be removed as the boost after balances it out fairly well. It also turns drops into a unique resource, which separates it from Lithe, SB, Drama etc, so I see the brief stagger kinda as the drop's version of the vault animation. So long as you're not dropping with the killer right on your head, it shouldn't impact you much.
I'd rather some maps be looked at to stop Balanced from having a percentage chance to be an empty perk slot. Not asking for a whole upper floor to Delusion, for example, just maybe a ramp on one of the roads that can be dropped off of for a boost. That and maybe a look at making the activation conditions a bit more consistent.
then maybe we can think about perk that goes on cooldown that get rid of stagger, because we have 2 meta perks, that combined with other are just really opressive. We have SB+vigil, and Lithe+Finesse and I understand that we cannot give anti-stugger AND haste on single perk, but giving survivors chance to use 2 slot perks, to have a little bit more fun that will not be that op/opressive, because be honest this combination will be strictly fun to play. At this point where we have "five moves ahead", meta where survivors skip some animations is already happening, and I think that without balance, perk that get rid of stugger will be useless, but with balance will do really fun combo like i mentioned before
It used to work like that, if I remember correctly and an issue was it easily created infinites, or close to that.
Would be less of an issue now with map offerings gone, but could still create situation, where survivor in that area is near unkillable within reasonable timeframe.
I don't think perk is in bad spot overall, but what should be fixed is maps, where you are not able to activate it in first place.
Also fix the issue, where balance landing will activate on on some spots based on your FPS.
It would nearly be no issue nowadays. Since most Windows feature Drops nearby, so the Killer will almost never have to vault the Window. So it is highly unlikely that the Survivor can use said Window in chase more than once (with the initial Haste by BL).
The only Window which does not feature a Drop nearby is the one on the top of The Game. At least the only one I remember.
The buff I want it to get is a cool unique animation for using it
Any drop where is window next to it would become an issue again, so for example pier.
There was time, where survivors were using loops where you could drop and immediately vault inside and that was fixed by survivors not being able to vault while staggered from fall.
Well, you would be able to vault again, if BL removed the stagger.
Rather not even talking about just question of time before devs create map similar to Haddonfield, where this would become an issue too.
As I said, almost all upper floor windows have a Drop nearby which the Killer can take without vaulting the window. The problem always were windows which needed to be vaulted by the Killer, but this is almost non-existent anymore.
I can think of Garden of Joy and Ormond
To smaller extent Toba Landing
Also drops where you can vault after it are on Swamp and Coal tower
Maybe some more, but I would have to think about it…
Garden of Joy is true, the Room with the Generator has only a window. Would need a doorway next to it.
Ormond has a breakable Wall next to the Window, so after this Wall is broken, the Window cannot be used with BL anymore (aside from the first Jump with the Speedboost).
I THINK (but I am not 100% sure) that the window in Coal Tower cannot be vaulted even if you would have the stagger reduction for Balanced Landing. But I would need to test this, since I have not used the Perk in ages.
My point is just mainly that things which got scary with BL in 2019 before it was nerfed are not scary in 2026 anymore. And it deserves some love, since it is heavily outclassed by many other Exhaustion Perks and honestly one of the weakest Exhaustion-Perks overall. I think the only reason to pick BL is personal preference.
I remember Shaking Thuders activating on nearly no elevations and they patchet it to be min some ms. Old Balanced landing had infinite stagger resistance, but it gave you more distance so cathing up to survivor running around holes took a while. We a speaking of time where infinites windows existed as well. Dark time…