How to get better as a killer

Hello! I'm a new player and i play both survivor and killer [The clown] but i'm not good as a killer i do watch yt vids alot to become better but everytime i start i find myself chasing a survivor for too long and if i just stop chasing them they start doing gen rushing it becomes a loop if i go near them they start looping again and i loose i do get few hooks on survivors tho idk if my killer is bad too but yeah they loop me so good and it's hard to catch them i even stopped playing killer tbh nowadays i just play survivor xd please give me few tips you think will help me.

Thank you! Have a nice day :)

Tagged: Killers

Comments

  • Even players who play a lot of killer, and main certain ones, can still lose as the game is designed to allow both teams to win in certain ways. So don't beat yourself up about losing on killer.

    • Take killer with a survivor mindset, go in expecting to lose but try to win, rather than expecting to win and try not to lose, it reduced the amount of stress you get from playing killer as you have to outplay 4 people at once.
    • Experiment with perk builds that compliment your chosen killer, for example stealth does not work in legions favor as it cuts off his ability to find survivors while in feral frenzy since it requires them being in a terror radius. So he can use stuff to limmit windows/pallets against him while also bringing stuff to know where multiple people are.
    • If there is one survivor you absolutely cannot catch, you can still win by realising this early, breaking off, and killing everyone else first. As your easiest chance to kill that one person is when he doesnt have enough people to do generstors, has no hatch to use if u closed it, and has no option other than to run if you catch him before a door opens, and will even die to the timer if you still can't catch them.
    • Mind gaming is the only thing that helps most killers catch people in chase fast enough. Playing survivor helps to learn survivor behaviour patterns you can exploit to cut them off when they least expect it.
    • Learn about your chosen killer's weakness, and try to prevent it from happening. For example clown's biggest weakness are pallets and "map pressure" noone on the map feels threatened to stay off generators when they know the clown has to physically walk all the way over to them, so they stick to generators like flies on poop. Whereas someone like wraith keeps people scared he will pop out any second so they wait for people to be in chase sometimes before touching generators. So what compliments him is stuff like friends till the end that keeps people hiding in lockers to avoid being the next obsession, scourge hook pain resonance to blow up generators from afar due to less mobility, and anti pallet perks since they are the survivors are often forced to feed you pallets in chase.
    • Accept that some killers aren't that strong and if the survivors are an elite team there isnt much you can do except keep trying for a very stressful round. For example that one you cant catch but the whole team loops just as well. So its better to just accept the defeat, and try to get as many points as you can out of the round, hoping the next round can be more in your favor. Like when playing survivor and your team mate is tunneled out early.
    • Experiment with other killers to find your ultimate favorite. My friend started with wraith, pig, and dredge, then i got her to try huntress and she enjoyed it more.
    • If you go against a bullyt squad (flashlights, constant stunning etc) have patience. As they barely work on generators and spend too much time being right where you want them. Eventuallh you will win if u keep fighting and it gets quite satisfying. If gens are still being done, find the one doing them, and take them out, the bullies will still avoid generators mostly.
    • If you know survivors are waiting at the exit for you, don't worry about it. Use the time they give you to go around the map breaking pallets and walls for extra points. Turn it into a waste of their time not yours.
  • @ShanoaLegendaryPlz said:

    Even players who play a lot of killer, and main certain ones, can still lose as the game is designed to allow both teams to win in certain ways. So don't beat yourself up about losing on killer.

    • Take killer with a survivor mindset, go in expecting to lose but try to win, rather than expecting to win and try not to lose, it reduced the amount of stress you get from playing killer as you have to outplay 4 people at once.
    • Experiment with perk builds that compliment your chosen killer, for example stealth does not work in legions favor as it cuts off his ability to find survivors while in feral frenzy since it requires them being in a terror radius. So he can use stuff to limmit windows/pallets against him while also bringing stuff to know where multiple people are.
    • If there is one survivor you absolutely cannot catch, you can still win by realising this early, breaking off, and killing everyone else first. As your easiest chance to kill that one person is when he doesnt have enough people to do generstors, has no hatch to use if u closed it, and has no option other than to run if you catch him before a door opens, and will even die to the timer if you still can't catch them.
    • Mind gaming is the only thing that helps most killers catch people in chase fast enough. Playing survivor helps to learn survivor behaviour patterns you can exploit to cut them off when they least expect it.
    • Learn about your chosen killer's weakness, and try to prevent it from happening. For example clown's biggest weakness are pallets and "map pressure" noone on the map feels threatened to stay off generators when they know the clown has to physically walk all the way over to them, so they stick to generators like flies on poop. Whereas someone like wraith keeps people scared he will pop out any second so they wait for people to be in chase sometimes before touching generators. So what compliments him is stuff like friends till the end that keeps people hiding in lockers to avoid being the next obsession, scourge hook pain resonance to blow up generators from afar due to less mobility, and anti pallet perks since they are the survivors are often forced to feed you pallets in chase.
    • Accept that some killers aren't that strong and if the survivors are an elite team there isnt much you can do except keep trying for a very stressful round. For example that one you cant catch but the whole team loops just as well. So its better to just accept the defeat, and try to get as many points as you can out of the round, hoping the next round can be more in your favor. Like when playing survivor and your team mate is tunneled out early.
    • Experiment with other killers to find your ultimate favorite. My friend started with wraith, pig, and dredge, then i got her to try huntress and she enjoyed it more.
    • If you go against a bullyt squad (flashlights, constant stunning etc) have patience. As they barely work on generators and spend too much time being right where you want them. Eventuallh you will win if u keep fighting and it gets quite satisfying. If gens are still being done, find the one doing them, and take them out, the bullies will still avoid generators mostly.
    • If you know survivors are waiting at the exit for you, don't worry about it. Use the time they give you to go around the map breaking pallets and walls for extra points. Turn it into a waste of their time not yours.

    Damn, you really understand what I’m facing as a killer because this is exactly what’s been happening thanks for the help I’ll try what you suggested also could you recommend which is the best killer i can only get 1 or 2 killer since i don't have much auric cells so i'm confused which one should i get i was about to buy wesker but he got nerfed recently.

  • @flexxforge said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4067767#Comment_4067767

    Damn, you really understand what I’m facing as a killer because this is exactly what’s been happening thanks for the help I’ll try what you suggested also could you recommend which is the best killer i can only get 1 or 2 killer since i don't have much auric cells so i'm confused which one should i get i was about to buy wesker but he got nerfed recently.

    My first question would be if you are on console or a pc. As some killers are much harder to use on console to a point where they are avoided.

  • @flexxforge said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4067767#Comment_4067767

    Damn, you really understand what I’m facing as a killer because this is exactly what’s been happening thanks for the help I’ll try what you suggested also could you recommend which is the best killer i can only get 1 or 2 killer since i don't have much auric cells so i'm confused which one should i get i was about to buy wesker but he got nerfed recently.

    As far as recommending 1 killer, its tough to just pick 1 out and say "yea do that one" because it depends on what killer's play style sounds fun to you.

    People will probly hate me for saying this but the most commonly used, and most hated killer by the community is Kaneki (the ghoul). He is used often because he is not only one of the top strongest few killers, but the easiest to pickup and play and get immediate results with, even on console. As hes the type of killer you can hook someone, see people healing on the other end of the map, and be on top of them in 2 seconds, with an instant auto aim attack that almost cannot be avoided (doesn't down but takes them to injured for free). He can vault pallets, and cannot be outrun. For example if they leave a pallet to try to get to the next loop you can leap right behind them and hit them before they make it there, so they are forced to stick to loops and treat pallets like gold.

    But if u don't just wanna go with what everyone else is doing, ive played every killer on the roster regularly so ill just list what its like playing as them and u can decide what sounds fun to you. Im also not sure what killers you currently have alredy.

  • @ShanoaLegendaryPlz said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4067773#Comment_4067773

    My first question would be if you are on console or a pc. As some killers are much harder to use on console to a point where they are avoided.

    I got pc but i have controller too so i can do both

  • @ShanoaLegendaryPlz said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4067773#Comment_4067773

    As far as recommending 1 killer, its tough to just pick 1 out and say "yea do that one" because it depends on what killer's play style sounds fun to you.

    People will probly hate me for saying this but the most commonly used, and most hated killer by the community is Kaneki (the ghoul). He is used often because he is not only one of the top strongest few killers, but the easiest to pickup and play and get immediate results with, even on console. As hes the type of killer you can hook someone, see people healing on the other end of the map, and be on top of them in 2 seconds, with an instant auto aim attack that almost cannot be avoided (doesn't down but takes them to injured for free). He can vault pallets, and cannot be outrun. For example if they leave a pallet to try to get to the next loop you can leap right behind them and hit them before they make it there, so they are forced to stick to loops and treat pallets like gold.

    But if u don't just wanna go with what everyone else is doing, ive played every killer on the roster regularly so ill just list what its like playing as them and u can decide what sounds fun to you. Im also not sure what killers you currently have alredy.

    oh yeah ghoul is pretty fun i am watching ghoul gameplay vids for a while also right now i have the clown and the artist (Bought artist for just perks i don't really use her)

  • @flexxforge said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4067767#Comment_4067767

    Damn, you really understand what I’m facing as a killer because this is exactly what’s been happening thanks for the help I’ll try what you suggested also could you recommend which is the best killer i can only get 1 or 2 killer since i don't have much auric cells so i'm confused which one should i get i was about to buy wesker but he got nerfed recently.

    So ill start listing killers and a general description. Starting with what doesnt come with the base game.

    • The Cannibal (Bubba/Leatherface) has no mobility but he is the ultimate pallet shredder. Uses the chainsaw for 1 hit downs and can maintain a long easily controlled sweeping attack, which knocks survivors down if touched, can be used to mow down multipl survivors. So they commonly always drop pallets because they would go down if they didnt. Still kinda tough to use against strong loopers but deadly if anyone is caught out of a good position.
    • The nightmare (Freddy) recently got a rework that makes him a bit more complicated to play since he has 3 abilities. Teleporting to generators, useful for crossing the map, scaring people off generators, or even faking that you are teleporting so they start running only to run into you who was on the way. He can plant fake pallets which are now too obvious so they are more used as detonateable blood bombs. Also has a ground based projectile that shoots through walls but only slows the target down.
    • The pig, stealth based killer with a rather strong incentive to stay off generators and keep people busy. Has a long dashing strike from her stealth mode, which can be used around some loops. Places traps on downed survivors (which they spend time trying to remove by running around the map) and people avoid finnishing generators because it sets the timers on the traps, which can kill if the time runs out. And while active it prevents them from going out the doors or they just die.
    • The Spirit. Very "sound based" killer as your power renders you invisible, very fast, and blind in a way that you cannot see the survivor while using the power, but can easily hear them and see their scratch marks. The biggest "mind gamer" of the list as the survivors cant see you and have to completely guess where you are going to pop out from and instantly attack. She suffers from map pressure like clown, but gets fast downs and has some mobility at the cost of putting her ability on cooldown.
    • The legion. Excels against groups that don't spread out, keeps most people injured and often has to chase the injured survivors as a powerless killer like clown without bottles. If you manage to hit all 4 people in an area with your power, the 5th hit is an instant down, but most focus too much on trying to get that rather than just keeping people injured and using basic mindgaming. Somewhat stressfull killer to use due to ease of looping without a power after they are injured. But people enjoy using them anyway once they figure out decent anti pallet builds and stuff.
    • The Plague. Similar to legion she excells at keeping everyone injured, and stays powerless to chase people with 1 health state. Unless you find the 1 red fountain as they always give u atleast 1, then you are running around with a ranged attack much like a flame thrower against people with 1 healthstate. So they might start cleansing in the fountains and give you more flamethrowers lol. The steady stream projectile can sometimes be rather difficult to hit someone in a tight walled loop. So it either becomes 1 of 2 games of either no power all game against 1 shots, or flamethrower.
    • Ghostface. Another stealth based killer, typically always has no power in a chase and relies heavily on mind gaming, and ambushing people. His stealth can be easily broken and sometimes youll get that bothersome survivor who you can't catch, following you around to make sure you can't stealth. But aside from that hes good at creeping up on people, marking them to get exposed status, and then closing in for the down. You can also mark them to 99% and then get as close as possible to finnish the mark for an easy 1 hit down, or leave them 99% for later in a chase.
    • Demogorgon. Pallet shredder, that can catch people whenever they are stuck running in a straight line. Places their own portals manually, and has to use them manualy to teleport between them. They can also be used as a detection device, by placing them next to generators/totems, when holding your dash power you will see anyone near one of your open portals. Which can alert you to place a new one and teleport over to them. Not one of the strongest killers out there but is probably around the same level as clown as far as lethality.
    • The Oni. Starts off as a powerless killer which is his main weakness (avoiding the first hit). But the first person to get hit will start a chain reaction of your power being fed, its usualy not hard tonget started. Benefits from perks that keep people injured, and tells him where people are. Once he eats enough blood orbs that the injured survivors start dropping everywhere, he can go into an engraged mode where he becomes an instant down missile zooming around the map. Can down multiple people with 1 attack, and use either m2 to zoom around and strike, or hold m1 when in a tight loop to charge a slam which will do the same as the m2 just easier to control. Can also break pallets with the slam. He is momentum based and feels rather balanced, the match usually feels in your favor if theres enough blood orbs around.
    • Deathslinger. A more technical type of ranged killer that can do some special things others can't. Like shooting someone that just got unhooked, holding them in place long enough for their unhook endurance to run out, then knocking them back down. Or pulling people down from higher elevations like a balcony. He also getd to "aim" his shots by looking down the barrell before shooting. But his projectiles has a brief speed delay you have to memorise so that you shoot where the survivor is going rather than right at them. A rather comfortable killer to use if you aren't missing often. Suffers from map pressure as well.
    • Pyramid head. A mid range projectile killer that can shoot through walls. Can plant trails in loops that survivors sometimes make mistakes trying to avoid, when all it does is allow you to "instant hook" them without needing to pick them up, or instant mori if they are on death hook. His projectile is tough to master the timing as it has one of the longest delays, requires very patient aim at where the survivor is going to go rather than where they currently are, unless its a tight corridor then fire away. I often notice he can be outrun at the worst of times, sometimes even across the map in a straight line. Tough to win with, but with enough skill can beat anything due to his projectiles going through loops.
    • The Blight. 2nd strongest killer in the game due to his speed and maneuverability in and out of chase. Like if hillbilly could just keep dashing at you 4 more times if he missed. Though not used as often as kaneki since he still takes a bit of mastery and can be looped around small objects.
    • The Twins. Being in 2 places at once, victor is rather fun to use like a little zoomy pouncing cat. If the target is healthy, he latches on and shows charlote the survivors location while injuring them. You then walk over and complete the down in powerless m1 mode, or pull victor out again when he comes bacn to you. Pouncing an injured survivor knocks them down. If more than one person is injured, you can run around and knock down multiple people before switching back to charlotte for pickup. Victor can also be "placed" as a detection device, most don't rember you can crouch past him when hes dormant to avoid detection. Fun to use, but frustrating if you miss, because the survivors love to "kick" victor to death when he misses a pounce. Hes vulnerable only for a short time tho. Still suffers from some bugs like victor not hitting when he should have sometimes.
    • Trickster. Ranged machine gunner, recently "berfed" buffed+nerfed. Very map specific, as certain maps give lots of cover, other barely give any cover at all making mowing people down with knives a breeze or a struggle. Has decent potential to cut through health states fast if survivors are in bad positions or out in the open (like opening an exit gate or a short rock to loop around) not recommended for console as it requires good aim to maintain fire on survivors.
    • Nemisis. Pallet shredder, Decent antiloop in chase and zombies for map pressure, but suffers from having to force the survivors to use up a limmited supply of cures and hitting them more than twice if they arent infected (1 per person, or 3 total with an addon). Once the cures are gone however, nothing stopping you from injuring them with every whip. Requires good aim with the whip and has the shortest projectile delay, (so again aiming where they are going but not as hard as pyramid head). The whip levels up and after its first level it breaks pallets instantly, on 2nd level its much afarther reach (like the width of the killer shack building). Comfortable killer to use, slow start up but quite the powerhouse as the game drags on like oni.
    • The Artist. Very technical killer to use and requires mutlitasking. But once u get used to how she works youd be surprised just how quickly she can cause chaos from anywhere in the map. Can completely deny loops by placing projectiles that hold position until fired. So if someone starts looping around a pallet or window, you place the projectile, and start chasing the opposite direction. Their choices become run infront of the projectile and get shot, or try to reach another loop. Shes also capable of 2 shot sniping which requires some mastery to figure out the right delay to place the 2 projectiles to fire at the same time, but hit at different enough times to count as 2 hits. Can also fire birds mid chase so long as you predict where the survivor will be once the projectile gets there. Complicated but strong.
    • The Onryo. I used to main her before all the changes. Now she just spams teleport to try and get players condemned for instant moris without hooks. But can also be played as a mild stealth killer. I like using her on/off stealth mid loop to hide red stains and be unpredictable. In general shes powerless in chase besides the on off thing, and can teleport to tvs across the map that are next to generators. Good at ambushing people, but her stealth has gotten nerfed since they added the glowing heartbeat setting for deff players. Now everyone uses it can see when shes coming because of a luluby (secondary terror radius that cannot be shut off)
    • The dredge. Good mobility in maps with lots of lockers. Can teleport between them. Like oni his goal is keeping people injured as he has a meter that building up causing "nightfall" which gives him an advantage like hunting survivors in the dark with nightvision while the survivors barely know where they are going. His locker teleport can also be held in chase to place a shadow on the spot, which you can eithet teleport to a locker or teleport back to the shadow, or let go completely. So in a loop you can use this shadow to forcd survivors into a teleport point and hit them after teleporting. A decent loop denial ability but requires practice.
    • Wesker. Though recently nerfed. What was nerfed were complicated "techs" which required mastering sliding angles along walls. Ive never used these techs myself so it hasnt changed much for me, hes still decent in chase just the skill ceiling kinda dropped, as you now just have to play him normally lol. 2 dashes, infection on hit, can slam 2 people together for multiple injuries. Can use the dashes for a mild mobility tool. Kinda plays a bit like blight without needing to bounce off walls.
    • The knight. Loop denial and tactics. 3 summonable minions with different roles, rogue runs faster and causes deep wound when hit (best for chasing survivors for injure/down). Carnifex, the big guy who breaks stuff fast, shreds pallets, walls, generators, and can also be used to generaly chase someone around at a normal speed. Jailer is the "patroller/protector" who lasts the longest both in chase and patrolling around. Can protect generators you just kicked so that people don't go right back on it or keep people out of a strong loop etc. The knight is capable of sending minions after people so he can chase and down 2 people at once, can pincer people in between him and his minion to land a "double tap", and use minions to flush people out of buildings while he calmly waits by the door with open arms lol. Benefits from perks that tell him where people are so he can place his minions at survivors feet before they can react to his terror radius.
    • Skull Merchant. Nerfed into the deepest pits of worthlessness. Used to have decent on off stealth and loop denial, but the activation for stealth is now more complicated and requires you to break your neck turning around to remove one of your place drones across the map to get temporary undetectable, rather than just ploping a new drone to activate undetectable on the spot. I still try to play her but have trouble enjoying it these days. Excels in indoor maps as the drones often clip people (causing injury and radar detection) who are forced to run through them in narrow corridors.
    • Singularity. When he first came out he was suffered from having too strong of s counter item for survivors. Thats changed and hes a nearly unstoppable pallet shredder that constantly teleports right behind the target by shooting them. Good map pressure due to being able to place cameras to watch generators/hooks/totems etc and use them to infect then teleport to survivors in their effective range. When teleporting behind peope with your gun, you get very fast pallet breaking, or pallets break when they hit you, causing no stun but a slight slowdown where you can still strike the survivor. Very strong killer these days. But requires multitasking with your cameras.
    • Xenomorph. My current biggest main, but not easy to recommend. Im just a big fan of aliens vs predator. Requires precision aim as the tail is a very small hitbox that can harmlessly bounce off anything including flame turrets the survivors carry and place to burn you and shut off your tail strike power temporarily. Suffers from speed in chase as ive noticed people just keep running and you take a while to keep up and get into range for your tail. Also suffers from survive with friends groups as they like to build multi turret safe zones they always run back to. (1 turret is easy to break, 2 turrets you are forced to break 1 and get burned by the other). Has tunnels to enter and travel around in, seeinf survivors footsteps from underground, good for finding people who are hiding. Tunnels also regenerate your tail quickly if youve been burned. Strong in chase, so long as they can stay in striking range without getting burned
    • Chucky. Very small character thats stealthy and tough to see. Has a good on/off stealth ability with a long range dash attack that requires some practice to control. Excells at ambushing people by being hard to see, and best at mindgaming in loops. Can use the dash to go under pallets but continues the dash on the other side, which is not likely to hit someone unless they just started running straight.
    • The unknown. Tough to master grenade launcher, requires hitting the target twice in a row to damage with thier shots, if u miss, the survivors can reset their infection by maintaining line of sight then you have to shoot them 2 more time lol. Can teleport to illusions he places periodically by himself, benefits from stealth perks ( which he comes with) and survivor aura reading.
    • Vecna (dungeons and dragons). Has the most abilities of any killer. Swaps between all 4 manually and they each have their own cooldowns. Fly - allows him to zoom around for a short period, going over windows or pallets. Dispelling sphere -fires a big invisible orb across the map, anyone caught in it gets detected by it telling you where they are. Mage hand - holds a pallet in place temporarily preventing survivors from using it. Lifts up the pallet if it was down. Perfect timing of this can cause unavoidable hits. Flight of the damned - shoot 5 ghost skeletons in a fan shape at head hight. If they duck the shot will just go right over them. But fires through walls and elevations. Useful on staircases where you can shoot at their feet so they cant duck. An addon changes the shot to 2 skeletons at ground level. Its also your only direct damage ability.
    • Dracula. My 2nd main. He excells at adapting to most situations by swapping between 3 forms on the fly. But requires getting used to how other killers work that hes emulating. Like the wolf form has 2 pounces that work similar to wesker but weaker. The base vampire form can fire a line of fire pillars similar to nemisis/pyramid head that go through windows and short walls/objects but its got a long cooldown. And bat form thats similar to spirit in high speed but cant see survivors. Just their scratch marks. Also can't attack immediately out of bat form. One of the strongest killers in the game if played with precision and knowing when to switch forms.
    • Houndmaster. Very buggy and hard to control dog with a broken ai. Avoid until she gets bug fixes.
    • Springtrap. Plays very similar to xenomorph only none of his downsides, at the cost of a long cooldown on his 1 projectile at a time. If you miss, or hit the target, while unable to shoot you also move faster. Capable of using doors to teleport around the map and gain a lingering undetecable effect. But has lound footsteps rendering him never perfectly stealthy, just enough to get within throwing range. Requires practice aiming the arx of the thrown axe as it goes downwards not straight like huntress.
    • Krasue. Ive been enjoying her lately because shes a very aggressive 1 v 1 chaser. Spit, infect, swich to very aggresive head form which is nearly impossible to make distance from. And can attack with very long lunges around loops. And floats over pallets. Since headform can only damage infected players, she suffers from a 2nd person coming in to body block for the infected target. Doesnt happen often but when it does it can be tedious to switch out of head form just to infect the blocker and then resume in headform. If no body blocking occurs, she is a vicious beast in chase and loops.
    • The first (Henry Creel) the latest addition to the game. A very strong killer that can constantly shoot through walls. Very spamable shots that are not very punishing for missing. But still requires good aim to eventually hit the target multiple times. Capable of going into the ground to travel freely and quickly going through windows/doors/pallets etc. Can burst out of the ground in a giant area of effect causing double stacks for his power buildup (which 2 stacks on a survivor causes your shots to now damage anyone for a long period of time.) Requires perfect predictive placement of the circle before coming out of the ground as the survivor is given just enough time to run out of it (if there is a wide space, if they have any walls in the way its much harder to escape from). Main counter is staying out of firing range by constantly running away from loops and maintaining a long distance. Along with predicting where your shots will land. So far im enjoying playing as him and find him comfortable to use despite some players maintaining distance.
  • @ShanoaLegendaryPlz said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4067773#Comment_4067773

    As far as recommending 1 killer, its tough to just pick 1 out and say "yea do that one" because it depends on what killer's play style sounds fun to you.

    People will probly hate me for saying this but the most commonly used, and most hated killer by the community is Kaneki (the ghoul). He is used often because he is not only one of the top strongest few killers, but the easiest to pickup and play and get immediate results with, even on console. As hes the type of killer you can hook someone, see people healing on the other end of the map, and be on top of them in 2 seconds, with an instant auto aim attack that almost cannot be avoided (doesn't down but takes them to injured for free). He can vault pallets, and cannot be outrun. For example if they leave a pallet to try to get to the next loop you can leap right behind them and hit them before they make it there, so they are forced to stick to loops and treat pallets like gold.

    But if u don't just wanna go with what everyone else is doing, ive played every killer on the roster regularly so ill just list what its like playing as them and u can decide what sounds fun to you. Im also not sure what killers you currently have alredy.

    Also last question my friend I just got some Auric Cells and have a few killers in mind which one would you pick if you were me Vecna, Ghoul, Dark Lord or Xenomorph just choose one no need to explain me i'm really excited 😭 and love these 4 killers

  • @flexxforge said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4067785#Comment_4067785

    Also last question my friend I just got some Auric Cells and have a few killers in mind which one would you pick if you were me Vecna, Ghoul, Dark Lord or Xenomorph just choose one no need to explain me i'm really excited 😭 and love these 4 killers

    I guess id say ghoul if u want the easy route, or dracula if u want a bit of wesker, a bit of nemisis, and a piece of spirit, which combined with precision aim can be adaptable to any situation. ( i actually main 3 of those killers lol)

  • @ShanoaLegendaryPlz said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4067817#Comment_4067817

    I guess id say ghoul if u want the easy route, or dracula if u want a bit of wesker, a bit of nemisis, and a piece of spirit, which combined with precision aim can be adaptable to any situation.

    alright THANK YOU SO MUCH man i really appreciate your help have a nice day <3