Springtrap Needs a Lower Cooldown

His axe's cooldown is longer than Dracula's hellfire when he has a second m2…

Currently, the axe's cooldown is 11.5 seconds if you hit, and 8.5 seconds if you miss. That includes the 1.5 seconds it takes to recall the axe.

Cooldowns this long incentivize zoning and punish you for successfully hitting your power. I'd love to go for crazier shots and use my power more often, but it's just too risky.

All these numbers are interchangeable. If you disagree thats fine, we'd have to see it ingame. But he needs shorter cooldowns nonetheless.

7s on successful hit, 5s on miss, 1s axe recall (was 10, 7, 1.5)

OR (If axe recall stays 1.5 due to animation issues etc)

6.5s, 4.5s, 1.5s axe recall (was 10, 7)

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