Non Downing Deep wound attacks. Don't remove endurance
SUMMARY OF THE ISSUE: Legion Frenzy, Deathslinger Chain Break, Cenobite Deep wound addon, Ghoul Grab Attack, and Skull Merchant Claw Trap. All don't remove the endurance status effect. It works will all endurance, but only prevalent with Off the Record
PLATFORM: All
STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Unhook a survivor with Borrowed Time, or have the unhooked survivor use Off the Record. And use a Deep Wound attack that won't down. And the survivor keeps endurance
VIDEO: https://youtu.be/e7ACG5743kc?si=D_H7Bs5TnSEOlddp&utm_source=MTQxZ
Comments
If you are on PC, could you please attach the logs?
To find them:
Thank you.
The pov was taken by the pc player, im not on pc myself
Isn't this working as designed because Endurance protects you from getting put into dying state. These attacks are not going to put you in the dying state in the first place so why should they disable Endurance? Deep wound specifically makes Endurance to not work even if you have it.
Legion Frenzy hits are supposed to remove endurance. Not sure about the other ones though
Just tested it myself with a friend as wanted to see if it worked how I remembered. My friend kept Endurance but as he is Deep Wound he still gets downed by one normal hit as Deep Would prevents Endurance from working and thats how I have always remembered it to work.