Revert the new idle crows.

The new idle crows are awful. Getting crows while I'm following someone trying to help them, perhaps for a flashlight save or a protection hit, is not fun. The new idle crows expect us to always be doing some sort of action, the problem is, in some situations that is not always the best course of action. Please, revert the idle crows.

Comments

  • You won't accumulate afk points if you're near the killer, so your criticism doesn't make sense

  • @Daniel_Silva04 said:

    You won't accumulate afk points if you're near the killer, so your criticism doesn't make sense

    And so what if you accumulate them and then they get close? You'll be found unfairly.

  • @Stalker_Tube said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3943689#Comment_3943689

    And so what if you accumulate them and then they get close? You'll be found unfairly.

    You get one crow after 70 seconds of doing absolutely nothing, and 130 seconds if you move or are in the killers TR.

    Touching a gen, healing, cleansing a totem ect. restarts the timer back to 0.

    Detalis here:

    @Coffeecrashing said:

    There is a lot of complaining about the New AFK Crows, but it doesn't seem like anyone knows how they actually work, so here are my notes that I've collected so far. This information is good for the sake of discussion, so people can argue if some of the rules feel unfair:

    Rules for AFK Crows...
    1) 10 second grace period for not doing objectives
    2) At 100% AFK point speed = 1/2/3 crows at 60/75/90 seconds
    3) At 50% AFK point speed = 1/2/3 crows at 120/150/180 seconds
    4) Not doing any objectives and not moving = AFK points happen at 100% speed
    5) Being near the killer = AFK points happen at 50% speed
    6) Moving (walking back and forth in a line works, because the distance threshold isn't big) = AFK points happen at 50% speed
    7) Being in chase a few seconds = removes all crows
    8) Repairing a generator for 12/13/15 seconds = removes 1/2/3 crows
    9) Repairing a generator when it reaches 100%, regardless of seconds spent repairing = removes all crows
    10) Healing a survivor for 12 seconds = removes all crows
    11) Healing a survivor when it reaches 100% of a health state, regardless of seconds spent healing = removes all crows
    12) Going into the dying state = removes all crows
    13) Breaking a totem = removes all crows
    14) Unhooking a survivor = does not remove crows!
    15) Looking through a Springtrap camera for a few seconds (maybe 12 seconds?) = removes all crows!

    16) Opening a chest when it reaches 100% progress, regardless of seconds spent opening a chest = removes all crows

    17) Hatch spawns or End Game Collapse is triggered = removes all crows

    Things I still haven't figure out:
    18) Potential grace period for being unhooked?
    19) Potential grace period for being healed one health state after being unhooked?
    20) Potential grace period for unhooking a survivor?
    21) Healing a survivor from deep wounds to injured, regardless of seconds = removes all crows???
    22) Healing a survivor from dying to injured, regardless of seconds = removes all crows???

    23) What happens with other killer powers? Does interacting with every killer power remove crows? If I disarm a Trapper trap, does that remove crows?

    24) Do flashlight saves, flashbang saves, and pallet saves remove crows?

    Concerns about AFK crows:
    25) The distance threshold for moving (Rule 5) should be much larger. If survivors want to run long distances to get to a generator, or find totems, or whatever, then give them the 50% AFK point speed. But if they're literally running back and forth in a line, in a corner of map, they should still have a 100% AFK point speed.
    26) Looking through a Springtrap camera (Rule 14) shouldn't remove all crows. It's too easy to bypass the AFK crows when Springtrap is the killer.
    27) If you start a game, and want to run all the way across the map to repair a generator, you can easily do that because you'll be at 50% AFK point speed.

    28) Being able to remove all crows by opening a chest, seems questionable? If the killer doesn't have the Human Greed perk, do survivors really need to be opening chests?

    29) If only two survivors are alive, and one of the survivors is in the dying state, the other survivor maybe should have their AFK point speed paused. Otherwise, killers might be further encouragers to slug for the 4k, hoping the last survivor will get AFK crows before the slugged survivor bleeds out.

    30) Hex totems might be an issue, as some survivors might legitimately need over 2 minutes to find a totem. Hex totems might need to always show their aura to survivors in at least a 16 meter radius, or they might need to be loud like boons, or maybe something else might need to happen, to reduce the maximum time survivors need to find a hex totem. Also, this aura reveal might need to be immune to the blindness status effect.

    31) Finding generators might be an issue at some MMR levels, as some survivors might legitimately need over 2 minutes to find a generator, especially if the generator is indoors and might not easily be viewable at far distances. Maybe if the survivor has been moving a large distance for 40 seconds, the closest 3 generators can be aura revealed, and this aura reveal is immune to blindness? An alternate trigger might be a certain AFK threshold (i.e. the survivor has 3 generator auras revealed when they reach 2/3 the AFK points needed for the first crow).

    32) Are there any other times where AFK points should be paused? Oni during blood rush? Myers during (non-infinite) Tier 3? Haunted grounds during the 60 seconds of exposed? Are survivors expected to repair generators during these times?

    33) I'm worried the PTB AFK Crows are just going to be a knowledge check, where people that know how to loophole the system will be able to excessively hide, and the people that don't know how to loophole the system will get AFK crows.

    34) If a survivor is injured with Self Care, can they move around the corner of the map for 120-150 seconds, heal for 12 seconds, move around the corner of the map for 120-150 seconds, heal for 12 seconds, move around the corner of the map for 120-150 seconds, heal for 12 seconds, move around the corner of the map for 120-150 seconds, heal for 10 seconds (hitting 100% of the healing state resets AFK crows), move around the corner of the map for 120-150 seconds, open a chest, and move around the corner of the map for 120-150 seconds? And if blessing totems resets AFK crows (I forgot to check before the PTB closed), can a survivor just bless a totem every 120 seconds, to have an infinite way to reset AFK crows that doesn't alert the killer?

    35) When totems or Jigsaw boxes are interrupted by a scream, can the survivor have a grace period to continue the interaction? Because it would be extra unfun to get interrupted by a scream AND get AFK crows because the survivor didn't complete the interaction. Because if Jigsaw boxes had a grace period, then the AFK crow rules could be "Completing a Jigsaw box search resets AFK points". But if screaming is going to interrupt Jigsaw boxes, then the AFK crow rule might need to be "Searching a Jigsaw box for 12 seconds resets AFK points".

    36) Sadako tapes and TVs are more complicated. Turning off a TV probably shouldn't reset AFK points. But if inserting a tape always removed AFK points, then someone could just run tapes over and over, to excessively hide. Maybe the AFK crow rule could be "If a survivor inserts a tape, and it removes at least 2 stacks, reset AFK points"? Would that be too confusing, or would it be expected that survivors wouldn't normally inset a tape unless they had at least 2 stacks?

    37) Victor will be able to start chases next patch, and I’m assuming this is so Victor can reset AFK points. This is a huge nerf for Victor, and it would be much better if being within a certain distance of Victor reset AFK crows, so that he wouldn’t need to start chases. Victor relies on not having chase music so he can avoid pallet stuns, because he can currently hear if a survivor ran past an undropped pallet, or if they stopped running right after the undropped pallet. Remember that Victor getting pallet stunned is much more punishing that of any other killer got pallet stunned, because it completely removes Victor, and places Victor on a long cooldown, and Charlotte is often somewhere far away at that point and has wasted a bunch of time. Twins are easy has a really low pick rate, and we don’t need to make it worse, by removing Victor’s ability to avoid pallet stuns.

    38) Should AFK points be paused when a generator is blocked? If Grim Embrace blocks all generators for 40 seconds, then AFK points really should be paused. But what if Dead Man’s Switch blocks a generator that a survivor was recently repairing. Are they be expected to find another generator, or should their AFK points be paused so they wait for the generator to be unblocked?


    39) Do invocations have a progress rule (i.e. reset AFK points after 12 seconds of invocation progress) or a completion rule (i.e. reset AFK points after an invocation is completed)? If invocations don’t have any progress rules, then it would be possible to gain all three crows while actively doing an invocation.

  • @Stalker_Tube said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3943689#Comment_3943689

    And so what if you accumulate them and then they get close? You'll be found unfairly.

    How are you not close to the killer if you're following a survivor being chased for a flashlight save or protection hit?

  • @Crowman said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3943694#Comment_3943694

    How are you not close to the killer if you're following a survivor being chased for a flashlight save or protection hit?

    You can still get them close to the killer…

  • @SoGo said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3943694#Comment_3943694

    You get one crow after 70 seconds of doing absolutely nothing, and 130 seconds if you move or are in the killers TR.

    Touching a gen, healing, cleansing a totem ect. restarts the timer back to 0.

    Detalis here:

    https://forums.bhvr.com/dead-by-daylight/discussion/446805/i-compiled-a-list-of-the-new-afk-crow-rules-so-you-can-discuss-them

    Seems fair to me. I’ll try it after lunch when I get home :)

  • Here is what I’ve noticed from the games I’ve played so far:

    1. You seem to get AFK crows even while in CHASE which is absolutely ridiculous. Who tf is stopping to do a gen mid chase?! How do I know this? See #2
    2. You also get crows on hook. I had 3 of them within 20-30 seconds on hook which means I was accumulating the “ points” while in chase.

    Overall this addition is bad. The game isn’t just touching gens. If getting chased accumulates these points then the message is that only ONE part of the game matters.

    As other people have stated, sometimes doing generators is not the optimal thing to do. Perfect example: mid game you that the killer has Hex: Devour Hope. Your main objective at this point is to find that totem. Now with having to search for it while still avoiding the killer, this can take some time. Now the game is basically saying no don’t go look for that totem or we’ll give you crows. Just stay on generators and effectively screw yourself.

    As with everything that gets done to this game, there is like zero thought put into it as to how it will overall affect the health of the game.

    There was literally nothing wrong with the way AFK crows worked before. What we have now is just completely ridiculous.

  • @PuddleOfBludd said:

    Here is what I’ve noticed from the games I’ve played so far:

    1. You seem to get AFK crows even while in CHASE which is absolutely ridiculous. Who tf is stopping to do a gen mid chase?! How do I know this? See #2
    2. You also get crows on hook. I had 3 of them within 20-30 seconds on hook which means I was accumulating the “ points” while in chase.

    Overall this addition is bad. The game isn’t just touching gens. If getting chased accumulates these points then the message is that only ONE part of the game matters.

    As other people have stated, sometimes doing generators is not the optimal thing to do. Perfect example: mid game you that the killer has Hex: Devour Hope. Your main objective at this point is to find that totem. Now with having to search for it while still avoiding the killer, this can take some time. Now the game is basically saying no don’t go look for that totem or we’ll give you crows. Just stay on generators and effectively screw yourself.

    As with everything that gets done to this game, there is like zero thought put into it as to how it will overall affect the health of the game.

    There was literally nothing wrong with the way AFK crows worked before. What we have now is just completely ridiculous.

    Both those things should be bug reports.

    Being in chase is supposed to remove all AFK crows. And AFK crows shouldn't appear on hooked survivors.

  • @PuddleOfBludd said:

    Here is what I’ve noticed from the games I’ve played so far:

    1. You seem to get AFK crows even while in CHASE which is absolutely ridiculous. Who tf is stopping to do a gen mid chase?! How do I know this? See #2
    2. You also get crows on hook. I had 3 of them within 20-30 seconds on hook which means I was accumulating the “ points” while in chase.

    Overall this addition is bad. The game isn’t just touching gens. If getting chased accumulates these points then the message is that only ONE part of the game matters.

    As other people have stated, sometimes doing generators is not the optimal thing to do. Perfect example: mid game you that the killer has Hex: Devour Hope. Your main objective at this point is to find that totem. Now with having to search for it while still avoiding the killer, this can take some time. Now the game is basically saying no don’t go look for that totem or we’ll give you crows. Just stay on generators and effectively screw yourself.

    As with everything that gets done to this game, there is like zero thought put into it as to how it will overall affect the health of the game.

    There was literally nothing wrong with the way AFK crows worked before. What we have now is just completely ridiculous.

    how about we just uninstall this crap buggy garbage and move on?