Perks that are currently unhealthy

Killer side: Dead man's switch

Suvivor side: Dramaturgy, Finnesse, Vigil, Babysitter, Scene partner

Dead man's switch - simple change, revert activation upon hooking, this will prevent it saved every time.

Dramaturgy - remove add ons from items (it can give BNP or syringes for press button), increase exposed from 12s→20s

Finesse - This one is rough, i would just make it work on pallets

Vigil - 40 %→10 %

Babysitter - 30s→12s, 25 % speed →15 % speed

Scene partner - cooldown back to 60s, aura reveal removed entirely, it will result being much reliable premonition

Comments

  • No, those perks are fine.

    Just say you want every survivior perk weak ;p

  • I got scene partner in chaos shuffle the other day... it interrupted me opening the gate 6 times while the killer was carrying a fellow survivor to hook... if the killer had slugged instead... I'd have died for sure xD

    Is that a bug? I was under the impression that Scene Partner doesn't interrupt your conspicuous actions... but I don't really use the perk so ain't sure.

  • @UndeddJester said:

    I got scene partner in chaos shuffle the other day... it interrupted me opening the gate 6 times while the killer was carrying a fellow survivor to hook... if the killer had slugged instead... I'd have died for sure xD

    Is that a bug? I was under the impression that Scene Partner doesn't interrupt your conspicuous actions... but I don't really use the perk so ain't sure.

    Yep, Scene Partner screwed me over. I was once cleansing a Devour Hope totem, while one teammate was blocking the doorway (in Hawkins, BTW), the only way in and out of that room. Blight came, and then I screamed, interrupting the cleansing. Needless to say Blight downed and mori'd both of us. I never ran Scene Partner again after that.

  • That's not true, I meantioned thsoe he need it

  • @CrypticGirl said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3942995#Comment_3942995

    Yep, Scene Partner screwed me over. I was once cleansing a Devour Hope totem, while one teammate was blocking the doorway (in Hawkins, BTW), the only way in and out of that room. Blight came, and then I screamed, interrupting the cleansing. Needless to say Blight downed and mori'd both of us. I never ran Scene Partner again after that.

    That is your fault.

  • My fault for running Scene Partner? Sure, I guess. At least I learned my lesson, right?

  • @CrypticGirl said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3943055#Comment_3943055

    My fault for running Scene Partner? Sure, I guess. At least I learned my lesson, right?

    Not really. If you do "a must action" you don't trigger SP. What makes Scene partner so obnoxiusly broken is it's use mid chase as wallhacks. Seeing aura in chase should be strictly granted only to killers.

  • @Elan said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3943070#Comment_3943070

    Not really. If you do "a must action" you don't trigger SP. What makes Scene partner so obnoxiusly broken is it's use mid chase as wallhacks. Seeing aura in chase should be strictly granted only to killers.

    I guess totems don't count as a "must" action, huh? Because SP triggered while I was trying to cleanse the hex.

  • @Elan said:

    Killer side: Dead man's switch

    Suvivor side: Dramaturgy, Finnesse, Vigil, Babysitter, Scene partner

    Dead man's switch - simple change, revert activation upon hooking, this will prevent it saved every time.

    Dramaturgy - remove add ons from items (it can give BNP or syringes for press button), increase exposed from 12s→20s

    Finesse - This one is rough, i would just make it work on pallets

    Vigil - 40 %→10 %

    Babysitter - 30s→12s, 25 % speed →15 % speed

    Scene partner - cooldown back to 60s, aura reveal removed entirely, it will result being much reliable premonition

    Nah they're fine. Most can be countered, and they don't deserve any nerfs or changes.

    Finesse - Injure the survivor

    Dead Man's Switch - Don't jump off the gen or just don't touch it.

    Dramaturgy - Only counter is exhaustion, but can give your position away and inflict Exposed

    Vigil - Literally nothing wrong with it. Just gives the survivor team a minor buff and isn't noticeable as killer. (Unless they got a sprint burst build or smth.)

    Babysitter - Useful when your teammate is getting tunneled.

    Scene Partner - It just exposes your location. However it gives a nice trade of seeing the killer's aura. A funny perk to run if you fancy screaming every one second as Steve Harrington.

  • @CrypticGirl said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3943083#Comment_3943083

    I guess totems don't count as a "must" action, huh? Because SP triggered while I was trying to cleanse the hex.

    You can look up or down or into wall to prevent it.