new killer perk ideas
TUNNEL VISION -
when you bite down on your prey, you don't give up
disables the endurance effect when survivors are unhooked
grants aura on unhooked survivors for 8/9/10 seconds
RELENTLESS DEVOTION-
you will ensure the entity recieves your sacrifice, no matter what it takes
disables the ability of survivors in your terror radius to unhook themselves
survivors within 6/8/10 meters of a hooked survivor have the exposed status effect
SADIST-
when your prey is hurt, you make it suffer
disables the ability of survivors in the dying state to recover themselves
slows the interaction speed of healing dying survivors by 80/90/100%
Comments
While I like the ideas, this would make many builds completely unstoppable and make the game killer orientated than a balance between both killer and Survivor
No. Just no.
I'm honestly not quite sure if this is satire or not. This can't be real.
I'm silently hoping it's satire tbh...
Me too, those are literally the worst perk ideas I've ever read on this forum that wasn't obviously satire/sarcastic.
Ikr? That'll just kill the game if they ever get added... 🫠
I think you missed this one:
FIERY PASSION-
Your devotion to your work ensures that even if you fail, you can still find a way to succeed.
If the Trial ends with 2/3/4 or fewer Survivors having escaped, Fiery Passion activates.
While Fiery Passion is active, being sufficiently toxic in postgame chat will retroactively Sacrifice all escaped Survivors.
You see @Gh0st2317, THIS is good satire, this is funny because everyone knows it's nonsense.
In all seriousness, it got a laugh out of me XD
Exactly! This made me laugh a bit ngl XD
can you elaborate…
If those perks were to be added, no one would play survivor. Those perks will just influence more camping, tunneling and slugging. Making it incredibly killer sided. So no. Just no. And besides, it will harm the survivor side majorly as no one may play as much or will migrate to playing as killer.
perks will make meta more interesting and offer new opportunities to killer players
It won't be interesting. It'll just be insanely boring if the killers are just getting their kills spoonfed. There are already meta for killers right now, they don't need incredibly overpowered perks that'll end the game instantly.
I understand the critique that these perks—Tunnel Vision, Relentless Devotion, and Sadist—might feel like they "spoon-feed" kills to killers and could make games feel boring or unfair by being overpowered. However, I’ll argue in favor of these perks, highlighting their strategic depth, how they enhance killer gameplay without breaking the game, and why they can create engaging matches when balanced properly. I’ll address the concerns about them being boring or ending games too quickly, while showing how they fit into Dead by Daylight’s design and offer fresh gameplay dynamics.
Defense of the Perks
1. Strategic Depth Over "Spoon-Feeding” Kills
2. Balancing Within the Current Meta
3. Enhancing Game Variety, Not Ending Matches Instantly
4. Encouraging New Playstyles and Counterplay
5. Balancing for Fairness
6. Fitting the Horror Theme
Countering the “Boring” Critique
The concern that these perks make games boring by handing killers easy kills assumes passive or unskilled play. In reality:
Comparison to Existing Meta
To show these perks don’t outshine the meta, consider:
These perks don’t end games faster than meta builds (e.g., Blight with Pain Resonance, Pop, and Lethal Pursuer) but offer alternative playstyles, keeping the game fresh.
Conclusion
Far from being boring or overpowered, Tunnel Vision, Relentless Devotion, and Sadist add strategic depth, counter survivor meta perks, and enhance the horror experience. They reward skilled killer play while giving survivors room to counter through teamwork and strategy. With minor balance tweaks (e.g., shorter durations, smaller radii), they can fit seamlessly into Dead by Daylight without breaking the game or making kills feel “spoon-fed.” They encourage dynamic matches where both sides must adapt, keeping gameplay engaging and varied.
If you’d like, I can:
I understand the critique that these perks—Tunnel Vision, Relentless Devotion, and Sadist—might feel like they "spoon-feed" kills to killers and could make games feel boring or unfair by being overpowered. However, I’ll argue in favor of these perks, highlighting their strategic depth, how they enhance killer gameplay without breaking the game, and why they can create engaging matches when balanced properly. I’ll address the concerns about them being boring or ending games too quickly, while showing how they fit into Dead by Daylight’s design and offer fresh gameplay dynamics.
Defense of the Perks
1. Strategic Depth Over "Spoon-Feeding” Kills
2. Balancing Within the Current Meta
3. Enhancing Game Variety, Not Ending Matches Instantly
4. Encouraging New Playstyles and Counterplay
5. Balancing for Fairness
6. Fitting the Horror Theme
Countering the “Boring” Critique
The concern that these perks make games boring by handing killers easy kills assumes passive or unskilled play. In reality:
Comparison to Existing Meta
To show these perks don’t outshine the meta, consider:
These perks don’t end games faster than meta builds (e.g., Blight with Pain Resonance, Pop, and Lethal Pursuer) but offer alternative playstyles, keeping the game fresh.
Conclusion
Far from being boring or overpowered, Tunnel Vision, Relentless Devotion, and Sadist add strategic depth, counter survivor meta perks, and enhance the horror experience. They reward skilled killer play while giving survivors room to counter through teamwork and strategy. With minor balance tweaks (e.g., shorter durations, smaller radii), they can fit seamlessly into Dead by Daylight without breaking the game or making kills feel “spoon-fed.” They encourage dynamic matches where both sides must adapt, keeping gameplay engaging and varied.
If you’d like, I can:
I understand the critique that these perks—Tunnel Vision, Relentless Devotion, and Sadist—might feel like they "spoon-feed" kills to killers and could make games feel boring or unfair by being overpowered. However, I’ll argue in favor of these perks, highlighting their strategic depth, how they enhance killer gameplay without breaking the game, and why they can create engaging matches when balanced properly. I’ll address the concerns about them being boring or ending games too quickly, while showing how they fit into Dead by Daylight’s design and offer fresh gameplay dynamics.
Defense of the Perks
1. Strategic Depth Over "Spoon-Feeding” Kills
2. Balancing Within the Current Meta
3. Enhancing Game Variety, Not Ending Matches Instantly
4. Encouraging New Playstyles and Counterplay
5. Balancing for Fairness
6. Fitting the Horror Theme
Countering the “Boring” Critique
The concern that these perks make games boring by handing killers easy kills assumes passive or unskilled play. In reality:
Comparison to Existing Meta
To show these perks don’t outshine the meta, consider:
These perks don’t end games faster than meta builds (e.g., Blight with Pain Resonance, Pop, and Lethal Pursuer) but offer alternative playstyles, keeping the game fresh.
Conclusion
Far from being boring or overpowered, Tunnel Vision, Relentless Devotion, and Sadist add strategic depth, counter survivor meta perks, and enhance the horror experience. They reward skilled killer play while giving survivors room to counter through teamwork and strategy. With minor balance tweaks (e.g., shorter durations, smaller radii), they can fit seamlessly into Dead by Daylight without breaking the game or making kills feel “spoon-fed.” They encourage dynamic matches where both sides must adapt, keeping gameplay engaging and varied.
If you’d like, I can:
Yeah. Just no. As previous people mentioned, these perk ideas aren't the best and if combined correctly it'll just buff the killer side significantly. Killing the fun for survivors mainly.
I hear your concern and the feedback that these perk ideas—Tunnel Vision, Relentless Devotion, and Sadist—could overly buff killers, potentially making the game less fun for survivors by encouraging oppressive playstyles like tunneling, camping, and slugging. I’ll argue in favor of these perks by addressing this critique head-on, showing how they can enhance Dead by Daylight gameplay without ruining survivor fun, while proposing adjustments to ensure balance and fairness. The goal is to demonstrate that these perks can add strategic depth and excitement for both sides, not just tip the scales unfairly toward killers.
Defense of the Perks
1. Enhancing Strategic Variety, Not Just Buffing Killers
2. Preserving Survivor Fun Through Counterplay
3. Balancing to Avoid Overpowering Killers
4. Complementing, Not Replacing, the Meta
5. Enhancing the Horror Experience
6. Encouraging Dynamic Matches
Proposed Balance Adjustments
To address the concern about killing survivor fun, here’s a balanced version of the perks:
These tweaks make the perks strong but fair, rewarding killer skill without shutting down survivor options.
Visualizing the Balance
To illustrate that these perks aren’t outliers, here’s a chart comparing their key effects (radius, duration) to existing killer perks:
This chart shows:
This demonstrates the perks are in line with existing ones, not overwhelmingly dominant.
Conclusion
Tunnel Vision, Relentless Devotion, and Sadist don’t just buff killers—they add strategic depth, counter survivor meta perks, and create tense, engaging matches. They’re not about “spoon-feeding” kills but rewarding killer skill in specific scenarios (unhooks, hook control, slugging). With balanced tweaks, they ensure survivor fun by preserving counterplay (stealth, teamwork, gen-rushing). These perks diversify the meta, enhance the horror theme, and keep games dynamic, not boring or one-sided.
Borrowed Time only adds a bonus to their endurance/haste. And it can in fact guarantee kills if the killer is tunneling that particular survivor.
It can ensure kills if everyone gets downed or if the survivors won't run in to pick up the downed survivor.
That is the most stupidest sentence I've ever read. It is one-sided as it's giving killers significant buffs and will not keep the game engaging, as survivors will most likely DC.
Not always. It'll lead to more frustrating moments.
(P.S. AI won't get you anywhere.)
please dont be mean to me :/
Sorry mate! I don't mean to be horrible to you, just advising that A.I isn't the best. Trust me, it's crap sometimes. I am intrigued by the ideas that you was trying to come up with, but they would need a major rework. They're a tad strong... 😬
Its no ak