Killers don’t need any more buffs

Playing as killer has become almost impossible with how long the queues are. And playing as a solo survivor is even worse. It’s just not fun anymore, it's not engaging, it's honestly worse than working. Devs really need to rethink things. The game needs to be more accessible for solo survivors, increase interaction between survivors, and, most importantly, make it fun again. They should give more tools for visibility, like allowing us to ping generators and pallets. It would also be great if survivors got a visual alert when a generator is being worked on, just like in the mobile version. And being able to ping a generator, mark a downed survivor on a pallet, or see if someone has perks like Decisive Strike or Deliverance would help make the game feel more dynamic and balanced. And last but not least, stop buffing killers!

Comments

  • @Fyora said:

    Playing as killer has become almost impossible with how long the queues are. And playing as a solo survivor is even worse. It’s just not fun anymore, it's not engaging, it's honestly worse than working. Devs really need to rethink things. The game needs to be more accessible for solo survivors, increase interaction between survivors, and, most importantly, make it fun again. They should give more tools for visibility, like allowing us to ping generators and pallets. It would also be great if survivors got a visual alert when a generator is being worked on, just like in the mobile version. And being able to ping a generator, mark a downed survivor on a pallet, or see if someone has perks like Decisive Strike or Deliverance would help make the game feel more dynamic and balanced. And last but not least, stop buffing killers!

    That's definitely a you problem with the queue, because I don't even wait 15 seconds xD

  • @KatsuhxP said:

    https://forums.bhvr.com/dead-by-daylight/discussion/440839/killers-don-t-need-any-more-buffs

    That's definitely a you problem with the queue, because I don't even wait 15 seconds xD

    That's probably because you're in the lowest end of the killer MMR spectrum

  • @Fyora said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3898779#Comment_3898779

    That's probably because you're in the lowest end of the killer MMR spectrum

    Lol I have 3k hours and play against people ranging from 2k average to 11k highest xD

  • @KatsuhxP said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3898787#Comment_3898787

    Lol I have 3k hours and play against people ranging from 2k average to 11k highest xD

    It's completely normal to have 3k hours in the game and end up playing with people who have the same amount of hours but aren't good and are inexperienced. There are many people in your situation! There's nothing to be ashamed of! xd

  • Depends when you play, I usually play from 21:00, or later and my queue times are under 20 seconds. Survivors usually 2 minutes+ at that time, which is funny when survivors have bonus 25% BP…

    Fact that you tried to bring MMR as an argument is just hilarious.

  • @Fyora said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3898790#Comment_3898790

    It's completely normal to have 3k hours in the game and end up playing with people who have the same amount of hours but aren't good and are inexperienced. There are many people in your situation! There's nothing to be ashamed of! xd

    The only shameful thing here is your arrogance to think you're at the top of the top lol.

    Oh and btw:

    at least when I started playing (before there was mmr) the lowest rank always took the longest to search for. The higher you got the quicker you found a match.

    Just saying as a little clue for you to start thinking xD

  • @Fyora said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3898790#Comment_3898790

    It's completely normal to have 3k hours in the game and end up playing with people who have the same amount of hours but aren't good and are inexperienced. There are many people in your situation! There's nothing to be ashamed of! xd

    I get that being confidently wrong as a method of being outright rude to strangers is something you find fun, but the MMR system isnt all that heavily bracketed really once you break a couple of good matches. Look at how fast new account winstreaks get them into the regular pool of players.

    If your queue is long, maybe you're just playing at quiet times of day or on a smaller server?

  • @Fyora said:

    Playing as killer has become almost impossible with how long the queues are. And playing as a solo survivor is even worse. It’s just not fun anymore, it's not engaging, it's honestly worse than working. Devs really need to rethink things. The game needs to be more accessible for solo survivors, increase interaction between survivors, and, most importantly, make it fun again. They should give more tools for visibility, like allowing us to ping generators and pallets. It would also be great if survivors got a visual alert when a generator is being worked on, just like in the mobile version. And being able to ping a generator, mark a downed survivor on a pallet, or see if someone has perks like Decisive Strike or Deliverance would help make the game feel more dynamic and balanced. And last but not least, stop buffing killers!

    I don't really understand since when a killer's hunt for four survivors should be fun.

    Unfortunately, the developers give the survivors everything except the information they need to win, which is available to players with voice communication.

    By the way, there are more survivors buffeted than murderers.

    We've already removed the pull-offs from the hook, added an anti-camp, antitunneling, and an anti-triangle. In addition, the survivors have a huge amount of resources besides this to combat tunneling.

    The survivors have never had as many chances of victory as they have now.

    Unfortunately, the developers don't want to add a competitive mode. There is no place for players to compete and show their playing skills, except for the public.

    But this would solve most of the problems.

    Casual players would have played in public, and strong ones would have played in competitive mode without the advantages that the developers gave them. Just a clean game skill.