Save the best should not lose stacks if the obsession does not lose a health state.

There is currently an issue with Deathslinger and Pinhead where you lose stacks when using their powers, even if the survivor does not lose a health state. With Deathslinger, if you hit a survivor with a shot, you lose 2 stacks, and when you hit him with a basic attack, which is when he actually loses a health state, you lose 2 more stacks. With Pinhead it's the same thing, when you hit the survivor with the chain, you lose 2 stacks, and when you hit him with the basic attack, you lose another 2 stacks with one health state lost. I thought this was a bug, but the devs said it was intentional, but that doesn't make any sense. It's the same thing as if you hit the survivor with the Doctor's shock or the Trickster's blades and lose stacks, but that doesn't happen.

Comments

  • ii is written special attack and not health-state loss. trickster's shot and doctor's shock are coded as non-lethal. deathslinger and pinhead are coded as lethal special attacks.

  • @Devil_hit11 said:

    ii is written special attack and not health-state loss. trickster's shot and doctor's shock are coded as non-lethal. deathslinger and pinhead are coded as lethal special attacks.

    even though it makes no sense for pindhead more than deathslinger. Still feels like unnecessary nerf to a specific killer that is struggling anyway because he can't teleport walks at 4.4 meters and has terror radius the size of killers who move at 4.6 meters

  • @DestroyerBG said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3876528#Comment_3876528

    even though it makes no sense for pindhead more than deathslinger. Still feels like unnecessary nerf to a specific killer that is struggling anyway because he can't teleport walks at 4.4 meters and has terror radius the size of killers who move at 4.6 meters

    i suggested that deathslinger gets buffs where deathslinger gains iri-coin expose base-kit and reduce to 24. So he doesn't need to run stbfl. it saves a perk slot. better 4vs1 gameplay.

    Pinhead i also suggested buff to his chain m1 and some adjustments to his chain-hunt. slight nerfs, slight buffs.

  • @Devil_hit11 said:

    ii is written special attack and not health-state loss. trickster's shot and doctor's shock are coded as non-lethal. deathslinger and pinhead are coded as lethal special attacks.

    Yeah, but that doesn't make any sense, that's the point. Pinhead's chain is just a chase power to help you land a hit on the survivor, just like the Doctor's shock.

  • @Daniel_Silva04 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3876528#Comment_3876528

    Yeah, but that doesn't make any sense, that's the point. Pinhead's chain is just a chase power to help you land a hit on the survivor, just like the Doctor's shock.

    pinhead used to not be counted but they nerf pinhead because of add-on called engineer fang. apparently dev believe that play with your food pinhead was too strong. I do not get it but whatever.